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The Codex of Roguelikes

CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,564
Ah ok, this also explains that, I played on normal (I think there's one more between normal and penultimate?).
 

CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,564
This game is just awesome, maybe my favourite rogue-like, and this screenshot summarizes well one of the reason why :
Vobj45j.png
Descend is just a basic spell and I found it at the beginning (some races/classes may even start with it? I don't know), I guess I'm a few antimagic glyphs (if there's an antimagic glyph in a level you have to find it before being able to cast any spell) away from being able to reach the ending floor (and being killed I guess).

On my previous run sitting on a throne chair instantly gave me 5 levels, and I died from a trap which dealt more damage than my maximal health (I spent some point on protection from instant death, what a waste...)

I love the environment with always tons of little things to interact with and whose efficiency will depend on your character sheet, how shrines and divinities work, eventually reaching some strong prayers with 100% chance of success for some gods is easy, while I never really did but I feel some other gods would require more particular playstyle.
When you kill many monsters of one type their hatred rises and they'll have more chances to hit you, and that is indirectly tied to skills since for example with a mage class some possible strong skills are demonology and necromancy which make you want to fight any undead or demon you come across, and finding some undead lair is a blessing since at high necromancy level killings undead makes you regain HPs so that's basically free XPs.
On a basic/banal level everything is done the way I like it, I love the skill system which is about being able to wear new things, raising various percentages (and in particular various automatic item creation ones, or recharging wands) and the various bonuses againt specific monsters are not boring at all, demonolgy allows to regain MPs when killing a demon, dragon slaying works differently ... You don't any active abilities, that what spell books are for, which makes items, especially staff and other stuff other than weapons, even more relevant.
- how you find super powerful items, a book of legends allow you to open a new portal to a special (handcrafted I think) area at every dungeon floor and not only once, and finding a lighting bolt or fireball spell is ace, as much as some strong armor piece which is still more frequent. Killing a hero gives strong items.
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,307
Nothing can compare to the feeling you get when your diabolist summons a demon and learns right after that the level has a spell erasure glyph.
:negative:
 

Trash Player

Scholar
Joined
Jun 13, 2015
Messages
440
CoX 2 manages to have a genuinely dangerous dungeon and immediately understandable mechanic. More characters died to non-violet means, in that sense it is like a streamlined Hack, I guess?
On the other hand, it is a huge slot machine and rather tedious compared to the more streamlined ones. (not quite as bad as some dinosaurs though)
Furthest I got is a Favriaskan cleric that can grind indefinitely that killed my patience before his life.
 

Emmanuel2

Savant
Joined
Feb 19, 2016
Messages
364
Location
Pearl of the Orient Seas
I did it. My long term Elona+ goal is complete and it was achieved in a relatively short(-ish) amount of time given how grand it is.

The plan is to kill all the Inner Gods, reach void floor 1000 and all while in Loss mode (essentially permadeath mode) without using any kind of pet for help in combat except for a snail (for powergaming purposes) and breeders.

Inner God lineup: Kumiromi, Itzpalt, Opatos, Ehekatl, Jure, Mani, Lulwy, and Yacatect.

Video of the kills



EDIT: Quality of the embed is pretty shit. https://streamable.com/5a36e here is the link.

I've already done similar things to my Omake Overhaul character (inifinite levelling access which is only possible in OO lategame with proper planning, "unlimited" wishes also only accessible to OO, damage numbers in the negatives, etc.)

In other news, a fork of Omake Overhaul and one being actively developed right now (OOMSEST) is being translated so that's something I'm looking forward to next.
 

getter77

Augur
Joined
Oct 12, 2008
Messages
861
Location
GA, USA
Shadow of the Wyrm hits v1.0.0 with an ample showing and more to come: http://www.shadowofthewyrm.org/ Lots of fixes too


Okay, I feel comfortable enough in the scope of all the new content that I'm calling this v1.0.0. This release contains the start of the Carcassian empire. In particular, it defines the Isle of Carcassia, and the city of the same name. This city is reasonably populated, with lots of quests and things to do (fighting pits, guilds, gambling on the outcome of snapping turtle races).

Carcassia and the god-slayer ending were always two things that I wanted in place before I moved out of the v0.x releases. And since those are now in place, I'm comfortable calling this v1.0.0.

Because I haven't released anything since January, I'm afraid there might be bugs. Please report them! I'll put out another release in December, and in general I'm going to try to go back to smaller and more regular releases.

I hope you enjoy this.

