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From Software The Dark Souls Discussion Thread

Discussion in 'jRPG Weeaboo Discussion' started by felipepepe, Mar 20, 2012.

  1. praetor Arcane

    praetor
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    heh.. i don't think there's anything really wrong with him (and he's really cool to fight if you don't go in fully parry mode... which is ridiculously easy to do. i think he's easier to parry than regular dreglings :)) although he could've been harder being the endboss and all.. i was just referencing the interview from that japanese artbook (look at EpicNameBro's video from a week ago or so) that said they had something really really cool in plan for Bed of Chaos and that Gwyn was supposed to really be an endboss where you should've used every build-specific trick in the book you learned throughout the game to beat, but in the end even the lead designer was very disappointed with the finished thing.

    here's 3 shitty pics of the new bosses:

    [​IMG]

    [​IMG]

    [​IMG]

    would a bro that knows ubermenschian care to translate?
     
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  2. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    Pic 1: "You will rather often encounter dragons."
    Pic 2: "A mysterious fabled creature, the guardian of the crypt, is awaiting you for the fight."
    Pic 3 bottom: "In other RPGs, such slimy things are killed with one strike. In Dark Souls they can easily bring down the player."
    Pic 3 top: " 'I don't like your face.' The bosses in Dark Souls are truly demanding respect."
     
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  3. Falkner Thread Decliner Patron

    Falkner
    Joined:
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    Wasteland 2
    "You'll often have to confront dragons."
    "A mysterious creature, the Keeper of the Crypt, awaits you."
    "I don't like the way you're looking at me."
    "The bosses in Dark Souls are truly frightening."
    "In other RPGs enemies like these are dispatched in one blow. In Dark Souls they can quickly spell your doom."

    Nothing really worth knowing.

    Edit: NinjaFrank.
     
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  4. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    My translation is closer to the original wording than yours. :M
     
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  5. Falkner Thread Decliner Patron

    Falkner
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    Wasteland 2
    I was going for speed and look how that worked out in the end.:cry:
     
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  6. Antagonist Liturgist

    Antagonist
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    Obvious question is obvious: Will the new bosses (and any other changes) be made available for us Konsoletarden as well?
     
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  7. made Arcane

    made
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    Any scans of the full article? Cba digging through the neogaf thread full of "omg will double dip!!!" comments.
     
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  8. Alexandros Arcane

    Alexandros
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    No. You must be punished for your lack of faith in the one true gaming God.
     
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  9. praetor Arcane

    praetor
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    it would be very stupid of Bamco not to do so. it's very likely just a question of "when". my guess is a month or two after the PC release so they can milk that one "properly"

    thanks to JarlFrank and Falkner for the translation :salute:
     
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  10. sgc_meltdown Arcane

    sgc_meltdown
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    I see they gave Zodd the Immortal a cuddlier makeover
     
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  11. praetor Arcane

    praetor
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    a Berserk game with Dark Souls' engine would be pretty damn neat
     
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  12. sgc_meltdown Arcane

    sgc_meltdown
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    if anyone can pull off berserk's art style and tone it would be the bros at from software

    or they can surprise me and make a Blame! game. Come on dudes
     
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  13. malko_sundervere Learned

    malko_sundervere
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    Project: Eternity
    This is the best fucking idea I have ever heard. Ohgod.
     
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  14. Antagonist Liturgist

    Antagonist
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    Depends upon whether you are talking about Berserk before or after the finalfantasyfication. And while the setting is certainly appealing I don't know how one could pull off playing Guts though without either being disloyal to the source material or totally breaking the game balance. Remember that we are talking here about a ridiculously overpowered protagonist who can wield a huge sword larger than himself with relative ease and can shrug off damage which would have killed many lesser men. The manga repeatedly makes it clear that Guts moves his sword with inhuman speed, while Dark Souls' trade-off for larger weapons is the attack speed and patterns. Easiest solution would be not playing Guts, of course.
     
