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The Dragon Age: Inquisition Thread

Discussion in 'BioWare' started by Bradylama, Nov 17, 2014.

  1. DalekFlay Arcane Patron

    DalekFlay
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    I can tell you were taught English using a UK style program, like most of Europe, because you think class and sophistication has anything at all to do with it. In America everyone says fuck, because we don't give a shit.
     
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  2. Volourn Pretty Princess Pretty Princess

    Volourn
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    "all conversation options are open."

    Not quite true. You can take conversation abilities using your influence levels that opens up new convos.


    "Whoever came up with the idea that walking into the water should respawn enemies and this would be fun, should be forced to play nothing but Fallow Mire for 5 hours."

    Don't go in the fukkin' water. There is also a quest to stop it. And, they're undead. Of course, they come back.
     
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  3. SuicideBunny (ノ ゜Д゜)ノ ︵ ┻━┻

    SuicideBunny
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    Serpent in the Staglands Dead State Torment: Tides of Numenera
    nope. it implies it does, but it doesn't do shit to stop or even reduce it.
     
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  4. Rean Instructor Patron

    Rean
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    This is correct, actually. I forgot about the Inquisition skills.
     
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  5. Volourn Pretty Princess Pretty Princess

    Volourn
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    "nope. it implies it does, but it doesn't do shit to stop or even reduce it."

    It certainly did for me. Only undead I saw after that were of the other type from the fade or from ones who were only spawned on me earlier that i didn't kill. Mind you, I only finished the quest as I was leaving the area since my mission was accomplished.
     
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  6. Rean Instructor Patron

    Rean
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    They respawned when I went back to the area, though I had less trouble with them - probably because I had levelled up several times since then. But they still come back.

    I don't find that to be a problem with the area though, there are respawning enemies everywhere.
     
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  7. Bleed the Man Arcane Patron

    Bleed the Man
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    Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Finished the Empress Celene questline.

    Although the concept is good, and there is a lot of political intrigues in there, the execution I feel is lacking (even so, for Bioware standards is a nice change of pace)

    The "popularity" mechanic in this quest is badly handled, having almost no use for it. The only place where this mechanic is played is during the dance sequence, where you can loose a lot of points depending on your answer, but that's it, it's a game over mechanic, it has no effect on the investigation (it would be nice to have this mechanic attached to the clues you can gather).

    Then, the dungeon crawling parts are a waste of everybody's time, as usual, but I expected some fight that doesn't feel like one of the random enemies groups that spawn in the big areas (this is something extremely common on this game. DAO wasn't preciselly good at encounter design, but Inquisition is even worse). The investigation bits weren't great either, with a lot of radar use to uncover useless secrets, and spying conversations the dullest way possible (go to this place, press X, done)

    Also, despite the political nature of this quest, the main story keeps making it as uninteresting as possible, making another "main quest villain" extremely boring without any more motivation than "rule the world with Corifeus".


    A lot of wasted potential. Still, it wasn't bad, just pretty straightforward when is detrimental to the type of quest they're trying to pull of.
     
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  8. vivec Self-Ejected

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    Had a quick go at the game.

    Surprisingly better than DA2. Almost on the par with DA:O.

    The good:

    Choices made in previous games do matter and change the plot significantly in many areas.

    Lore from DA:O finally reintroduced and significant progress made towards explaining what really is going on. This was a real let down in DA2.

    Combat feels way more fun than it was in DA2. Tactical camera actually works okay. It is still standard MMO fare, but encounters are at least not "wave" like in DA2.

    Some areas are REALLY well done. e.g. Temple of Mythal.

    Lack of focus on dating sim.

    Story feels focused and organized unlike in DA2.

    Some characters actually make sense. Morrigan, Solas and Flemeth, for example, have understandable and (gasp) sensible motivations in the plot. A new high for Bioware.

    The bad:

    Horrible writing. It feels like written by a 15 yo girl trying to outdo Shakespeare.

    New characters are LAME. Who the heck wrote these Sera and iron bull things????

    Open world encounters are boring. Feel repetitive.

    Terrible voice acting for a game that uses this as a selling point. Kate Mulgrave and Claudia Black are good. Rest are crap.


