It would be interesting to know how much Chinese / Eastern European reskins and porn games influence the median.
You know. That's a very interesting question. Was there a boom in porn games? Why bother doing a mediocre metroidvania that will flop when you can made a good metroidvania with
porn that will torpedo a shitton of sales but guarantee at least a few?
Let's see if we can summon
HentaiWriter . Doubt he will reply (he's here for game promotion) but it would be interesting to know how much money he makes with his craft and how can it compare to "proper indie games".
Also it's only a matter of time before Steam gets into porn, we're alread halfway there.
I'm also here to answer questions about adult gaming and such, I'd post more on the forum as a whole but I'm honestly spending 16+ hours a day working on stuff.
As for a boom in porn games, yes, it's become pretty huge. Patreon is paying out millions monthly to porn game devs, and Steam has already hopped on the adult game boom, given that they now have a multitude of filters coming specifically for adult games to categorize stuff like if it has violence, sexual violence, non-consent without violence, non-consent with violence, bondage, etc.
Adult games in general are routinely outselling SFW games on the average as well, where the best selling SFW games in the top 2% will of course dwarf every other NSFW game ever made, but the average NSFW game's sales dwarf 90% of SFW games on Steam.
Meltysquest, for instance, made $300,000 in a few months on Steam, and that's not even an outlier, that's
only slightly above average; most adult games on Steam, if done even remotely well, make at least $100,000 within a few months.
House Party has made around $1,500,000 now, and while it is somewhat of an outlier, that's again
only sales on Steam. There are a multitude of places to sell your adult game now, including FAKKU, MangaGamer, JAST, Denpasoft, Nutaku, Mikandi, Itch.io, Gamejolt, and many others I'm sure I'm forgetting.
Currently, in the market the majority of adult games are definitely "adult content first, gameplay later", which is something that we're aiming to slightly shift with our games, as are a number of other developers, to at the very least balance the adult content equally with the gameplay content, if not to put the gameplay first entirely and then the adult content secondary.
We want people to be able to consider adult games as a legitimate thing, much in the way that violent video games were originally just for shock value with little focus on actual quality of gameplay or story, but then eventually over time they were taken and treated seriously, with violence being something interwoven into character's motives, beliefs, playstyle, and the story at large.
As far as what we make, I currently make $15,000+ a month off of Future Fragments, our core Patreon game (there's two other Patreons I'm doing, but I'm doing those at a loss as I'm paying for all assets up front on them, while the Patreons themselves make little money as we don't have demos out for them yet, but we will within the next month or two; each game has separate teams, of course).
That $15,000 is split evenly between myself, Frouge (the programmer) and Triangulate (the artist), and then we each pay for external assets as well, and split those evenly too. So for example, this month we paid out $1200 to voice acting, and $800 to our musician, for a total of $2,000 off of that $15,000. We then take the remaining $13,000 and split it 3 ways, so myself, Frouge and Triangulate each get $4,333.33. That's not an average month, though; some months we pay out far, far more to voice acting, and other months we pay far less to music, and then there's some months we pay out lots to sound effects, and so on.
Adult games can certainly compare to proper indie games, just as again violent video games came into their own, too. For our own game (Future Fragments), honestly, most of the discussion on the backer discord 95% of the time is about the gameplay or the story; the discussion very, very rarely turns to the porn within the game. Most people are constantly wanting me to reveal this or that plot point, or showing me videos on how to beat a boss a unique way or how to beat a level in a unique way.
There's even a level editor that you can pledge to get that allows you to make your own levels and cutscenes, and then you can pass those levels and cutscenes around to other people so they can play them; the flexibility on this editor I would say is about as intuitive as Mario Maker, but far, far more robust. People have used it to make multiple-map level packages full of their own story, cutscenes, fights, and so on; one guy even did so much workarounds with the engine that he turned our platformer into a mini-RPG using the editor, so there really is a lot of people who are heavily into adult games for aspects outside of the porn.
If you do want to try our game, by the way, it's at
https://gamejolt.com/games/FutureFragments/332701 (the entire page is SFW, don't worry, the game itself is very NSFW though).
This is build v027F, and the current build is v0.33, so this build is fairly old and missing a lot of of the new gameplay features (like cutscenes that don't automatically start once you get near them, in the current build you activate cutscenes by just pressing up on NPCS), and it also has a lengthy tutorial at the beginning that's for this demo only, and won't be in the full game, but it was the easiest way to get all the gameplay mechanics across without leaving people confused, so we do hate it, but it's a necessary evil for a public demo dropping people in the third level of a game.
Make sure to leave the audio on, too; it's one of the main things we get told was implemented well, same goes for the music, which you can listen to some of on the Gamejolt page.
If you're not on Windows, you can play it at
https://www.newgrounds.com/portal/view/683361.
I'd like if you'd try it out just to see an example of the beginning of what adult games could be when it comes to treating gameplay as seriously as the adult content; I'm not saying we're the end-all be-all, far from it, we've got a long way to go with not only making Future Fragments the best it can be (although we're releasing in less than a year), but also with just making adult games something to be taken seriously as a whole, but we're definitely getting there.
Feel free to ping me for any other questions and such though, I'm always happy to answer anything about the adult gaming industry.