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The Dragon Age: Inquisition Thread

Discussion in 'BioWare' started by Bradylama, Nov 17, 2014.

  1. Sykar Arcane

    Sykar
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    Turn right after Alpha Centauri
    Harsh.
     
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  2. dryan Arcane

    dryan
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    But true.
     
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  3. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    FYI it would be a lot harder for me to find sources of pics in the TITS thread without Reddit
     
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  4. Bleed the Man Arcane Patron

    Bleed the Man
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    Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    http://forum.bioware.com/topic/544002-i-am-crying/


    Ohhhh...:desu:


    ...

    These people creep me out to no end.
     
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  5. Crevice tab Savant

    Crevice tab
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    Or almost unbelievable amounts of bad taste.

    If you think that about Reddit then what about this?

     
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  6. Kem0sabe Arcane

    Kem0sabe
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    Just like the Codex you mean.
     
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  7. dryan Arcane

    dryan
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    There are differences between Reddit's and Codex's systems that deeply affect the content of the posts.
    First of all, Codex brofists or lack thereof don't have the ability to hide/show comments. Reddit voting directly affects visibility, which promotes "safe commenting" practices: people will avoid disagreeing for fear of getting downvoted, it's better to post whatever is that subreddit's acceptable view. Which leads to segregated communities where everyone agrees with everyone all the time and the occasional disagreement is quickly hidden or deleted.
    Second, the amount of Codex brofists you have doesn't affect how often you can post, but your Reddit karma may limit your posting ability if it gets low enough. Which is specially silly, considering you will get plenty of downvotes if you disagree with a lot of people, which is exactly when you would need to post more often in order to make your point and hopefully convince them. Which is another factor that fosters those segregated subreddits.
    This leads to a lot of Reddit meta drama. They have communities which are on complete opposite ends of a spectrum, that keep linking to each others' content, making fun of each other inside their own little bubbles, but never being able to hold a honest debate.
    I don't know if the people who designed Reddit really believed that their userbase would abide by the "don't downvote if you disagree, downvote only if it's offtopic" thing, but if they did they're very naive.
     
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  8. Xorazm Savant

    Xorazm
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    Oh my sweet lord, scroll down in that thread for more crazy:

     
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  9. Sykar Arcane

    Sykar
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    Where did these lunatics escape from?
     
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  10. Kem0sabe Arcane

    Kem0sabe
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    I was being clever and not at all serious with my comment :)
     
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  11. racofer Thread Incliner

    racofer
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    [​IMG]
     
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  12. Makabb Arcane Shitposter Bethestard

    Makabb
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    It's not crazy, it's bioware


    :smug:
     
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  13. Caim Arcane

    Caim
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    You know what? Bioware should keep doing its thing. It generates so much lulz it would be a shame if they stopped.

    We all need to make sacrifices for the greater good.
     
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  14. IncendiaryDevice Self-Ejected Village Idiot

    Self-Ejected
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    What has caused this modern :decline: with regards to combat is that people have lost site of what it was that made older RPG's combat complex and interesting.

    For combat to be "hard" it doesn't necessarily mean it has to be difficult to drop the monster, that isn't what the complexity of monsters and encounters means. Take Trolls for instance in the old Infinity Engine D&D games. They were trash mobs in the main for the experienced player, but for someone new to the series they generated no end of hilarious threads entitled "how do you kill these Trolls, it's driving me nuts, they just stay at "Almost Dead" and there's nothing I can do - PLEEZE HELP"

    So the complexity and interest of the Troll was the unique method by which you have to deal with it in combat, not anything to do with how "hard" they were. This involved many RPG aspects, in that you had to have taken the time to speak to the NPC which tells you how to defeat them (useful NPCs), you had to ensure your resources were sufficient to carry the items required to do the job (useful inventory system), elsewise you had to ensure there were characters in your party who were specialised in the weapons/spells which could do the job (useful character distinction and relevance), all of which helped make the RPG a most interesting place to inhabit.

    Dragon Age, or indeed many RPGs since Neverwinter Nights, have made the combat less interesting by removing the unique monsters and not making their new enemies in any way comparably interesting. There is nothing special about any of the monsters in any Dragon Age game, nothing at all, they are all just clumps of attack numbers having pixel wars with your lump of attack numbers. It's no wonder people want to just do away with it altogether, because there's already nothing left there to gauge any interest at all.

    Take Spiders, for example. Here is one traditional monster which appears in both old and new with equal measure. The primary difference? In the old RPGs the unique function of the Spider was to poison you. In the new RPGs there isn't even a poison mechanic in the same way, the whole Heal Poison inventory item and character use has vanished, and, lo and behold, oh, who's shocked by this revelation, the combat is "less interesting". But it's more than that, because the combat is less interesting the whole game is less interesting, because you have weaker inventory, weaker character relevance and weaker NPC usefullness.

