laclongquan
Arcane
Fuck intrinsic value! Game dev, by essence, is a business like any other. Sure, it has many art-like aspects. but in essence it follow business rules.
1st business rules: for whom do you serve?
Most indie devs say "Me, Myself, and I". Thus they are artists and will die poor, unacknowledge (or quit).
Some indie say "the specifically small audience" that myself is proabbly a part of. Thus they are indie dev and make game for a niche. Sure, they can be artist too, but that must serve who they serve. Which is a select group with very defined taste and demand.
And then some who say "the big mass" that pay the most money and play most game. Thus they make AAA-potential games. Hit or miss are depended.
1st business rules: for whom do you serve?
Most indie devs say "Me, Myself, and I". Thus they are artists and will die poor, unacknowledge (or quit).
Some indie say "the specifically small audience" that myself is proabbly a part of. Thus they are indie dev and make game for a niche. Sure, they can be artist too, but that must serve who they serve. Which is a select group with very defined taste and demand.
And then some who say "the big mass" that pay the most money and play most game. Thus they make AAA-potential games. Hit or miss are depended.