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Icewind Dale The Icewind Dale Series Thread

Discussion in 'General RPG Discussion' started by Heresiarch, Jan 18, 2011.

  1. Lonely Vazdru Pimp my Title

    Lonely Vazdru
    Joined:
    Jan 10, 2007
    Messages:
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    Location:
    Agen
    I always have fun killing those hordes of cold wights. There are only three or four of them, so you're almost through.
     
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  2. agris Arcane Patron

    agris
    Joined:
    Apr 16, 2004
    Messages:
    3,596
    Smaug, take good advice when it's given. You're experiencing first hand what a lot of IE vets take for granted - a ton of the item/spell/encounter mods for the IEs are shit. They massively unbalance the game in various ways, providing challenge through dumb means (like you're experiencing right now) or trivialize significant challenges with the introduction of xp/spells/items.

    We are quite lucky to have people like DavidW, Avenger, and others putting together high quality content - but don't confuse them with the rest. 99% of the mods are shit.
     
    • Brofist Brofist x 4
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  3. Lilura RPG Codex Dragon Lady

    Lilura
    Joined:
    Feb 13, 2013
    Messages:
    3,679
    Btw guys, my Icewind Dale commentary has a new index page. Enjoy.
     
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  4. Curratum Savant

    Curratum
    Joined:
    May 14, 2018
    Messages:
    881
    I offed the necromancer controlling them before wiping the last one, there's 4 actually. Sadly, when you aggro the 4th one, it still gives you the default dialogue which implies the necromancer is still alive and speaking through the large skeleton. :balance:
     
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  5. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
    Joined:
    Jan 7, 2012
    Messages:
    9,739
    smaug I installed Auril's Bane to check out the stats of these Death Knights and I can't even find their creature in near infinity. I can see a "Lord Maluradek" (Level 9 AC -4 THAC0 8) but that's a Trials of the Luremaster-only guy who certainly shouldn't be appearing in base IWD. I also didn't see any death knights in Kressalack's tomb, and I teleported to all of the areas with skeletal mages while on insane difficulty. There are plenty of Spectral Knights (level 5 AC 7 THAC0 13) but no Death Knights.

    Where exactly did you see the death knights? What mods did you install? Post weidu.log.
     
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  6. smaug Arcane Patron

    smaug
    Joined:
    Feb 20, 2019
    Messages:
    844
    Location:
    Mordor
    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~DDRAWFIX/DDRAWFIX.TP2~ #0 #2 // DDrawFix -> Use WineD3D's DDraw Library: v1.0
    ~AB.TP2~ #0 #0 // Auril's Bane - Heart of Winter Version
    ~AB.TP2~ #0 #1 // Icewind Dale No-End Patch
    ~AB.TP2~ #0 #2 // Heart of Winter No-End Patch
    ~AB.TP2~ #0 #3 // Grog's IWD Fixes
    ~AB.TP2~ #0 #4 // Level 40 Rules Pack

    The rest of these mods didn't say anything about new encounters. Unless I missed it.
     
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  7. Curratum Savant

    Curratum
    Joined:
    May 14, 2018
    Messages:
    881
    Jesus Christ, things are ramping up pretty damn fast... Dragon's Eye level 4, what the hell was THAT all about...

    And 20 feet into level 5, my dwarf who is at AC 0 is getting hit 100% of the time by the archer enemies.
     
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  8. smaug Arcane Patron

    smaug
    Joined:
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    Messages:
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    Location:
    Mordor
    I can’t wait to get there.
    :bounce:
     
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  9. Curratum Savant

    Curratum
    Joined:
    May 14, 2018
    Messages:
    881
    Shit is getting INTENSE! I was trying to cheese a room with a summoner but while figuring out how to do it he called in more trolls and I was fresh out of fire arrows so I had to kite them back to a bunch of NPCs that had fire swords! :D

    Dragon's Eye level 4 was probably the most intense and satisfying combat encounter I've had in an IE game so far.
     
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  10. Cael Dumbfuck! Dumbfuck

    Cael
    Joined:
    Nov 1, 2017
    Messages:
    8,406
    Archery in IE games are weird to the point of broken. They hit far more often than melee attacks for some bizarre reason, and in BG, you can practically stunlock a mob with a party of machinegunners. It is by no coincidence that Kivan and Coran are considered borderline broken and both are archers.
     
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  11. Lyric Suite Converting to Islam

    Lyric Suite
    Joined:
    Mar 23, 2006
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    38,287
    It goes both ways too those fucking Kobolts.
     
