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The Elder Scrolls Online - gone B2P

Discussion in 'MMO(RP)G / Online Discussion' started by Nattvardsvin, May 3, 2012.

  1. Direwolf Arcane

    Direwolf
    Joined:
    Jul 25, 2006
    Messages:
    1,009
    Location:
    Pōneke
    Grinding more quests at max level is the shittiest idea anyone came up with. Ever.
     
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  2. xemous I have shit taste in games

    xemous
    Joined:
    Aug 6, 2004
    Messages:
    1,108
    Location:
    AU
    they may make a full recovery on all development costs from box sales.
     
    Last edited: Mar 11, 2019
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  3. Metro Arcane Beg Auditor

    Metro
    Joined:
    Aug 27, 2009
    Messages:
    26,753
    It's essentially what WoW does with daily quests.
     
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  4. Direwolf Arcane

    Direwolf
    Joined:
    Jul 25, 2006
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    Location:
    Pōneke
    Which became old about a month after they came up with them in TBC. The Isle was bearable for about 2 weeks.
     
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  5. Azrael the cat Prestigious Gentleman Arcane

    Azrael the cat
    Joined:
    Nov 8, 2007
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    6,207
    Location:
    The island of misfit mascots
    The console kiddies are not going to form orderly raiding schedules, let alone take instruction from raid leaders (I'll grant that they're more than capable of reading raid tactics from the web, and that skill doesn't matter as 99.999% of mmorpg players don't see any tactical gameplay more advanced than 'do what the raid leader says').

    Trying to recruit console gamers into mmorpgs just emphasises how the merging of PC and console markets screwed both markets. Mmorpgs are the antithesis of everything that someone might find appealing in a console. 'Switch it on and play' doesn't really work when there's a schedule to keep.

    Not to mention the rest of the family raging 'GET OFF THE FUCKING TV I WANT TO WATCH AMERICAN IDOL YOU LITTLE BRAT!!'
     
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  6. Kem0sabe Arcane

    Kem0sabe
    Joined:
    Mar 7, 2011
    Messages:
    10,739
    Location:
    The Bosom of the Holy Spirit
    Still going to play this with my brother, any european like minded codexers want to form a guild? if so...

    Show Spoiler
    fuck you mainlanders
     
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  7. Avellion Erudite

    Avellion
    Joined:
    Jan 9, 2014
    Messages:
    756
    Location:
    This forum
    More news from this disaster in the making.

    Show Spoiler

    OVERVIEW

    The Elder Scrolls Online v0.182 features many fixes and improvements to existing content, and will be one of the last significant patches until launch. Here’s a brief overview of what awaits you in this test: Preparations and updates in Cyrodiil for Early Access and launch. Many fixes and improvements to quests, animations, and gameplay. Tweaked many issues relating to UI.

    Please note that we found the underlying cause of the broken quest issues that showed up in last weekend's beta test, and we're currently working to fix them. To aid players who want to visit the former starter islands, we've made changes that more explicitly direct you to them, and the tutorial is getting a few final tweaks as well. These changes aren't in today's patch, but they'll be on the PTS early next week.

    FIXES & IMPROVEMENTS

    Alliance War

    General

    In preparation for Early Access, we have changed the campaign reassignment and guest campaign assignment cooldown to 12 hours. In addition, we have also changed the cost to reassign your campaign any time from 100,000 AP to 15,000 AP. This change was done to help you find your campaign of choice, and play with your friends in our first month with ease and lesser burden on their Alliance point gains.

    • You will no longer be able to enter the alliance entry gates with an Elder Scroll. Those who attempt to will find themselves teleported to an accessible position a short distance away from the gate. Those without a scroll who manage to get into an enemy alliance entry gate will continue to be teleported back to their own alliance’s entry gate.
    • Bloodmayne Farm will now properly upgrade over time.
    • Disbanding a guild while owning a keep will now properly relinquish ownership of that claim.
    • Mages Guild books have been removed from keeps, and have been placed in other locations within Cyrodiil.
    • Fixed an issue that would occasionally cause the game to crash while in Cyrodiil.
    Art & Animations

    General

    • Fixed an issue where characters would play their death animation while on their horse.
    • Fixed various issues with horse and player animations in relation to transitioning from one animation to another while running and jumping.
    • Fixed animation clipping issues with Argonian and Khajiit tails in positions with your hands behind your back.
    • Fixed an issue where bard NPC hands clipped through the lute.
    • Fixed an Ice Wraith monster ability that caused an icicle to appear in the wrong orientation.
    • Many crafted and dropped gear colors were updated to better match their main ingredient type and rarity quality designation.
    • Fixed an issue with the Wisp so it can now be properly targeted.
    Audio

