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The Fire Emblem Thread

Discussion in 'jRPG Weeaboo Discussion' started by Martius, Jan 14, 2015.

  1. RuySan Augur

    RuySan
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    I liked shadow dragon also. FE is like pizza. Unless those Awakening relationships were the pineapple.
     
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  2. RuySan Augur

    RuySan
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    Does FE:Heroes ever gets more complex than 4 vs 4?

    Even if it doesn't it's still fun for a mobile game, which we must take into consideration the low standards of the platform. And I kinda like the fat sprites.
     
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  3. RuySan Augur

    RuySan
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    I've been playing three (four of you going heroes)fire emblem games in tandem, and some random thoughts :

    Never played one of the GBA FE's before, and I'm surprised how much better it looks compared to the DS games. I love the chunky sprites. The one that is plainly called Fire Emblem is really comfort food.

    Didn't remember radiant dawn being so nasty. I know the difficulty settings are switched compared to path of radiance, but I'm sure that game wasn't that hard on "hard". Except for the 'bait' characters, almost every single one is useless. And the enemy of constantly bringing reinforcements at the worst times.

    Stopped for a while with FE12, because I'm enjoying the GBA much more, but even so seems a significant improvement over shadow dragon.
     
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  4. Zetor Arcane

    Zetor
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    Picked up Shadows of Valentia to have something to do during long commutes, and yea, is pretty much Fire Emblem Does Shining Force. It has way less complexity in gameplay (just a handful of classes, no real skills, no strategic resource management except for dungeons, very basic economy), and map design is 99% banalshitboring. OTOH there's a lot more freedom due to the open worldmap and two parallel armies, plus some maps are made interesting through certain super-obnoxious and deadly enemy types... at least on Hard. There's a built-in cheat that allows the player to go back in time, just like CHARIOT in Tactics Ogre... of course it doesn't seem to work on the single biggest thing RNG can screw you on (aka. levelling) and there aren't any super-complex maps like in Conquest where a single misstep or unlucky crit can screw you over 50 minutes in, so I haven't really used it. The dungeon stuff has some potential with resource management (characters get tired as they take damage, and this is persistent until you exit the dungeon -- only way to deal with it is via food consumables), but seems to add a lot of potential grindiness with rare enemies/drops and shit. Growths are so low that it's a better idea to just promote ASAP, etc.

    That said, it isn't half bad when compared to the 3DS FE titles... I mean, the actual core gameplay isn't particularly good, but everything else is WAY better than Fates (and I assume Awakening), and I like the idea of selectable classes for a few characters even if it's not how FE works. A few other neat things as well, like every active participant in a battle getting a little bit of XP at the end with the caveat that it can't put them over 99. The writing is bog standard jrpg fare, but executed competently, there's full VA instead of each character getting just a few lines, etc. The novelty value also counts for a lot -- I don't think another SoV-like FE game would get above 70 on metacritic.
     
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  5. Doktor Best Arcane

    Doktor Best
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    So i just got back to the series after i played Fire Emblem 7 2 years ago for a little. Back then i dropped it cause i thought the extreme handholding and low difficulty of Lyns campaign would be going on for the whole game.

    A friend then told me that Lyns campaign was basically only the tutorial and i felt a little stupid for judging the game (yet they could have communicated that a little better, which tutorial takes 3 hours ffs) because of that and right now im having a blast with it.

    I'm playing it with semi ironman rules, means i only reload the chapter if a main character dies. Thing is, i'm in chapter 15 now and i already lost the female archer, the cleric and that one axe dude who i already met in the tutorial.

    Now my question is: How fucked am i already? Should i restart the campaign?
     
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  6. Archibald Arcane

    Archibald
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    I really don't remember details of specific entry, but I'd say no. Towards the ending of each FE game you get some cool dudes that are there to help you out in case you fucked up. So while FE have permadeath at the same time it is really, really hard to get yourself in some un-winnable scenario.
     
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  7. Mr. Pink Travelling Gourmand, Crab Specialist

    Mr. Pink
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    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire
    I can never get peg knights through any FE game on permadeath. those guys die so easily
     
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  8. Kea Novice

    Kea
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    Don't worry about losing a few units here and there; you get new recruits all throughout the game, and nearly all of them are at least decent especially on Normal difficulty. And to be honest the units you've lost aren't super great anyway.
     
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  9. Vorark Arbiter

    Vorark
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    Don't know about FE7, but the DS games (FE11&12) gave you get generic units in case you managed to kill everybody else.
     
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  10. Siveon Bot

    Siveon
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    Shadorwun: Hong Kong
    Nah, not for FE7. Only some FE games do that, like 4 and 5, but from then on they just made units harder to kill. I think the DS games were the last to do that.
     
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  11. Zanzoken Arcane

    Zanzoken
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    Anybody interested in FE Warriors? I've never played any Dynasty Warriors games so not sure if they are at least a fun time waster or not.
     
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  12. Siveon Bot

    Siveon
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    Shadorwun: Hong Kong
    Can't say I am, considering all the characters are just gonna be from Awakening, Fate, Shadow of the Dragon and their own OCs.