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  15. sgc_meltdown Arcane

    sgc_meltdown
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    how about from software makes a warhammer 40k game instead

    Grim Souls

    dodgeroll that demon prince

    get mobbed by cultists


    YOU HAVE FAILED THE EMPEROR
     
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  16. Hobo Elf Arcane

    Hobo Elf
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    Actually, a Blame! game by From wouldn't be such a far fetched idea. Everything about Blame! is right up their alley. Weird and creepy shit + dungeon crawling.

    Meh, they made a Berserk game for the PS2 which was pretty good, although it had QTE on boss fights.
     
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  17. Shannow Waster of Time

    Shannow
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    You both suck. You, because you failed to understand the allusion in "Irgendwie gefällt mir dein Blick nicht." and translated it incorrectly. And Falkner because he failed to put "Irgendwie gefällt mir dein Blick nicht." with 'Die Bosse bei Dark Souls sind wirklich respekteinflößend.' into the correct context.
    What do we learn from that?
    Only those who do not translate the High Holy Cant for untermenschen make no mistakes M:
     
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  18. Falkner Thread Decliner Patron

    Falkner
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    Wasteland 2
    We learn from this that the descriptions on those screenshots are needless bullshit that no one needs to have translated and that it ultimately doesn't matter whether any of us managed to translate the bad pun into English.
     
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  19. made Arcane

    made
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    Viel interessanter ist, dass man in deutschen Spielemagazinen den Leser offenbar immer noch siezt. Ich dachte, das wär schon schon lange aus der Mode.
     
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  20. Morgoth Arcane Patron

    Morgoth
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    Die Höflichkeitsform soll und wird nie aus der Mode kommen, mein Kamerad!
     
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  21. potatojohn Arcane

    potatojohn
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    They were probably planning on releasing it on the PC from the start, and this was all just a very big and successful viral marketing campaign.
     
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  22. Shannow Waster of Time

    Shannow
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    Ein Soziologe, ein Physiker und ein Mathematiker fahren zusammen mit dem Zug von Deutschland nach Frankreich. Kaum hat der Zug die Grenze passiert sehen sie ein schwarzes Schaf von der Seite auf einem Feld.
    Der Soziologe sagt:
    "Seht, alle Schafe in Frankreich sind schwarz."
    Der Physiker schmunzelt:
    "Nun, zumindest ein Schaf in Frankreich ist schwarz."
    Der Mathematiker blickt leicht verwirrt:
    "Wieso? Eigentlich kann man nur sagen, dass die für uns sichtbare Seite des Schafes schwarz ist."
     
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  23. VirtualSamadhi Novice

    VirtualSamadhi
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    Hi,

    I'm just posting to clear up some misconceptions.

    First, there are CHECKPOINTS in this game, not SAVE POINTS. There is a difference! You can save and quit anywhere without enemies respawning.

    However, if you die, you will be sent back to the previous checkpoint to repeat most, if not all, the area.

    *GASP* You mean there are consequences for dying?

    Well, literally, the consequence for dying is to repeat what you've already played.

    SOLUTION: Don't die!

    The game is extremely fair, and is balanced around these checkpoints, which allow you to level, repair equipment, and generally restore yourself (as well as Health potions).

    You will have to make educated decisions about whether you want an area to respawn and have a full inventory of health potions, or leave the area barren of enemies, but go on without health, everytime you encounter one of these points!

    Secondly, the game is balanced around these checkpoints, so you'll never feel you unfairly died.

    Usually, there is a checkpoint at the beginning of the area, and a checkpoint before the boss. If an area is too large, there will be a checkpoint midway through the area, as well.

    You may have to replay a few trash enemies, but not many, if you die.

    If you do die midway through an area, you'll end up replaying the area to the boss. Sound fair?

    IT IS.

    Thirdly, I ended up replaying some parts of the game 15+ times. I beat the game at level 103, with almost a 100% completion level, solved every puzzle, didn't get some of the boss weapons due to the fact they only drop one soul, and you can only exchange for one item (usually out of two possible items). I am now in NG+, and showing no signs of stopping.