    General

    • Fixed an issue where audio would occasionally drop out the longer you played.
    • Improved the audio for a number of monsters and abilities.
    • Added a new sound when monsters appear from Dark Fissures.
    • A number of text VO mismatches have been corrected.
    • Improved audio for when you become Emperor!
    Combat & Gameplay

    General

    • Fixed an issue when leveling through a quest and getting a skill point could incorrectly calculate the number of points actually gained.
    • Fixed an issue where items granted by skipping the tutorial would be enchanted.
    • In order to address some XP grinding exploits, we have reduced the XP received from kills in certain areas of the game:
    • Significantly reduced the XP from monster kills in Public Dungeons.
    • Slightly reduced the XP from monster kills in Explorable Caves.
    • Your weapons will now be hidden while eating or drinking.
    • Increased the veteran points gained from completing over world content; instanced dungeons and Cyrodiil are unaffected by this change.
    • Reduced the base magicka and stamina recovery gained as you increase your veteran rank.
    Armor

    • Fixed an issue where spending points in the medium armor passive Athletics was removing the effect of the Wind Walker passive.
    AvA

    • Reduced Replenishing Barrier’s restoration when a shield expires.
    • Fixed an issue where the Emperor was receiving full value of his or her passive bonuses outside of Cyrodiil.
    • Reduced the ultimate gain bonus for the passive ability Authority while you are Emperor.
    • Fixed several issues where Scroll bonuses weren’t properly applying to battle leveled characters.
    • Fixed an issue that would allow others to see a floating map or backpack at a stealthed enemy’s location while they were looking at their inventory or UI.
    • Fixed an issue where grouped players could gain the benefits of multiple siege shields.
    Fighters Guild

    • Fixed an issue where the FX for Trap Beast weren’t appearing properly.
    Item Sets

    • Fixed a few issues with the Kynne’s Flight set bonus where it was returning stamina on all bow attacks instead of on 33% of attacks (as was stated in the tooltip).
    • Fixed an issue where Precise Trait was not properly applying to battle leveled characters.
    • Properly set the cooldown of the Juggernaut set bonus to 90 seconds instead of 1 second.
    Nightblade

    • Fixed an issue with Assassin’s Blade where the ability was not properly dealing bonus damage against targets with low health.
    • Fixed an issue with Dark Shade where one of the two shades wouldn’t disappear when the ability was re-cast.
    • Fixed an issue where the damage bonus from Agony could stack when the ability was repeatedly cast.
    Sorcerer

    • Fixed an issue where the damage bonus from Empowered Ward was stacking when repeatedly cast.
    Skills

    • Set a maximum amount of ultimate gained per cast on several AoE heal abilities, including:
      • Healing Ritual
      • Cleansing Ritual
      • Regeneration
      • Grand Healing
      • Blessing of Protection
      • Force Siphon
    • Fixed an issue where some ultimate abilities were improperly generating the ultimate resource. Most notably, this affected:
      • Dragonknight standard ability and its morphs
      • Veil of Blades
    Werewolf

    • Blood Rage effect can now only apply once every 3 seconds.
    • Fixed an issue where you could occasionally get stuck or could not attack after using the Pounce ability.
    Racial

    • Removed the critical damage bonus from the Khajiit passive Carnage, and doubled its critical strike chance bonus.


    That is not that bad actually.

    Show Spoiler
    Considering that the norm nowdays seems to be 6 months.
     
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  8. Bubbles I'm forever blowing

    Self-Ejected
    Joined:
    Aug 7, 2013
    Messages:
    7,817
    Whoa, werewolves! Could this game kick any more ass?
     
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  9. Avellion Erudite

    Avellion
    Joined:
    Jan 9, 2014
    Messages:
    756
    Location:
    This forum
    There are vampires too.

    We can reenact the greatest novel series in the history of litterature.
     
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  10. Bubbles I'm forever blowing

    Self-Ejected
    Joined:
    Aug 7, 2013
    Messages:
    7,817
    The Southern Vampire Mysteries? The Vampire Diaries? Tales of the Werewolf Clan? Anita Blake: Vampire Hunter? The Saga of Darren Shan? Kitty Norville? Discworld? Women of the Otherworld? Tolkien's Middle-Earth? Necroscope?
     
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  11. Avellion Erudite

    Avellion
    Joined:
    Jan 9, 2014
    Messages:
    756
    Location:
    This forum
    Twilight. Volourn can be Bella Swan and Prosper can be Edward Cullen.
     