Full changelog:

Shadow of the Wyrm v1.0.0 "Dalza"
- Version declared January 20, 2018. Version finalized November 23, 2018.

- There are now two starting locations: on Little Island, as before; and
on the Isle of Carcassia.

- On the south-eastern tip of the Isle of Carcassia is the great city of
Carcassia. Carcassia is home to a great fortress, and four city
sectors:

1. The public sector.

- The public sector contains a sealed room with no obvious way in, the
tower of high sorcery, the guild of thieves, as well as a number of
potential public areas such as plazas, parks, and shops. The public
sector is also, it's said, built above the ruins of a much older
settlement, one which has long since sunk deep into the earth.

- The guild of thieves is said to be difficult to enter, difficult to
leave. It's also said that the ground there is cursed, and that at
night, those that dwell there hear strange scratches sounds past the
basement walls.

- The Floundering Catfish is a source of rumour and gossip, as well as
a few quests.

- In the centre of the sector is the great Tower of High Sorcery, where
those with magical aptitude from across the world come to study the
arcane school of wizardry.

- The tower extends high into the air. It's said that a number of great
creatures make their roost platforms anchored in the air by old
magics. The students study at the base of the tower, while the
masters make their homes above.

2. Old Town

- The oldest part of Carcassia. The nobility left this area years ago,
and it's grown a bit ramshackle and untended. There are few roads.

- The old gambling house still stands, recently renovated. Its
winnings are locked away in a vault, and closely guarded. There
are tables for dice and card games, as well as a number of slot
machines, with varying payouts and probabilities.

- Besides some old houses and a graveyard, there is an ancient sewer
from an earlier empire by the east gate.

3. New Town

- The New Town is home to the second-in-command of the Carcassian
Empire, the praetor Dantus, uncle of the Emperor. He maintains
a palatial residence in the western part of the sector.

4. Temple District

- Home to an interfaith temple, the Fellowship of the Nine. Considered
by some to be an unwelcome front for the leadership of the Empire, it
is ostensibly an organization dedicated to the promotion of religion
in everyday life. Membership in the Fellowship causes one's piety
to increase faster and decrease less quickly.

- In a small hut lives an old woman considered to be the holiest person
in the world: the blind oracle. Part of an unending line of oracles
chosen by the Nine to be their direct speaker on earth, she can both
speak with and as them, her voice shifting from her own creaky tones
to the sweet music of The Lady, or Urgoth's horrifying roar.

The fortress of Carcassia is the home of the Emperor Titus.

- Surrounded by his Emperor's Guard, he rules from within his pillared
court. It stands on the remains of the old Carcassian senate, long
since neutered by the absolute rule of the emperors.

- Beside it is his altar to Celeste, the favoured deity of the
Carcassian people.

- Further into the palace, there are a few small, official shops; and
a fountain where the nobleman Questare hands out quests to aspiring
adventurers.

- The eastern sector contains the fighting pits and a vault protected
by a moat full of electric eels. Leading up from the fortress, the
vaults are protected by strange, lifeless creatures loyal to the
empire.

- The Isle of Carcassia was inhabited long before the Carcassian Empire
took hold, and it has a number of other features, including a dungeon
on the north-east penninsula.

- Off the northern coast of the Isle is a small, rocky islet, known to
have been the home of an ascetic for a number of years.

- The "no dig" flag can now be set at the tile level, allowing a general
map that is diggable, but sections that are not.

- There is now a chance to find coal when digging through rock.

- Summoning is now less dangerous: it's the average of the map's danger
level and the triggering creature's current level.

- The Lua API functions map_set_additional_property and
map_set_tile_property did exactly the same thing. Made the former
set map-level properties, with the former handling setting tile
properties, and renamed the former to "map_set_property".

- Script errors are now properly logged to disk as well as the UI.

- Hiding can now be cancelled by using Hiding again while hidden (Karagy).

- Unpaid items in the shop can now be "paid for" - no money changes hands,
and the shopkeeper sees the items as yours (Karagy).

- Unimplemented general skills are now noted (Karagy).

- Gnomish barkeepers are now just called bartenders.

- There is now an option (that default to on) to do checkpoint saves
whenever a map is loaded. This ensures that in the event of a crash,
there is still a reasonably-recent savefile available (Dallas Herrin,
Alan Charlesworth).

- New poem fragment for the title screen (Pope's "The Rape of the Lock").

- Fire pillars now "shimmer", hooking into the shimmer colour code that
was added for Telari.

- Guilds/associations are now possible, and will slowly be added to the
game. Memberships can be seen in the character display/dump, and
membership in some organizations will exclude membership in others.

