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The Dragon Age: Inquisition Thread

Discussion in 'BioWare' started by Bradylama, Nov 17, 2014.

  1. Daidre Augur

    Daidre
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    Pathfinder: Kingmaker
    Whole thing plays as ok-ish, if very repetitive, action-rpg on gamepad. PC controls are so retarded that I have no idea why anyone would inflict "Hold LK to attack" on himself. (and inflicting Inquisition on myself is beside the point here).

    And tacticool camera and party AI suck so much, that it often easier to deal with challenging fights solo, after companions are knocked out or even kick them out entirely to avoid them wasting the healing potions. This is from my experience on Nightmare with mage, but I think all classes have a build to pull it off.
     
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  2. DalekFlay Arcane Patron

    DalekFlay
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    Do you mash buttons to strike on gamepad instead? I don't think it would make much difference since the issues aren't focused on holding or mashing, but on how the animations and targeting work. Unless the game is entirely reworked on a pad, which I doubt.

    Anyway I do agree you need to play it without much direction for companions or "tactical camera." With Dragon Age 2 hard mode and up demanded you control their actions and such to a degree, and I disagree with people who say you can ignore companions on those difficulties, but this one requires little of that even on hard. It's more like Mass Effect where you focus on your guy and only tell them what to do in dire situations ("taunt this guy you motherfucker!"). I think a lot of people hate this attempt to combine "tactical" Origins style combat with button mashy action combat. The game is trying to be a hybrid which results in doing neither well, and I understand that. However I think the hybrid works much better as a mage, as it leans toward feeling more 3D RtwP as you line up AoE attacks, add buffs and debuffs, all while staying far away from the front line and the more melee focused clusterfuck.
     
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  3. Nano Prestigious Gentleman Arcane Patron

    Nano
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    Mages feel the best to play controls-wise, but DAI still nerfed them way too harshly. This mod is basically a requirement AFAIC.
     
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  4. rusty_shackleford Arcane

    rusty_shackleford
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    https://www.nexusmods.com/dragonageinquisition/mods/1498/
     
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  5. Daidre Augur

    Daidre
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    There is no button mushing - right trigger is default bind to auto attack like in many action games and up to 8 skills are bound to XYAB (+ Left Trigger), maybe even more is possible. Iiirc gamepad limitation is the only reason why you can have only 8 skills on panel anyway, even with PC controls.

    It was pretty fluid and I do not remember any targeting issues. I also vaguely remember moving + range attack was much easier on gamepad, but it was long ago, I could be wrong here.
     
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  6. Ibn Sina Learned

    Ibn Sina
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    Preach brother. I can't believe what the fuck I am seeing lmfao. They are comparing DAI, a game that is just oozing this soft, estrogen laden vibes and is pozzed to the extreme, with a HIGH TESTISTERONE game like the W3.
     
    Last edited: May 24, 2020 at 12:08 AM
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  7. Semiurge Learned

    Semiurge
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    Unless there's protective spells that render fighters immune to damage, that dragon could just laugh and crush those pathetic humans under its feet. At least in the Witcher series the gigantic enemies like the kayran or "Saskia" require special tactics, usually in the form of QTE's, so the combat doesn't make the enemies look quite as incompetent.
     
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  8. DalekFlay Arcane Patron

    DalekFlay
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    I'm not saying this in a pissy way but it sounds like basically the same thing, honestly. Some people are always like "this needs a gamepad!" but as a 25+ year long PC gamer, pretty much nothing feels better to me with a pad. I think the controls are fine really, they're much exactly the same as Dragon Age 2 only you don't auto-attack and have to hold the mouse button. Holding R2 wouldn't really be much different. The thing that made me think the dagger rogue was shit was the enemies moving while you're stuck in long swinging animations, and the auto-target not moving automatically to the nearest enemy when you're doing melee.

    I must have gotten used to it the first time around though, because I know I didn't switch to archer. I'm sure eventually you just get in the groove of moving and switching targets. My overall point is just that I think ranged combat works much better with the systems as designed.
     
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  9. alyvain Learned

    alyvain
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    Never knew Geralt was a balding guy with a prostate cancer
     
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  10. sullynathan Arcane

    sullynathan
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    Funny cause Origins is on a console and allows you to use all your abilities with a gamepad
     
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  11. Nano Prestigious Gentleman Arcane Patron

    Nano
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    I dunno if the 8 ability limit is because of tech limitations or a design decision. The fact that you aren't allowed to change your abilities during combat makes me think it's the latter. Either way, it's retarded.
     
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  12. DalekFlay Arcane Patron

    DalekFlay
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    The PC version has a unique UI so you'd think it would have been easy to have a couple more ability slots on the bar. Maybe someone was worried about "game balance" but I'm pretty Sawyer never worked for Bioware.
     
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  13. Roguey Arcane Sawyerite

    Roguey
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    It's a design decision, a minor attempt at something resembling a Vancian-like system plus not letting people get overwhelmed with options.
     
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  14. FranticDistortion Learned

    FranticDistortion
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    FF xiv on gamepad has 24-32 spell hotbar that isn't too hard to use.
    I conclude, that It's a design decision, you don't want player to engage too much braincells, or he will get overwhelmed and drop the game.
     
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