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  12. Bubbles I'm forever blowing

    Self-Ejected
    Joined:
    Aug 7, 2013
    Messages:
    7,817
    Wait, nobody bothered to live post today's AMA? What's this forum coming to?

    Remember, the game launches Sunday next week for premium pre-orders :incline:
     
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  13. Drax Arcane

    Drax
    Joined:
    Apr 6, 2013
    Messages:
    10,985
    Location:
    Silver City, Southern Lands
    So, is this still a thing?
     
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  14. Metro Arcane Beg Auditor

    Metro
    Joined:
    Aug 27, 2009
    Messages:
    26,753
    lol wut
     
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  15. Xenich Cipher

    Xenich
    Joined:
    Mar 21, 2013
    Messages:
    2,105
    Dis gam best eva!!!

    (places a 1/4 pound C4 into earlobe and recites marketing mantra!)
     
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  16. SerratedBiz Arcane

    SerratedBiz
    Joined:
    Mar 4, 2009
    Messages:
    3,706
    Why is Bubbles acting like such a plant?
     
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  17. imweasel Guest

    imweasel
    In summary he is saying that TESO is awesome and we should all give Bethesda our monies, and that Wildstar is a piece of shit game. Repeatedly. Like a broken record.

    He must be Pete Hines. Or one of Pete's lackeys.
     
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  18. MadMaxHellfire Arcane

    MadMaxHellfire
    Joined:
    Mar 3, 2010
    Messages:
    4,774
    Location:
    Italy
    because he is.
     
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  19. Broseph Fabulous Hoosier Patron

    Broseph
    Joined:
    Nov 24, 2012
    Messages:
    3,700
    Location:
    Indiana
    Bubbles is a troll, being a plant for shitty games is part of his shtick.
     
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  20. ERYFKRAD Barbarian Patron

    ERYFKRAD
    Joined:
    Sep 25, 2012
    Messages:
    16,833
    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    If by plant you mean Venus Flytrap, then yeah.
     
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  21. Lhynn Arcane

    Lhynn
    Joined:
    Aug 28, 2013
    Messages:
    8,529
    Probably because hes having fun with friends, and he mistakenly thinks that makes the game good.
     
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  22. Bubbles I'm forever blowing

    Self-Ejected
    Joined:
    Aug 7, 2013
    Messages:
    7,817
    You can pre-order Wildstar right now if you want.
     
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  23. Dwemer Puzzle Box Arcane

    Dwemer Puzzle Box
    Joined:
    Aug 11, 2013
    Messages:
    1,094
    Location:
    yer mum
    [​IMG]

    HI, BILLY MAYS HERE WITH A BOMB!

    DO YOU KNOW FUCK-ALL ABOUT TES UNIVERSE BUT STILL WANT TO PLAY ONE? WELL LOOK NO FURTHER, BECAUSE WE BRING YOU TES: ONLINE, SHIT THAT MAKES CRIMINAL SCUM STOP RIGHT THERE!

    IN A FEW MINUTES THERE WILL BE A GODDAMN NUMBER SHOWN UPON YOUR SCREEN. CALL NOW AND BUY TEN BOXES OF HIGH ADVENTURE IN EPIC SETTING! BUT THAT'S NOT ALL! CALL RIGHT NOW AND YOU'LL RECEIVE...

    [​IMG]

    THAT'S RIGHT, A FUCKING MONKEY!

    WHAT'S THAT, YOU SAY? CYRODIIL LOOKS LIKE PISS-POOR COPY OF MIDDLE AGED FRANKFURT? ELVES LOOK AND BEHAVE NOTHING LIKE THE ELVES FROM PRE-ESTABLISHED LORE? WHERE ARE THE AKAVIRI INVADERS?

    ...

    WELL FUCK YOU, CLEARLY YOU DON'T GET THE IDEA OF HIGH ADVENTURE!

    SO CALL NOW (301) 926-8300 AND TELL THEM BILLY MAYS SENT YOU!

    THAT'S RIGHT, THREE-O-ONE NINE-TWO-SIX-EIGHT-THREE-O-O!

    CALL NOW!
     
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  24. DraQ Prestigious Gentleman Arcane

    DraQ
    Joined:
    Oct 24, 2007
    Messages:
    31,396
    Location:
    Chrząszczyżewoszyce, powiat Łękołody
    Actually Mauloch is preexisting lore so no pr
    :retarded:



















    ...






    :retarded:
     
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  25. Angthoron Prestigious Gentleman Arcane

    Angthoron
    Joined:
    Jul 13, 2007
    Messages:
    12,926
    EVEN BEAR GRYLLZ STOPS DRINKING HIS OWN PISS WHEN HE PLAYS TESO!!!
     
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