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The Guild Wars 2 Thread

Discussion in 'MMO(RP)G / Online Discussion' started by MapMan, Aug 12, 2010.

  1. fizzelopeguss Arcane

    fizzelopeguss
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    Char: Paxmagellanic
     
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  2. Ulminati Kamelåså! Patron

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    He finally figured out shortbow? Wasn't he all "WAAAAH shortbow has no evasion!"? I guess retards DO learn if you punch them long and hard enough. Shortbow is pretty much mandatory on Kyhlo. Infiltrators arrow allows for some wicked shortcuts to catch the enemy treb by surprise and get to cocktower.

    On VS? 4x Runes of the afflicted, 2x runes of the krait. I've been running pistol/dagger lately so the extra bleed duration is nice. For sword/pistol I'd run 6x runes of the afflicted. For sigils I usually mess about either with leeching or doom. I haven't quite decided what I like best. My bunker guardian is all energy since selfless daring turns dodges into AoE heals that scale 1:1 with healing power.
     
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  3. Average Manatee Prestigious Gentleman Arcane

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    I see you haven't stopped :retarded:. Again, your pathetic attempts to put words into my mouth are tiring.

    Shortbow is shit for (non-dungeon) PvE because crappy damage and crappy evasion. You take 3-4x as long to kill things with one. Where did I comment on it at all for PvP? Right, in that imaginary fantasy of yours where you are an intelligent player. Apparently you haven't progressed to the point of understanding that different environments are suited for different equipment or abilities.
     
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  4. RK47 collides like two planets pulled by gravity Patron

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    you all shd duel each other - oh wait you can't it's not wow.:roll:
     
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  5. Excidium P. banal

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    Maybe they should just spec into HS spam and relieve some stress

    All those delicious elementalists with 13k HP and base toughness
     
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  6. rashiakas Savant Patron

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    I love HS spaming rogues on my mesmer.
     
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  7. SuicideBunny (ノ ゜Д゜)ノ ︵ ┻━┻

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    Serpent in the Staglands Dead State Torment: Tides of Numenera
  8. Angthoron Prestigious Gentleman Arcane

    Angthoron
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    Maintenance isn't over yet, don't panic.
     
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  9. Angthoron Prestigious Gentleman Arcane

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    Also, they should really get a system to announce stuff through their website/launcher, and not through Twitter, Facebook and Reddit. For fuck's sake.
     
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  10. Vaarna_Aarne Notorious Internet Vandal Patron

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    Yea, in many ways the game is a lot less informative (about what happens in it, in its website, and about maintenance) than STO for example (where the patch notes can be checked at the website with a single click, maintenance is announced on website and launcher, and server status is shown on website and launcher). One thing that really bothers me is that there doesn't appear to be a way to add username to come after the character in chat.

    Another example of bad information is the lack of differentiation between Heal Over Time and single Heals. This is especially bad because it means some abilities are a lot less useful than they seemed. Another good example of wattheshit level of vagueness in ability descriptions is Renewed Focus, which is a Guardian elite skill where the description gives you the impression that it gives you temporary invulnerability and recharges your Virtues... When in actuality you are only invulnerable while you charge the skill (can't do anything else during this time), after which you are just like before but your Virtues have been recharges. In short, turns out it's an utter shit skill without any use, since only one of the Virtues is ever worth activating, and even then it's a stretch as it's just an Aegis (the other two just have shit actives, with Justice providing a weak Burning attack when it passively provides a Burn condition on every fifth attack, and Resolve provides valuable passive regeneration or a shit-heal). In general, it seems Elite skills are just plain shit compared to regular skills. The only half-usable one I've tried out so far is Tome of Wrath, and that's only because it's 20 seconds of Retaliation. Bear form is like my regular greatsword wth slightly better attack and lots of health, but none of the heals (which means it's fairly useless due to how fucktardedly high damage usually is, and no genius thought about putting in inherent damage mitigation on such a transformation).

    Anyway, I'm currently running a Norn shoutmonkey and reached level 35 (and on my way to Hoelbrak the server connection was fucked). Seems to me that Shouts are practically mandatory for Guardian tanking (seeing how Shield of the Avenger only affects projectiles and Sanctuary's cd is too long to be useful) due to having a ridiculously powerful array of effects, shortest cooldowns and healing effects. I'm currently running Save Yourselves, Hold the Line and Stand Your Ground (turns out it's great for PvE as well, seeing how dangerous knockdowns and stuns can be, and how powerful Retaliation is) with Signet of Resolve (seeing how Shelter is far too weak to be useful and Healing Breeze is weaker than Signet even without Signet's passive bonus) and Tome of Wrath (Bear Form and Renewed Focus tried out), with Greatsword as main weapon and Mace/Shield secondary. Currently have three traits put to 10 for 10% extra damage against Burning enemies (Zeal), 20% faster Shout recharge (Honor) and 5 in Virtue for passive boon boost. Will aim towards trying out how Zealous Blade fares (Zeal Grandmaster trait, makes each Greatsword attack self-heal) + Greatsword Power for +5% damage with it. Otherwise my plan is to raise Valor to 10 for 5% of Toughness added to Precision, Virtue to 10 for 25% extra Retaliation time, and raising Honor to 20 (trait effect would be 20% faster two-handed skill recharge, or the additional Heal effect to Symbols).