    Even the parts of the game I was forced to replay multiple times I found interesting. Not once did it become boring, due to the number of strategies, environmental tactics, and so forth, I was required to try out. I tried a different approach every time, and results varied. I found the end result--finally beating a foe--VERY satisfying! The atmosphere, as well, is VERY compelling. I did not lose interest at all, even after 8 hours of replaying a couple zones that were difficult for me at low levels. The challenge never left, and I never felt compelled to put down the controller and quit.

    WHAT IS SO DIFFICULT ABOUT THIS? I find the misconception that these checkpoints are "save points" completely irritating, and the whining from your griefers completely irritating.

    THIS IS THE TYPE OF GAME I HAVE NOT SEEN SINCE 1995. A "REAL" dungeon crawl! Complete with puzzles, exploration, secrets, and traps! It is challenging, but never remotely unfair. If you die before a boss, re-fight the boss! That is all. The area respawns, but you don't have to kill every NPC to get to him! The checkpoints are fairly placed, and the consequence is for dying, not for saving and quitting. There is a difference!

    Also, I am going to say this game is not hand-holding at all. The plot is told through implications and symbols. VERY compelling! Very educated. And VERY artsy! It has class. And style! Unlike your usual Bethesda garbage.

    Some of the puzzles you come across (and I like this very much!) are not obviously puzzles. And therefore, you can complete the game without doing them, completely miss them, and the only thing you will miss is a 100% completion rate. The same goes for Covenants. You can complete the game without joining one, but the pleasure is not only in completing a puzzle, but in realizing THERE EVEN IS A SECRET. It is not always evident! The end result is, the tale tells itself through implication, and what you put into this game is what you get out of it. The game left me with a warm glow, is my favorite game from the past 5+ years, and I hope and pray very much there is a sequel! I CANNOT RECOMMEND IT ENOUGH.

    Though some people beat it in 3+ hours in a speedrun, I spent 8 months, and over 800+ hours exploring every nook and cranny of this game, discovering WHERE THERE WERE PUZZLES, optional of course, and solving ALL OF THEM, collecting every item in the game, and finding every side boss, side area, and puzzle I could. If you like Ultima Underworld, you will like this. Hell, if you like Silent Hill, you will even like this! The entire psychological effect of the game is that you feel smarter, more educated, just for playing it! And the artistry of the bosses is not to be missed. Not once did I see a generic elf, dwarf, or dragon! Everything was unique, and you are IN FOR A TREAT if you think you hate console games now!

    I hope it will be a good port for you all.

    And I hope the extra content is DLC, because I completely skipped Skyrim this year to play this, and I am on my second time through, without a single iota of boredom. The game is meant to be challenging, but never unfair, and if you THINK VERY CAREFULLY, and learn to use CREATIVE LOGIC as well as LATERAL THINKING the game becomes more compelling, interesting, and what you put into it is what you get out. A lot of the tactics are environmental, and there are a million ways to approach a single puzzle. Even backtracking is not trouble, as there are shortcut links between area, and the branching world never feels dull, or "disconnected."

    I CANNOT WAIT.

    Thanks,

    ArcturusXIV,
    The artist formerly known as,
    Member since 1993.
     
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  24. Phage Arcane Manlet

    Phage
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    Mother of God, I'm actually agreeing with an ArcturusXIV post.
     
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  25. VirtualSamadhi Novice

    VirtualSamadhi
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    Thanks,

    And I also want to mention, Diablo had a "Save and Quit" feature, but nobody complained that it took away "freedom of choice" to be unable to reload to change a decision.

    If you kill an NPC in Dark Souls, that's it, you've made your decision.

    Saving, in general, has been used as an exploit by the PC gaming community for years.

    Don't like a decision you made? Reload.

    Died to a boss? Reload.

    The more you save, the more open to exploiting a game's options you have, and the more you get to avoid "consequence." A desired aspect of "ROLEPLAYING" Games.

    Thanks,

    ArcturusXIV
     
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