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The Mass Effect 3/BioWare Thread

Discussion in 'BioWare' started by Wyrmlord, Dec 19, 2011.

  1. Cowboy Moment Arcane

    Cowboy Moment
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    Don't do this.

    Trust me, it's better not to know.
     
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  2. Menckenstein Lunacy of Caen: Todd Reaver

    Menckenstein
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    Why? Did the other space muslims stone her to near-death for strolling around the galaxy with a man who was not her husband?
     
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  3. hoopy Savant

    hoopy
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    I just watched the 40 minute video.

    My God, almost a ten minute cutscene with two or three completely meaningless dialogue choices thrown in for no reason, and nothing interesting or relevant happens until the Reapers attack. It was once again amateur hour at BioWare.

    The subsequent gameplay is, of course, a tutorial, but a very strange one where Anderson treats Shepard like a rookie who doesn't know to reload his gun unless Anderson tells him to. It's really odd that Shepard is supposed to be the most badass battle-hardened soldier in the galaxy, yet has to be told things he already learned in basic training.

    The scene where Shepard leaves Earth would be fairly effective if it wasn't for the unbelievably shameless and transparent attempt at emotional manipulation.

    Something about Wrex's dialogue seems a little odd and out of character. Did they change the voice actor too?

    The whole thing with Cerberus trying to stop Shepard is so dumb. BioWare was obviously flying by the seat of their pants after the first game and couldn't think of any logical opponents for the player. Teenagers on Fictionpress probably put more planning into their multi-volume epics than BioWare does.

    On the plus side the guns sound good and combat seems to have good feel to it, so it might be a decent action game.
     
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  4. RPGMaster Savant

    RPGMaster
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    It's no suprise that the stories of ME2&3 suck when:

    [​IMG]
     
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  5. Comrade Goby Cipher

    Comrade Goby
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    Project: Eternity
    Drew is better than Mac. But I think even if he was still the lead writer EA would make sure ME still went on the path of full retard instead of semi retard.
     
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  6. hoopy Savant

    hoopy
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    I Googled Mac Walters and found this interview.

    :hmmm:
     
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  7. Hamziz Learned

    Hamziz
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    ...BiowEAre makes it. :deadhorse: The only thing good about ME1 was if you try really hard you can almost imagine untapped potential under the surface of the world and story. Until ME2 came out. That was like watching the sweet sorta-cute girl whose dad beats her, drop out of school and become a crack whore.

    [​IMG]
     
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  8. Black Arcane

    Black
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    Gotta love how even shitty movies aren't so... shitty.

    SHEPERD, YOU'VE GOT TO STRATEGY MEETING, IS IMPORTANT
    THANKS FOR COMING SHAPERS, WHAT DO WE DO
    WE FIGHT OR WE DIE
    MEETING OVER
    And then they all died.
     
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  9. Morgoth Arcane Patron

    Morgoth
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    So, Mac and Hamburger are responsible for the shitty derpy ME2/3 plot, right?

    Figures.

    Well done BioWare, replacing old writers with new non-gamer writers.
     
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  10. Xor Prestigious Gentleman Arcane

    Xor
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    Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
    I don't think Hamburger Helper had anything to do with ME2 or ME3. It's more like Bioware's entire writing department has gone full :retarded:
     
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  11. hoopy Savant

    hoopy
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    It's reassuring to see that humanity is in such capable hands. They probably need Shepard to hold their dicks when they go to the bathroom.
     
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  12. Black Arcane

    Black
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    Yeah, in 1990s.
     
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  13. Morgoth Arcane Patron

    Morgoth
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    Black, shut the fuck up.

    BioWare wasn't always in full-decline mode. You gotta give them that much credit, at least.
     
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  14. Black Arcane

    Black
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    Oh, they weren't always in full-decline mode alright, but they never were good either. Neither was their writing.
     
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  15. Morgoth Arcane Patron

    Morgoth
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    For late 90s, early 2000s standards, their writing certainly was way above of 95% all other shit that was there (minus BIS, LGS maybe). For today's standards, agreed, they have been surpassed by now by many developers, including non-RPG developers.

    But that's because BioWare gave up it's creative sovereignty when they started with this venture capital enterprise nonsense and later the full assimilation into EA.
     
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  16. Morgoth Arcane Patron

    Morgoth
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    Also, too much focus on trend-gameplay, not enough focus on world design, lore, and, god forgive, originality?

    Even the fucking BG games felt more original than their supposed "original IPs".
     
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  17. Err. What?
     
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  18. Morgoth Arcane Patron

    Morgoth
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    What, what?

    Are you gonna tell me writing standards back then were that great in general?
     
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  19. There were never any writing standards. Unless of course you are talking about Thief. BG 1/2 is just a ridiculously absurd DnD campaign, where a level 1 character becomes the semi-embodiment of a 'dead' god.
     
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  20. Morgoth Arcane Patron

    Morgoth
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    Whatever, Shrek.

    I still used to love the old BioWare games. Don't like that, then shut up and die in a corner.
     
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  21. racofer Thread Incliner

    racofer
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    Easy fellas. There's enough of her for all of you.

    [​IMG]
     
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  22. Ion Prothon II Liturgist

    Ion Prothon II
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    And die they did :smug:
     
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  23. Morgoth

    Oh. Don't mistake me. I don't mean AT ALL they are bad games. They are actually good (especially BG is a good GAME because it implements DnD reasonably well). But I am not going to start shouting all of a sudden that BG had great/good writing.

    This is my opinion on the issue. If you are willing we can talk about it.

    BG has okay writing. Just good enough to keep me interested in playing the game. It has its twists and turns that do add to the enjoyment. The dialogue is NOT well written and the characters are... ahem. But still it feels like an adequate adventure bedtime story, I would expect from a computer game.

    It at least tries to be serious with the entire iron mining issue. The conspiracy about being a bhaalspawn becomes a bit stretched but gives you a feeling of being recognized by the game in some way along with the incidences of being accused for murder. So yes, there is gratification in the plot.

    Answer me this: Why would you ever expect a video game to be a piece of great or even good literature? You shouldn't. That's why I was quite happy with BG.
     
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  24. Morgoth Arcane Patron

    Morgoth
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    That's because video game writing is not supposed about being "good literature". It isn't even about good dialog that much in the first place, but about world, plot and character coherence.
     
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