- Ranged combat is now disallowed when overburdened (Troubler).

- Huge rocks are much heavier.

- The various races are now specified as having hair (or not), so races
like human, divine, demons all have hair. Snakelings, constructs,
insects, etc., do not (Troubler).

- Sex selection is now skipped, with the player's sex officially tracked
as "not specified". Sex has never had any real impact on the game for
the player, who is always "you". There is a setting in swyrm.ini
controls pre-selecting your sex. This can be unset to bring back the
sex selection screen. Characters created through the "Random character"
option at the main menu will continue to get their sex specified and
selected randomly.

- Digging now considers properties of the tile when considering whether
or not the digging item is broken. Items now only break when digging
through solid rock.

- Iron and steel ingots now weigh the same.

- To model their general inappropriateness as weapons, exotic weapons
now have a speed multiplier that is modified by skill in melee/ranged
exotics (Troubler).

- Thengil in Stoneheim now appropriately has a forge (Troubler).

- You can now descend into wells.

- Pathfinding has been updated to favour cardinal directions when
constructing paths. This prevents some "weird paths" that enemies will
take to you, that are actually equally optimal, given that diagonal
moves cost the same as cardinal (Karagy).

- Randomly generated buildings now look like people actually live in them
and have features such as beds and tables. They also have the chance
to have items, such as food, clay pots, inkpots, magici shards...

- New feature, signs.

- New conduct, artifactless.

- Piety regeneration bonuses now have a per-creature component, rather
than being based entirely on the creature's class.

- When dungeons are repopulated, there is now a check to ensure that
creatures are not generated close to the player (Troubler).

- Sages can now also start with a spellbook of Electric Arc.

- More possibilities for randomly generated names.

- Stanzas for "Tel and Floridel".

- New creatures: Glich, Carcassian guard, urchin, vendor, Guildmaster
Caro, Tela, drunk, Serat, Old Tomer, Ffleur, gardening spellstudent,
evocations student, summonings student, enchantments student, runic
student, Golgoa, Lorelei, Okhoa, Scheldt, shimmering cloud, Lish,
gambler, pov dealer, blackjack dealer, racemaster, snapping turtle,
Asher, Akhra, Axander, Wart, presence, the blind oracle, Praetor's
footman, coalman, Praetor's scullerymaid, Praetor's cook, Praetor's
secretary, Praetor Dantus, Emperor Titus, the Emperor's guard,
Questare, senator, Lycaon, magici merchant, herbalist, Scamander,
Carcassian recruiter, Pitmistress Ghara, commoner, noble.

- New items: salted nuts, skewer of mystery meat, wizard staff,
linothorax, Calara's cloak, Calara's flaming whip, piece of coal.

- New spells: electric arc (Cantrips).

- New features: table, slot machine.

- New artifacts: skeleton key, Amulet of the Carcassian Emperor, famed
fighting rod "Qaali".

- New traps: teleport.
 

Tito Anic

Arcane
Shitposter
Joined
Dec 27, 2015
Messages
1,679
Location
Magalan
Surprise! Lambda Rogue updated after 6 years of silence.

LambdaRogue: The Book of Stars
A downloadable graphical roguelike for Windows and Linux

Download NowName your own price
Mankind's Redemption ...

... is hidden in the depths of a dungeon. So say the old legends, and so spoke the priestess.

Now you're standing here, all alone, with nothing but your weapon, a small backpack and your skills, facing some of your greatest fears. For hours, you've been hunted through constantly changing dungeons and caves … chased by wild animals, by preachers of a sinister cult, and by abhorrent spawns of the evil goddess Eris.

Finally you get some rest, regaining your psychic powers and pondering to return to the Temple. But the safe havens of mankind are far away, the journey back to the Temple would last longer than the way before you. So you decide to go on, deeper and deeper, always searching for traces of the Book.

The only book that matters these days. The Book that will set mankind free. The Book of Stars.

»Per Libris Ad Astra«, spoke the priestess to you: »To the Stars, Through Books« However, this way is a dangerous way, a path through neverending darkness.

And the evil goddess Eris is already lurking for you ...