    Verdict:

    Buy 50% off. If you are interested in DA lore, then skip DA2 and directly jump into DA:I.
     
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  9. Raghar Arcane

    Raghar
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    Well in DA:O Morrigan had sensible motive she didn't want to go to gutter. I'd find zero reasons why she would do that hysterical scene from soap opera I seen in one video.
     
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  10. RK47 collides like two planets pulled by gravity Patron

    RK47
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  11. Azarkon Arcane

    Azarkon
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    Translation: we cracked DAI for the glory of China! Now Chinese everywhere can ride the Bull! This is the only way to get them addicted to consolized PC gaming and become bona fide Biodrones who'll buy crappy games later.

    Shit, it's bizarro world all over again. In Communist China, crackers' ultimate goal is to get you to buy shitty games for great justice.
     
    Last edited: Dec 2, 2014
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  12. Doctor Sbaitso SO, TELL ME ABOUT YOUR PROBLEMS. Patron

    Doctor Sbaitso
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Grab the Codex by the pussy Serpent in the Staglands
    I watched some youtube videos of this and holy shit is so cringe-worthy. You just know everyone you come in contact with party wise is being presented as someone you may want to fuck. So fucking creepy. Oh and the game looks horrible too. I can't see WTF is going on with all that MMO style sizzle and flash.
     
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  13. RK47 collides like two planets pulled by gravity Patron

    RK47
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    It gets better after Skyhold, mang.

     
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  14. Zewp Arcane

    Zewp
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    I love how shamelessly they ripped off Game of Thrones with their "Playing duh gaem" stuff in Orlesian politics.
     
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  15. Volourn Pretty Princess Pretty Princess

    Volourn
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    Yeah, because GOT is so original. NOT.
     
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  16. Doctor Sbaitso SO, TELL ME ABOUT YOUR PROBLEMS. Patron

    Doctor Sbaitso
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    No but it is hip and hip is money.
     
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  17. Zewp Arcane

    Zewp
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    Strange, I don't recall saying GOT is completely original.

    It's still funny that they lifted it directly from GOT, especially seeing as they said it was one of their inspirations.
     
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  18. RK47 collides like two planets pulled by gravity Patron

    RK47
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  19. Thane Solus LW Games Developer

    Thane Solus
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    "DOS is great!" 200 pages

    "Dragon Age In before Retardo, is shit" 500 pages.

    RPGCODEX does scale to your level!
     
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  20. Commissar Draco Codexia Comrade Colonel Commissar Patron

    Commissar Draco
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    Hatred is the Emperor greatest gift the Humanity Comrade. :M
     
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  21. Turjan Arcane

    Turjan
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    I guess much of this talk is due to people not having the game, which means you obviously cannot spend any time playing the game - unlike D:OS ;).

    I'm really thankful for these videos. The game seems to be composed of lots of déjà vus, elements simply ripped out of older (Bioware) games and other popular titles from the last years, and this combined with boring combat. I'm either getting jaded, or there isn't much more to it than a copy of a copy. My overall feeling is "been there, done that". I have trouble finding a single element that is unique to this game and would make me remember it.

    What's also kind of jarring is all these gamist and mood-breaking elements. Like in this last video, where you have this actually quite nice environment in the Fade, but the same boring battles as most of those battles during "exploration" on the outside. Quest notes, supply chests or raw material mining in your Fade nightmare don't help.
     
    Last edited: Dec 2, 2014
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  22. Jools Eater of Apples Patron

    Jools
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    Actually, a massive plot twist occurred in those 200 pages as it turned out that DOS wasn't -that- great after all. And still, apparently not as shit-worthy as DAI, though. I guess the people wastes-of-oxygen at bioware really know their trade, when it comes to making meh games.
     
    Last edited: Dec 2, 2014
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  23. Grunker RPG Codex Ghost Patron

    Grunker
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    [​IMG]
     
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  24. Morality Games Arcane Patron

    Morality Games
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    "The Game" is ripped from the Wheel of Time (along with the Qunari).
     
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  25. Raghar Arcane

    Raghar
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    Considering it's a group that started as a voluntary translators of western games to Chinese, it makes sense.

    It's something like VN translators, just into different direction.

    Image related:
    [​IMG]
     
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