    Which is 100% boring.
     
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  13. crakkie Arcane

    crakkie
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    They are adding some tactical elements from FE. So far they've only showed more stats than usual for a warriors game (and of questionable ingame use), switching between captains during a mission, and giving your captains move/attack orders on the map. The last one is the most intriguing.
     
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  14. Siveon Bot

    Siveon
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    Sounds like they're just taking elements from their other game, Bladestorm.
     
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  15. Doktor Best Arcane

    Doktor Best
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    The game just pulled a shit-cheap move on me on chapter 18x... There was an area that nullified magic, so i thought i could take my time with killing Aion, the caster boss in the castle and grind the extra xp from the heavy armed protection squad around Kishuna. I let Elidoor engage with one of the silverbow archers since he did the most damage to them and then resque him with Marcus, who should take the bulk of the hits. I carefully calculated so i could pull him out of harms way the next round and all worked perfectly fine. I was on my way out of the antimagic-zone with him so he could be healed externally (i wanted to save healthpots) and just before i could do that the game lifted the antimagic-barrier without any warning and the one boss i took my time with took him down with one shot :negative:

    This is the first time though that i felt unfairly treated by this game. Its very straight forward and tells me exactly what the odds are of the decisions i make. Whenever i get someone killed its due to me being uncautious or simple by really bad rng.

    There are some units that turn out really awesome, but i somehow have a problem to let those units catch up with exp that fell back a little because i underused them. Hector for example is becoming more and more useless since he got really fucked by stat increases. He mostly has a hitchance of like 30-40% with harder enemies, so even if i want to let him cheese some exp from map bosses he mostly misses his chance to kill the boss and i have to take him down with other units so nobody dies.
     
    Last edited: Jul 4, 2017
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  16. spekkio Arcane

    spekkio
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    Currently I'm playing FE3 (Snes) so I feel your pain. In last mission I was carefuly dealing with enemies near some cave or some shit, when suddenly a dragon came out of it, raping 2nd row of my fags.

    :negative:
     
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  17. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    OK bros, I picked up a 2DS on the cheap in my first fucking console since PSX. I blame the delay of Grimoire, or something.

    How do the three 3DS FE's actually compare with each other? A few years ago I played the GBA FE's and enjoyed them a great deal.

    The "story" and the "characters" as far as I can see are all retarded, I just want to know:
    >Grind? I don't like, even linear series of battles is just fine
    >Difficulty? Which difficulty option & possibly house rules to avoid HP bloat and have a good challenge?
    >Level design / AI / enemy composition quality to force some semblance of tactics?
     
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  18. Vorark Arbiter

    Vorark
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    Grind -> Me neither. Among the 3DS entries, most people agree Conquest is the best. Some people on the Codex played it, hopefully they'll chime in here.
    Difficulty -> I usually go Hard/Classic. You could just test Normal and see how it goes for you.
    Level/AI/Enemy -> Conquest.
     
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  19. Doktor Best Arcane

    Doktor Best
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    I also heard good things about Echoes.

    Im currently also planning to buy a 3ds for the same reason. Currently waiting for the price to drop back to 150€.
     
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  20. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    I bought a Mario Kart + 2DS bundle for 80USD. I feel like this is a lot more ergonomic, based on quick experiences, for long term play, even if it does look like somebody's brick shit.

    You'll find it tough to find a 3ds for low prices because they've stopped production. The new 2DS XL is coming out on the 28th for 150USD, which is probably your best bet if you want the clamshell - basically the fastest and leanest 3DS without the 3D, which nobody needs.
     
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  21. TigerKnee Prophet

    TigerKnee
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    Awakening
    Grind -> A little.
    Difficulty -> Hard, but it's braindead either way
    Level/AI/Enemy -> Big open fields where enemies run to you and die

    Fates Birthright is like Awakening

    Fates (Conquest)
    Grind -> Zero grinding possible, like classic FE.
    Difficulty -> Hard. The AI is a bit worse on Normal, I noticed.
    Level/AI/Enemy -> Fairly good. I feel the AI on Hard Mode and above is slightly better than the usual FE game, such as going for kills instead of going for lowest HP (there's a distinction there, since the lowest HP unit could potentially have very high defence) though they're still mostly retarded on purpose.

    Echoes
    Grind -> Yes.
    Difficulty -> Normal helps against the HP bloat, but also makes things really easy until much later.
    Level/AI/Enemy -> Big open fields and summoners that make you want to kill yourself.
     
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  22. RuySan Augur

    RuySan
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    I always play fire emblem with Ivan Drago rules: "if it dies, it dies". My epilogues are always very depressing.

    And yes, most of the time you get powerful new units to compensate for the ones you lost.
     
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  23. Doktor Best Arcane

    Doktor Best
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    Already beat the game with your ruleset. All in all a great game with a few caveats. Will post a short review when i have the time.
     
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  24. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    CLEEEVE
     
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  25. Abu Antar Tweet, tweet Patron

    Abu Antar
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    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
     
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