    You can check the build here: http://www.gw2builds.org/view/78400....2-3.8.10.12.3-30.0.10.20.10-3.5.12.10.7.8.12

    Signet of Judgment is there as a placeholder for Save Yourselves.
     
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  11. Ulminati Kamelåså! Patron

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    Only elementalists you see in tourney are running tank specs. The only real glass cannons you come by are warriors and rangers. Which is why hs/critspam is worthless. Most of the real important fights in tourney are battles of attrition around the control points. So it's more important to be able to stay alive and pump out consistent dps over a longer period.
     
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  12. Ulminati Kamelåså! Patron

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    Heal over time = regeneration. Single heals = heal.

    I lol'd. The other two virtues are fine to activate, it all depends on your build. Try 15 points into radiance. Your Virtue of Justice will refresh itself after every kill and activating it gives AoE blindness and vulnerability to nearby enemies. Virtue of Resolves heal scales pretty well with healing power and can be specced to remove 3 conditions. This can be a lifesaver in PvP after you've popped Save yourselves in a teamfight and find yourself poisoned, burning and with 12+ bleed stacks. Also, the bonuses on your virtues in the 5pt virtues line only come into effect upon activation.

    Tome of courage is a gamechanger. 2 second daze and a full heal for your entire party wins teamfights in PvP.

     
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  13. fizzelopeguss Arcane

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    The game just isn't that great is it? i keep rerolling to find a class or zone that will click with me.
     
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  14. Mangoose Arcane Patron

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    You activate Virtues to help allies you are teaming with. They are not for soloing. Stop being antisocial.
     
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  15. Vaarna_Aarne Notorious Internet Vandal Patron

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    Yea, in terms of mechanics and gameplay it's lightyears behind Champions and STO. In terms of revising the MMO mold, it doesn't even get into the same galaxy when compared to those two.
     
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  16. Ulminati Kamelåså! Patron

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    I tried to talk him into PVP. No dice. :(
    Mebbe we should do a KKK run of AC. Plenty of oppertunities to pop all 3 virtues there.
     
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  17. Vaarna_Aarne Notorious Internet Vandal Patron

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    Based on the tooltips, I'm highly doubtful of your claims (assuming the descriptions aren't just bullshit), since the heal seems negligible at best, worthless most likely.

    Also, there is major issues with the heal layout, and I was not talking about Regeneration. Issue is abilities like Healing Breeze, where the game does not inform you that the Heal listed is the TOTAL heal, not heal per tick (it should list heal per tick instead). This is a pretty basic error to make in the tooltips, in general the descriptions suck and it shows elsewhere too, the Wiki of the game is very unhelpful most of the time.

    Regarding Tome of Courage, I am actually saving up for it, since I don't really have anything else that's needed any time soon.

    As for Greatsword tanking, the theory I have currently is that due to the paramount importance of DPS in 99% of the situations present (I've only found the mace preferable in Group bossfights, but in those I generally cycle the two because the Mace/Shield loses its usefulness very rapidly after healing is done), and assuming whirl attack heals on all ticks, I'd presume it will actually be a better source of healing in a number of situations. Still, remains to be seen, and removing trait points won't be much of an issue.




    (PS: I am willing to test PvP if you lay out how it would benefit me. No, playing against other players is not even an argument for it for me.)
     
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  18. Angthoron Prestigious Gentleman Arcane

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    Heal total is one big + icon, Heal on tick is many small ++++es.
     
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  19. Mangoose Arcane Patron

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    There's nothing wrong with the heal tooltips, Vaarna. They are consistent. There is no "CONVENTION" of how to list heals, whether total or per tick. This is also besides the fact that accurate tooltips are not REQUIRED for a game. You can also figure things out using experimentation and observation. Stop being a pussy.

    For example, you want to know how useful the Aegis of Resolve heal is? Go up to someone. Target them. Pop it. Watch the buff icon for time, watch the on screen damage display for healing. If you hover over the buff icon the tooltip might even be different.

    Go do some PVP. You have to realize that the entire gameplay isn't optimized fully towards PVE. That means skills are of varying use based on situation and environment, whether soloing or dungeoning or PVPing or WvWing. By the way this also applies to the Virtues.
     