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  12. Cael Dumbfuck! Dumbfuck

    Cael
    Joined:
    Nov 1, 2017
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    Yeah. I usually hide and scout and use counterbattery fire to get them first. My party always have at least 1 missile weapon handy.
     
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  13. Harry Easter Learned

    Harry Easter
    Joined:
    Jul 27, 2016
    Messages:
    484
    Agree, Kivan is a killing machine, the highest killcount after CHARNAME. Just let him shoot at Sarevok while you run and it will be done in seconds.

    Yeah, the Kobolts are horrible. Funny thouggh, everyone I know has this one story to tell: if they finished the game, the always hated the Kobolts the most. If they didn't, they did it because of the Kobolts. Those little fellas are the true test of character.
     
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  14. Curratum Savant

    Curratum
    Joined:
    May 14, 2018
    Messages:
    881
    Holy shit, I have no idea if it's a random drop but in the last level of the Dragon's Eye, I got a longbow that does a fixed 3 attacks per round. Even though it's just a +1 bonus to thac0 and damage, the elf archer ranger was already wrecking ass, now with this thing I can pretty much 100% stunlock any caster, I think my thac0 is down to 1 maybe?
     
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  15. Cael Dumbfuck! Dumbfuck

    Cael
    Joined:
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    8,406
    Wait until you find the Hell Bolter and the Doom Bolter in IWD2. You'd need a new pair of pants.
     
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  16. Curratum Savant

    Curratum
    Joined:
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    Messages:
    881
    I had moderate success getting IWD2 to run in a way that doesn't hurt my eyes but I am not too keen on it, in the eternal absence of an enhanced edition.
     
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  17. Lyric Suite Converting to Islam

    Lyric Suite
    Joined:
    Mar 23, 2006
    Messages:
    38,287
    It's fine the only thing you'll miss is the zoom thingy.
     
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  18. Cael Dumbfuck! Dumbfuck

    Cael
    Joined:
    Nov 1, 2017
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    8,406
    Ah. You are one of those.
     
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  19. Curratum Savant

    Curratum
    Joined:
    May 14, 2018
    Messages:
    881
    For better or worse, I am. I only played Baldur 1 when the EE came out, I missed it back in its day and could not bring myself to mod that thing once I saw an official, out of the box widescreen 1080p version was being worked on.

    Let's not turn this into another one of THOSE, though. I use the EEs literally because I like the ease of use and the modern visual options. That's it. I don't care what the original interface looked like or all that other assorted
    minutiae, I just like playing games.
     
    • retadred retadred x 5
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  20. Cael Dumbfuck! Dumbfuck

    Cael
    Joined:
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    The fact that you refuse to play IWD2 because of lack of EE proves otherwise.

    The fact that you didn't even say that all EE did was to import BG2 graphics to earlier games, something that a mod already did 20 years ago, is also telling.
     
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  21. the_shadow Arcane

    the_shadow
    Joined:
    Dec 30, 2011
    Messages:
    1,013
    I've played through IWD half a dozen times, and never encountered a Death Knight there. Like you said, it must be Auril's Bane or the random monster generator went wacky.

    The first few levels are always the hardest in IE games, because you have few tactical options due to lacking any decent spells/equipment. The game gets way easier after Yxunomei, and even Yxunomei is pretty easy compared to a lot of mob battles beforehand (cold wights) because you've finally got some decent items.
     
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  22. Maggot Prophet Patron

    Maggot
    Joined:
    Mar 31, 2016
    Messages:
    879
    Codex 2016 - The Age of Grimoire
    Is the 3E thief sneak attack setting worth using for IWD1?
     
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  23. Sinatar Arbiter

    Sinatar
    Joined:
    Jan 25, 2014
    Messages:
    326
    It removes the stealth requirement from backstabs, but that applies to the enemies as well.
     
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  24. Parabalus Arcane

    Parabalus
    Joined:
    Mar 23, 2015
    Messages:
    5,163
    IIRC the 3E sneak attack can only happen once per round, so it's largely useless, since it does much less damage than a backstab.
     
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  25. Cael Dumbfuck! Dumbfuck

    Cael
    Joined:
    Nov 1, 2017
    Messages:
    8,406
    Proof that IWD2 stealth works:
    [​IMG]
    [​IMG]

    Can hang around there all day within sight of 3 different enemies and no problems. In fact, I used stealth to get around them to open the gate. Saved the Invis potion.

    People who claim it doesn't work is full of shit.
     
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