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The King of Fighting games RETURNS - Dead or Alive 6 reveal trailer !

Discussion in 'General Gaming' started by Perkel, Jun 8, 2018.

  1. Andhaira Arcane

    Andhaira
    Joined:
    Nov 25, 2007
    Messages:
    1,867,825
    Hows this compare to Soulcaliber 6?
     
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  2. Matador Erudite

    Matador
    Joined:
    Jun 14, 2016
    Messages:
    679
    15th Ninja Gaiden anniversary: "great news, Rachel released in DOA6!"

    :negative: Where is Ninja Gaiden 4?
     
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  3. Pound Meat Learned

    Pound Meat
    Joined:
    Aug 10, 2018
    Messages:
    226
    Was Rachel the blue or red ninja?
     
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  4. Adon Prophet

    Adon
    Joined:
    May 8, 2015
    Messages:
    574
    Simpler, but in a good way. DOA6 remains largely unchanged from DOA5 with a slight few changes, and its the type of game where you can go in after months of not playing and pick it up back up rather quickly. Combos are longer than SCVI, but less complex with far more forgivable execution. The whole framework for the game is a straightforward rock, paper, scissors design. It's like an extremely watered down Virtua Fighter essentially.

    *sigh*

    I miss VF

    :negative:
     
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  5. Andhaira Arcane

    Andhaira
    Joined:
    Nov 25, 2007
    Messages:
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    Last DoA I played was 2 I think, on the ps2 back in my college days. I enjoyed it, but Tekken Tag was better.
     
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  6. Adon Prophet

    Adon
    Joined:
    May 8, 2015
    Messages:
    574
    Been a long time since I played the old DoA games, but they weren't too drastically different in design from 5 or 6. Only major differences is obviously the increased speed and smoothness in gameplay, and less janky looking animations.
     
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