Features

  • Decide your own and mankind's fate – will you find the way to redemption, or will you betray mankind?
  • Dive into the dark and surreal atmosphere of mankind's last resort – explore everchanging random-generated dungeons and caves, filled with a unique set of strange enemies and hidden treasure.
  • Enjoy an epic story, covering centuries – collect traces of history and travel through time.
  • Ascend to the highest ranks of your profession – from Enchanter to Battle Mage, from Archer to Ranger, and lots more.
  • Don't bother with memorizing dozens of keys – simply enjoy your game, with the ease of LambdaRogue's intuitive interface.
  • Two different graphical tileset (20x40 pixel art and 40x80 "old" tileset), plus true console ASCII mode (for 80x25 terminal windows)
Versions and Platforms

Lambdarogue is available for Windows and Linux. This is version 1.6.4 of the game.

Historic Remark

I created LambdaRogue between 2006 and 2012 and originally released it on the former Google Code website. This is a re-release of my game, currently identical to the 1.6.4 version that was available on Google Code. You may want to read the included changelog.txt just out of curiosity on how the game evolved over the years.

The Linux binary in the itch.io download was re-compiled in 2018 on Ubuntu 18.04 LTS (see install instructions for Linux version).

If there is enough interest, I may continue work on the game, but if not, itch.io is at least a proper place for archiving this game, on which I worked for many years.

Tipps for New Players

LambdaRogue is a very "classic" roguelike insofar it has simple pixel-art (and you can even run it in a true text console mode, by changing the related option), and is controlled via the keyboard.

I suggest to use "quickstart" in the main menu and then use "coffeebreak mode", to get into the game, to skip any story events and textual interruptions.

When the game has started, open the help pages by pressing "?" on your keyboard. Then at least read about the game's goal and have a look at the keybindings (which you can reconfigure).

Later, you may also want to try "story mode".

Download NowName your own price
Click download now to get access to the following files:

lambdarogue-the-book-of-stars-windows.zip127 MB
Version 1.6.4
lambdarogue-the-book-of-stars-linux.zip127 MB
Version 1.6.4
LambdaRogue_1.6.4_src.zip126 MB
Development log
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,020
Picked up Crawl again after watching someone's video (a decent one for once, people that play roguelikes tend to be shit at doing videos for some reason) of a tourney winning character on the recent version. It's actually better than I remember it- less bullshit randomness (enemies with surprise magic items of rape-mode), more fun randomness (vaults and rare items and such) and generally has a lot of QoL features like enemy descriptions actually being useful and being able to set skill training targets.

Anyways, current character is worshipping the jewgolds god, and on my second use of his shop summoning ability, he gave me this:

hmn7DTs.png


:takemyjewgold:
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,458
Location
Russia atchoum!
It was probably Ultraviolence - and I watched his videos too, and played a few games couple of days ago. Lol.
Formicid, Ogre, Octopode and Mummy. )

Jewgod is really strong, but I don't wanna take him. :mad:
Sadly, Ru happned to be a shit demon for mummy so MuWiz "died" at D15.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,020
I ended up ditching Gozag for TSO after shops started costing around 2k gold a piece and my gear was pretty well set. Got all the hell runes, all the dungeon branch runes, and a demonic rune from holy pan level. Places with a shitton of torment or smiting are still kind of annoying but generally speaking I can just steamroll everything now. Fighting hit 27 and I'm starting to train my magic so I can use some basic spells. 60AC and 50SH feels pretty broken right now. It's kind of silly how good AC is in crawl, it affects so many things you wouldn't expect it to.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,020
Not just that, but all sorts of ranged stuff. Breath weapons, bolt spells, various aoe spells and special attacks. Trying to finish a zig now, but I think I overestimated myself. Should have farmed pan a bit more for some spells, too many smiting enemies that Zin can't deal with. Or rather, he could deal with (sanctuary is a super balanced ability unlike that broken stone prison stuff, lol), but I don't get any piety back. Was expecting piles of gold in the Zig for some reason, no such luck. Might have to start spamming donation and using scrolls of aquisition for gold. Currently on floor 20 or so and getting spanked by draconion stormcallers. Doesn't help that I only brought in my trishula and haven't found a good weapon vs living foes inside. Well, none that Zin will let me use anyways. I found that cool sword that zombifies shit. Might abandon Zin for that, seems OP vs most zig floors.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
13,050
Barely a rogue-like but I recall it well (probably somewhere in these 70 pages....
fargoal.jpg

sword-of-fargoal_2.png

c64

sword-of-fargoal_3.gif

vic20

This was an interesting Epyx game from back when I was a Kid. I played originally from tape on the vic20 and its is sort of a rogue-like dungeon crawler where you get the sword and climb back up.... or just keep playing until you're done or whatever you decide to do like go as deep as possible and climb back etc. Now you have emulation and save states or the remakes with saves. Back then.. NO.