    Bioware could make a living out of a niche of The Mills and Boon of video games, but there is no way anyone can argue that complex combat makes for a weaker cRPG, quite the reverse. Exactly how "complex" can you make narratives? Not very, it took Bioware 3 years to make a standard Mills and Boon narrative with virtually no C&C. Place any Dragon Age writing in a non-RPG environment and it would work equally well, Trolls and poisoning Spiders kinda really belong in an RPG. The writing that matters in RPGs is the quest design and character motivation, and Bioware just repeat the same character motivation over and over again, they add nothing new to it, ever. Their quest design gets worse with every game.

    And these are the reasons why Dragon Age games are and always will be shit games of turd, but needless to say have some entertainment value beyond the concept of playing a game.
     
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  15. AW8 Arcane

    AW8
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    Pillars of Eternity 2: Deadfire
    Porn. The only reason to ever visit Reddit and the 4Chain.

    And GD for that matter
     
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  16. DragoFireheart all caps, rainbow colors, SOMETHING.

    DragoFireheart
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    And before that, they didn't just poison you, they paralyzed/immobilized you as well, be it with their venomous fangs or webs.
     
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  17. IncendiaryDevice Self-Ejected Village Idiot

    Self-Ejected
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    Yes indeed, there were so many different uniquenessess in old RPGs that I forget myself even, webbing was another great way to add uniqueness to the paralized mechanic, aside from basic paralization.
     
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  18. Caim Arcane

    Caim
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    Regarding the whole monster uniqueness thing: look at dragons and how they are used in Dragon Age and, say, Dark Souls.

    In the former they land, do their attacks and just stand there like chumps as they are being cut up. In Dark Souls? Kalameet won't even bother to land and will just breath weapon your ass until you die (and often you won't survive two such attacks). The Hellkite will just breath weapon you and fly off if you get too close. The Gaping Dragon is not very smart due to its insanity but will still try to devour you with its chest vagina. Seath just makes himself immortal and first faces you in a room where you can't escape from, only to die to his attacks and wake up in a prison.

    Think of it like this: if you're out flying one day doing dragon stuff, and you see Bronan and his Brobarians approach your lair, you don't land and fight them on the ground. You breath weapon their asses until they're broiled. They got a wizard with them? He dies first. Elf ranger? Turn Legolas into a Legowas. Cleric? It's hard to praise the sun when your arms have melted off. The paladin calls you a coward? Fuck that shit, drop a rock on him. You're a dragon, and they can all go suck your dick.
     
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  19. Xor Prestigious Gentleman Arcane

    Xor
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    Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
    It's been a while since I dared to read anything from the cesspit of masturbation and insane fanboyism that is the Bioware forums. And people call the Codex an awful forum. At least our crazies are put up on display and ridiculed.

    One of the reasons you don't see games designed that way anymore is because of availability of information. It used to be that only a minority of users would know enough to check usenet or find some backwater HTML website for detailed information about a game. Does anyone else remember how crap search engines were before Google came along? Nowadays we have people posting walkthroughs on gamefaqs days after a new game is released, with a plethora of internet forums and reddit all easily searchable for any information one might need to overcome a challenge. It's no wonder adventure games are dead when their main gimmick - solving obtuse puzzles - can be overcome with a single search.

    That's not the only reason you don't see encounters like that anymore, of course. The advent of 3D action-oriented gameplay has a lot to do with it too. And combat revolving around twitch reflexes and button mashing is more engaging to the average person than something slower and more strategic. But I do think ease of access to information has a lot to do with why developers don't put very many puzzles that involve thinking into games anymore, when finding the answer is trivial. And because it's not done very often, we have an entire generation of gamers who never dealt with that kind of gameplay, and they get frustrated whenever they come across it, so developers are further discouraged from doing it. Just one more element of the decline.

    Also, trolls are a bad example because they tell you how to kill them right in the manual.
     
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  20. dryan Arcane

    dryan
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    I suspected as much, but I let my assburgerism get the best of me.

    [​IMG]
     
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  21. DollarSign Unwanted

    Unwanted
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    ORLY? Tell me, how many "unique" monsters did BG have, besides trolls and vampire? And the trolls/vampires were a pretty cheap gimmick, considering the game vomited loads of elemental arrows/wooden stakes in the exact same location.
     
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  22. IncendiaryDevice Self-Ejected Village Idiot

