It still hasn't been concluded that trying to define an RPG is pointless on The Codex? Intent of words = nothing here. Only how they can be twisted around back upon themselves and be 'proven' infinitesimally wrong, ludicrous, and antithetical to sentience is of any relevance here.
The problem is that a true RPG is a group of humans acting out roles through the interface of system rules. Concentrated imagination. Infinite variables. A computer game has finite variables, a shadow of its original subject. Everything a computer 'rpg' is trying to do is simply to improve this illusion's believability. To emulate various concepts virtually. Mostly only in a handful of aspects these days, usually, primarily, with graphical 'immersion'.
The classics in most cases had it as their goal to emulate PnP game play, or some beloved aspect of it (such as dungeon crawling). They did not always succeed, some were horrible, but what they tried to do is obvious. Without fail, though, they did not emulate their template completely. Not even close. With current technology, its impossible.
The point is that you're dealing with trying to compartmentalize imagination itself and pigeonhole it into a narrow set of definitions. Seems best left to psychiatrists, and they're always wrong anyway.
So whoever wants to define an RPG, go write a damn book. A poll is grossly inadequate.
phanboy_iv said:
A good RPG is one where you don't have to LARP.
And one where your LARPing
is the game - what is that? Hypothetically.
The Holodeck, obviously, and you can call me a LARPer then.