The Sword of Fargoal Legends for Apple IOS isn't available anymore. I wanted to buy it for my iphone but it isn't listed to download. You can try but I just don't see it appearing. Anyways, there was to be full remakes but for some reason the KS money was taken or the project abandoned. There is a demo available though for Fargoal 2. You can purchase the music to download for more than I care to spend for background music.

Here are some links to this classic game to get you started:
Mobygames Sword of Fargoal
MOCAGH Box & Manual

MyAbandonware c64/vic20 roms
Sword of Fargoal Remake
www.allegro.cc Remake site of SOF
Sword of Fargoal 2 Demo

So the remake and this Fargoal 2 work fine on win10.
 

getter77

Augur
Joined
Oct 12, 2008
Messages
861
Location
GA, USA
The world still awaits the fruit of their labors on the Sword of Fargoal 2 crowdfunding drive to avail itself these years later---especially since you could perhaps physically see their souls shaved from their bodies like so much of their life expectancy for how close it came to getting funded down to the wire in the last few seconds.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
13,050
I do t even know if Jeff McCord is still alive are running from lawsuits. Just seems odd SOF: Legends is no longer available on iTunes shop. I would have picked it up (not so much for my phone as running it on an emulator — need to work on that actually as I plan to get Silver Sword). I don’t see much convo about his disappearance. Just the music link, a board game, and I found that beta DL. (Shrugs)
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
13,050
I haven’t found a manual to go with Fargoal 2 so there’s guesswork. I’m not online so I guess achievements are pointless. I don’t know what tinker does or how to use it. I was hoping equipment fixing. There’s a shop with resurrection (1) and mages skill (10). Not sure if that works. A lot of stuff I had to figure via mouse. It uses some of the old panic buttons for Fargoal 1.

Stats like str, dex, int, etc sometimes go up when you level. Skills slowly go up as you use them.

Since tinkering is now 83 I can assume the higher the score the less Armour wears. It goes up by being hit I guess or swinging your weapon; not so unlike armor skill in ACS.

Battle skill is divided into attack/defend
Ranged: shooting / hurling
Magic skill (haven’t played rogue or wizard yet)
Tinkering skill ???
Lockpick: goes up as you open locked doors with picks.

An example of armor:
Damaged goblin helm (worn)
Load:40
Repair: 41%
Armour: 95%
So it weighs a bit is fairly beaten up but still offers most its defense (whatever that is)

A weapon
A Damaged Battle Ace (wielded)
Load: 60
Repair: 44%
Damage: 2-8
Balance: 100%
Armour: 25%

So pretty worn is pretty balanced but I’m not sure what the Armour % means.

There’s jewels you find that don’t do anything atm. Scrolls work, potions work, magic wands have charges, lockpicks for locks. Seems fairly done.

And it’s crashed a few times and just eaten up characters. Dying perma I’m fine with but deleting due to exe error or something... bleh. It amused me for the afternoon.
 
Last edited:

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
13,050
There’s some mercenaries in this game that look like Jack Black from the second Jumanji movie. Doesn’t help when I find a wand of sleep that looks like a giant ribbed dildo. In fact all the wands look weird. Shoulda taken a screenie.

Mage sucks. Ranger is ok. Testing Rogue. Fighter is fine.? Damn powerful grues can be annoying.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,458
Location
Russia atchoum!
Not just that, but all sorts of ranged stuff. Breath weapons, bolt spells, various aoe spells and special attacks.

Tried a few times again, my paces of choice are:
Octopode
Ogre
Demonspawn with Juive or what's it's name, demon of mutations.
Formicid
Playing as Ogre Transmuter, I realised that around ~d13 I need some form of defence, I mean Statue Form, that add armor, I even found hat of alchemist that game me every resist in game and is crazy good overall, still died because Sonja keep hitting char even in spiderform with 30+ evasion, sent him to abyss where he happily died form usual lich form his cristal spears while was unable to eliminate him with randart GSC+4 with 12 maces skill... lol. so fuckig stupid, he should disintegrate with that weapon with like 30 Str I had...

Can't think about any strategy for Ogre, that doesn't relies on luck in finding Statue Form...
 

muckguppy

Prophet
Joined
Jan 1, 2011
Messages
198
I have been throwing myself into caves of qud recently but I can't shake the feeling it's style over substance. There is so much fluff that it begins to feel like a white wolf gamebook read through over being an actual amulet hunter. That's great in some ways but it puts me to sleep, soundtrack is narcolepsy inducing ( and one of the best I've heard since fo1)
 

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