    Self-Ejected
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    Creature HP XP Notes
    Ankheg 52 975 Acid spit
    Bandit 8 65
    Black Talon Bandit 16 240 Arrows of Ice
    Battle Horror 64 4000
    Black Bear 25 175
    Brown Bear 41 420
    Cave Bear 50 650
    Mountain Bear 60 900
    Polar Bear 66 900
    Greater Basilisk 78 7000 Petrification
    Lesser Basilisk 45 1400 Petrification
    Ashirukuru 30 2000 Backstab, invisibility at will
    Carrion Crawler 22 420 Paralyzation
    Cat 1 1
    Chicken 1 1
    Crypt Crawler 32 420 Paralyzation
    Cow 6 0
    Demonknight 125 5000 Arcane spells, magic resistance
    Blink Dog 32 270
    War Dog 17 65
    Wild Dog 9 35
    Doom Guard 64 2000
    Doomsayer 78 4000 Magic +to hit, magic resistance
    Greater Doppleganger 78 4000 Arcane spells, immune to sleep and charm
    Lesser Doppleganger 31 420 Immune to sleep and charm
    Ettercap 40 650 Poison, sets traps
    Fission Slime 65 3000 Acid, immune to weapons, only vulnerable to fire
    Flesh Golem 40 2000 Magic +to hit, magic resistance
    Flind 19 200
    Ghast 29 650 Paralyzation, disease
    Ghoul 15 175 Paralyzation
    Greater Ghoul 49 1000 Paralyzation, disease
    Gibberling 8 35
    Diseased Gibberling 4 35
    Gnoll 15 35
    Gnoll Elite 18 65
    Gnoll Slasher 18 65
    Gnoll Veteran 20 65
    Gray Ooze 25 120
    Green Slime 16 65 Instant death
    Half-ogre 20 270
    Hamadryad (Charm person, dimension door) 9 950
    Helmed Horror 40 2000
    Hobgoblin 8 35
    Hobgoblin Elite 16 95
    Horse 10 0
    Invisible Stalker (Invisible, magic resistance) 64 3000
    Kobold 4 7
    Kobold Commando (Arrows of Fire) 7 35
    Mustard Jelly (Acid, magic resistance, causes slowness, magic weapons to hit) 65 2000
    Nereid (Instant death) 32 5000
    Nymph (Dimension door, priest spells, magic resistance) 24 2000
    Ochre Jelly (Acid) 41 270
    Ogre 30 270
    Ogre Berserker 40 650
    Ogre Mage (Mage spells) 39 650
    Ogrillon 19 75
    Phoenix Guard (Explode into fireballs on dying, "resurrection") 35 100
    Rat 1 1 Revenant (Magic weapons to hit, immune to charm) 64 3000
    Sirine (Mage spells) 49 2000
    Sirine Queen (Mage spells) 75 6000
    Skeleton (Immune to mind control spells) 8 65
    Skeleton Warrior (Magic weapons to hit, magic resistance) 84 4000
    Spider, Astral Phase (Poison, teleportation) 85 4000
    Spider, Giant (Poison) 35 450
    Spider, Huge (Poison) 18 270
    Spider, Phase (Poison, teleportation) 44 1400
    Spider, Sword 45 2000
    Spider, Wraith (Poison) 27 1400
    Squirrel 1 1
    Succubus, Captive (Mage spells, drain Dexterity and Constitution, can become Ethereal) 50 3000
    Tanar'ri (Death gaze, Vampiric Touch, immune to non-magical weapons) 130 16000
    Tasloi 8 35
    Werewolf (Immune to normal weapons) 35 420-1700
    Werewolf, Greater (Magic resistant, need special weapons to hit, regenerates) 75 420-2200
    Wolf 24 65
    Wolf, Dire 33 125
    Wolf, Dread 33 650
    Wolf, Vampiric (Paralyze, magic weapons to hit) 50 2000
    Wolf, Winter (Frost breath) 45 975
    Wolf, Worg 26 120
    Wolfwere (Immune to normal weapons, magic resistance) 41 1400-1800
    Wolfwere, Greater (Need special weapons to hit, magic resistance) 70 8000
    Wyvern (Poison stinger) 63 1400
    Wyvern, Baby (Poison stinger) 30 450
    Wyvern, Greater (Poison stinger) 92 5000
    Xvart 8 15 Zombie 16 65

    I'm sure this list is by no means comprehensive either... (but you can fuck off if I'm wasting my time on an idiot such as yourself to edit it down to a list of all those that specifically match your request, do it yourself you lazy dumbfuck)
     
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  23. DollarSign Unwanted

    Unwanted
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    :lol: :lol: :lol: :lol:

    So, you have not the slightest idea how many unique monsters BG had, don't know what 'uniqueness' entails, are unable to answer the question, and decided to hide behind a wall of copy-pasted text and edgy retardation like an utter moron. Good job sucking dick and being butthurt about it. Not a single one of these monsters require "unique methods" to kill, aside from trolls and vampires. Some have various resistances - whoop-die-doo, so do monsters in DAI and most RPGs. They're not speshul or unique - they're just monsters. DAI also has a bunch of different monsters - some dive into the ground and knock you off your feet if you're not careful, others cover themselves with shields, others shoot beams of frost rays continuously, others create unpassable walls and trap you in them, etc.

    And since I've recently been made aware that I'm dealing with a bunch of histrionic manchildren who can't read, no, that wasn't me defending DAI or dissing holy sacred BG. It was just me responding to a stupid shitflinging device who made fallacious statements, derived false conclusions, and then got publiclly roasted like a little bitch. But please, feel free to drown me in more copy-pasted walls'o'text. :lol: In before shitflinger starts whining "omg you said unique monsters that means how many different types of monsters and not how many monsters that require speshul methods to kill". :roll:
     
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  24. Infinitron I post news Patron

    Infinitron
    Joined:
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Oh, Liberal, it's you. It all makes sense now.
     
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  25. DollarSign Unwanted

    Unwanted
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    It's drog, liberal, chefe, andhaira, and lots of other people, depending on where your paranoia strikes you.
     
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