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  20. Ulminati Kamelåså! Patron

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    Heck, even virtue of justice Vaarna is so contemptous of activating does like 5x burning duration on activation. That's 25 autoattacks a minute. If you're doing PvP where everyone is running around, you're not likely to land that many. If you have JUST ONE TEAMMATE near you, it's the equivalent of 50 autoattacks worth of burning. If you have 2+ teammates activating it is pure gravy.

    And that's BEFORE you count in the traits in radiance that'll make it blind, give vulnerability on blind and refresh VoJ on kills. VoR can be traited to give further regernation on activation which is pretty goddamn useful in a 3v3 trying to cap a point.

    Seriously, go to the heart of the mists. There are practice targets and practice NPCs you can try stuff out against. and a combat log that'll tell you the numbers.
     
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  21. Vaarna_Aarne Notorious Internet Vandal Patron

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    Issue is that the game uses a fucktarded system of saying the total healed instead of healed per second like any sensible designer would use (since that's the only information you'll give a fuck about). Bigger issue is that with Virtue of Resolve the tooltip is either a liar or the active ability is just uber-shit useless.

    PvE is the where everything should be balanced first and foremost, PvP is tertiary in the list of grand concerns for MMO design (General Gameplay, Content, and PvP as a distant third).

    Listing out all the primary functions of each ability is basic UI stuff. It's amazing such a fundamental aspect slipped the devs' grasp. As an example, disregarding the flavour texts Champions Online already has ten times more information on each ability when you pick it.

    I forgot about the Allied application it had. However, I hate people in overworld so fuck them. This did get me thinking that speccing 5 Radiance is possibly worth it in the shoutmonkey build, since Blind on activate will increase tankiness slightly and is 5 points away from the shit stat gains from Virtues trait tree. (EDIT: Another thing I pondered was changing Greatsword Power to the Focus recharge ability, as Focus seems a good combination with Mace on paper, in some ways better than shield)

    The effectiveness of sword-heal vs Resolve booster is to be determined. According to wiki, Absolute Resolve at max level is a ~25% improvement to the passive regeneration at max level, so at the very least the base healing rate of sword-heal has to exceed that. This of course depends on how the sword-heal functions (again, this would be a LOT more functional if the tooltips and UI weren't a pile of shit).

    Issue with having to go to separate training location is that you shouldn't have to go there to try everything out, you should be perfectly able to theorycraft with just the info you can get, and then test if things work in practise like they work on paper (we do this a LOT over at STO, and we have a lot more fruitful discussions and experiments BECAUSE THE INFORMATION IS THERE). Problem is, GW2 is totally balls when it comes to explaining even the basic functions to you. I mean, it's not very hard to write down "makes greatsword attacks heal X(%) on attack[, max Y heals per second].
     
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  22. Mangoose Arcane Patron

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    Nothing wrong with that, as long as it is consistent.

    Any sensible person would be able to figure shit out themselves instead of whining just because tooltips are not detailed enough. It'd be one thing if ALL information was hidden from you. But it's not. Combat log is there. Stop being a pussy.

    Get a calculator. Divide total heal by duration. Profit.

    Figure it out yourself: "For example, you want to know how useful the Aegis of Resolve heal is? Go up to someone. Target them. Pop it. Watch the buff icon for time, watch the on screen damage display for healing. If you hover over the buff icon the tooltip might even be different."


    Sorry, nope. GW2 is a WvW/PvP game just as much as it is PvE.

    GW1 is famous for having excellent PVP.

    This is why other games balanced around PVE suck in PVP.

    God, what is it you retards and your preconceptions and prejudices? No, there is no fucking set priority list for a fucking game. If a developer wants to prioritize a specific aspect, then they can fucking prioritize that specific aspect.

    It is not. It is handholding stuff. And I'm not saying that negatively; just that it is helpful in that manner, but it is not required.

    For example, go play other games such as Darkfall where you have to figure out everything yourself. Final Fantasy XI IIRC was the same way. And plenty of other games that relied on players to experiment, datamine, and collaborate to establish a database of how mechanics work.

    Have you not played Morrowind? Do you play computer games?
     
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  23. Excidium P. banal

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    The skill tooltips on GW2 are overall terribly vague, much like many of the trait descriptions. That's just bad design.
     
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  24. Mangoose Arcane Patron

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    It's only hidden if

    (A) There is no other way of calculating the mechanics (e.g. combat log)
    (B) There is a combat log but you are retarded.

    There's nothing shitty about the design. Both giving detailed tooltips, not giving easily found information, are valid design choices. Unless your audience is retarded, I guess.

    That's funny, because I'm only responding because whining about it makes you look retarded.

    Other points? The only point I'm here is because some retards can't figure out how much healing a skill does simply by testing it out for 5 minutes.
     
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