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From Software The Dark Souls II Megathread™

Discussion in 'jRPG Weeaboo Discussion' started by felipepepe, Dec 8, 2012.

  1. Mortmal Arcane

    Mortmal
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    Those video footage are so awesome, i feared the worse , but it looks like its a true dark soul game we are getting now .I only hesitate between getting it on consoles and avoiding hackers or get the superior pc version with maybe a broken multiplayer part...
     
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  2. DragoFireheart all caps, rainbow colors, SOMETHING.

    DragoFireheart
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    The movements look more sluggish. Seems like the souls games are getting slower and slower.

    Compare Demon's Souls to Dark to Dark 2.
     
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  3. Mortmal Arcane

    Mortmal
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    maybe but i am aging so i am getting more and more sluggish anyway .
     
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  4. DragoFireheart all caps, rainbow colors, SOMETHING.

    DragoFireheart
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    It actually makes the game harder. You'll be punished for trying to mash attacks.

    It's pretty easy to mash attacks and stunlock enemies in Demon's Souls. Not so in Dark Souls.
     
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  5. Invictus Arcane The Real Fanboy

    Invictus
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    Oh no evil Vaati sellout, how dare he continue to do what he has always done from day one on his channel which is recommending and pushing the Souls series so everybody tries it and enjoys it. Nobody would have raised an eyebrow if this was just standard content on his channel but he has the Gamestop backing and suddenly he is a sellout?
    I rather have a true fan that those retarded bimbos from IGN pushing the game
     
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  6. Murk Arcane

    Murk
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    So DS 2 is not a prequel, it's a sequel?
     
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  7. Invictus Arcane The Real Fanboy

    Invictus
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    Divinity: Original Sin 2
    Yup sequel but they have not made clear the time traveling theories that have been made because of the images of locations which have changes
     
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  8. meanwhileInPoland Arcane

    meanwhileInPoland
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    yes, happens around 1000 years after the first game. most of the stuff from lordran is myth/legends/forgotten shit in times of dark souls 2.

    what location? what theories? please no time traveling bullshit:rage:
     
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  9. Murk Arcane

    Murk
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    Given that bonfire still exist, I am assuming the 'link the fire' ending was canon?
     
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  10. Invictus Arcane The Real Fanboy

    Invictus
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    Take it easy meanwhile, I mean from the concept art we have seen some before after location and the whole dragon bridge too
    They are placing this new game so far in the future from the original Dark Souls that the question of which endding is the "true" one is moot since so much time has passed
     
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  11. Jaedar Arcane Patron

    Jaedar
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    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    It might just as well have been the opposite and the fires are still fading.
     
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  12. Invictus Arcane The Real Fanboy

    Invictus
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    Yeah other than the birth of the bed of chaos (1000 years before DS) and the fall of Oolacile we don't have many more time references so the age of fire could have been going for 5000 years for all we know...what is another 1000 years where DS2 takes place?
     
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  13. Cowboy Moment Arcane

    Cowboy Moment
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    From very recent experience, no perceivable difference between DeS and DkS.

    DeS combat against normal enemies is actually more difficult, but that's because the mechanics are less consistent, and armor is relatively useless, causing enemies to do more damage in general.
     
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  14. praetor Arcane

    praetor
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    ?

    running is definitely slightly faster and floatier in DeS, and most weapon attack animations are noticeably faster (and being there's no poise, as Drago pointed out, stunlocking enemies is trivially easy)
     
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  15. meanwhileInPoland Arcane

    meanwhileInPoland
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    :fuuyeah:

    [​IMG]

    japs gonna jap
     
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  16. AngryEddy Self-Ejected

    Self-Ejected
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    Have any of you ever eaten or drank a promotional item from a video game company: for example, Fallout Nuka Cola's, Final Fantasy Potions, Pacman Soup etc?

    I always wonder what the quality of these promotional foods are.
     
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  17. Chaotic_Heretic Dumbfuck! Dumbfuck

    Chaotic_Heretic
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    Shit.
     
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  18. subotaiy Arbiter

    subotaiy
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    Some mild spoilers of the begining part:
    Show Spoiler
    I like the part about being able to change the difficulty or positioning of mobs through a gift; Snuggly also likely confirmed.

     
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  19. Murk Arcane

    Murk
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    I think I'm hopping on the "sick of his voice" hate-train. Dudebro's getting more and more obnoxious. Shit, everyone's voice is getting more and more obnoxious.

    Oh to be deaf /single tear
     
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  20. Kanedias Savant

    Kanedias
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    I asked HellkiteDrake (who is one of the best, most underrated Dark Souls youtubers) about the enemy respawn thing, and he believes I misunderstood and that only certain enemies have limited respawns, but not all of them. He told me that in the Network Test he was able to cause those giants that dual wield what look like huge shotels to stop respawning, but that normal enemies seemed endless.
     
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  21. praetor Arcane

    praetor
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    some speculated (or confirmed) that different enemies will have different "respawn counters", so the more regular mobs could have something like ~15 (the number that was most often thrown around) or more. i just hope that means there won't be enemies who drop pure bladestone/channeler's trident/tittie slab/balder sword with small finite counters

    goddamn, i wish i could freeze myself in stasis until the game comes out
     
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  22. Invictus Arcane The Real Fanboy

    Invictus
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    Heh I understand you perfectly praetor
     
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  23. Karellen Prestigious Gentleman Arcane

    Karellen
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    Come to think of it, I remember that happening during the Network test. Specifically, the sickle-wielder on the bridge stopped respawning for me; at the time I thought it was just From messing with the enemy placements or something. I can't recall exactly how many times I'd killed it, but I'm sure I'd killed the Hollows just as many times, and they were still there, so it would seem reasonable that it's only some enemies. If so, it's probably not really any worse than mini-bosses in Dark Souls not respawning. I can't imagine they'd have every monster stop respawning; the way i see it, the whole thing about losing souls on death only really works precisely because you can grind it all back, so you're not losing anything irreplaceable. Having enemies actually disappear would not only make the world really strangely empty, but it would also violate the ground rules that the design of the game rests upon.
     
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  24. Visperas Savant

    Visperas
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    If that was the case, all enemies stopping from respawn, you always have NG+.
     
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  25. Kanedias Savant

    Kanedias
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    You also have the Bonfire Ascetic as well, which respawns all enemies (but makes them harder)
     
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