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1eyedking The meme of "story driven"

Discussion in 'General Gaming' started by Black, Nov 8, 2019.

?

?

  1. yes

    4 vote(s)
    12.9%
  2. no

    7 vote(s)
    22.6%
  3. kc

    20 vote(s)
    64.5%
  1. Black Arcane

    Black
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    Time and time again I've seen people claim that almost all rpgs are story driven, from ancient ones, to old ones, to new ones. I can see that being the case in new ones because storyfaggotry is abound now but how does one person look at Fallout 2 and go "yup, that's story driven". You get a light kick on your ass at the beginning and that's it, you're free to do whatever, go whatever, kill almost whomever. I can see why someone would say that Bloodlines is story driven since most important characters and all hubs you go to you discover because the story pushed you there. For example I'd argue that FO1 is more story driven than 2, because of the super mutant timer. It's really annoying because those darn kids think that if it's an rpg, it has to be story driven.
    What exactly does it mean for a game to be "story driven"? Are the degrees of it? At what point does a game even become "story driven"?
     
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  2. orcinator Savant

    orcinator
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    "Story driven" just means the gameplay sucks.
     
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  3. Alexios Savant Patron

    Alexios
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    Whenever marketing talks about "story driven" they seem to mean the game follows a plot that is essential to the whole game. Every mission you do is to further the plot, while there might be some small sidequests that don't relate. I don't think these are necessarily bad -- the KotOR games did this fairly well -- but I agree that every cancer that comes out nowadays seems to fall back on the "story driven" meme.

    A game stops being story-driven when each level is more of its own world. I think Underrail is a good example of this; every level is really just its own world even if you're there for something tangentially related to the main plot. Bloodlines is a borderline case. Every level (maybe other than Santa Monica) I suppose relates to the overarching plot that Gehenna is coming, but that overarching plot isn't particularly essential. Plus, the sidequests are all really strong.
     
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  4. BlackAdderBG Arcane Patron

    BlackAdderBG
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Codex USB, 2014 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    And 90% of the time it means "there is wall of text and people are talking"
     
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  5. MadMaxHellfire Arcane

    MadMaxHellfire
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    just like "dark, gritty, visceral". buzzword.
     
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  6. smaug Dumbfuck! Patron Shitposter

    smaug
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  7. mondblut Arcane

    mondblut
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    "story-driven" is a corporate speak for "railroaded crap".

    Anybody who even considers for a moment "the story" as one of the key features of RPG genre should be locked up in solitary confinement with a rope, a bar of soap, and an Apple ][ running Proving Grounds of the Mad Overlord.
     
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  8. DalekFlay Arcane Patron

    DalekFlay
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    RPGs are best when they weave story and gameplay together. If a game is "story driven" it likely has deficient gameplay, which is a bad thing. It can still be a good experience, but it diminished by leaning too far one way or the other.

    Also I think "stories" in games are not the same as stories in movies. When a game story isn't interactive or paced correctly, I tend to dislike it. This is especially true for RPGs, where you want to explore and interact with the world as "story" rather than watch it happen.
     
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  9. Tehdagah Arcane

    Tehdagah
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    Fallout 2
     
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  10. DJOGamer PT Arcane

    DJOGamer PT
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    You're far too based for the Codex man. :salute:
     
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  11. Valky Magister Manlet

    Valky
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    Story being a central component of RPGs is a psy-op created by casual niggertrash that co-opted video games as normalfag entertainment. They are trying to rewrite history just like the jews. The real hardcore rpgs were always about the mechanics and dungeoneering. As my exhibit, I present the blobber genre, neglected as it is nowadays. Casuals fucking HATE blobbers, it's one of the most antagonistic game types - nevermind RPG types - that exist in human history for people who have no true appreciation for RPGs.

    edit: Go bitch to the ADL if you hate me for spitting facts that inconveniently include Israelis.
     
    Last edited: Nov 9, 2019
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  12. Vlajdermen Savant

    Vlajdermen
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    Story driven RPGs can be good. Can, but they usually aren't.
     
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  13. Delterius Prestigious Gentleman Arcane

    Delterius
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    isnt that the answer
     
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  14. Machocruz Arcane

    Machocruz
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    I usually hear consolefags say RPGs are "about story", probably because of some Final Fantasy game they played.
     
    Last edited: Nov 9, 2019
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  15. DalekFlay Arcane Patron

    DalekFlay
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    JRPGs... 90% of the time... are absolutely an example of "story driven."
     
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  16. Machocruz Arcane

    Machocruz
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    For sure. And you can't tell some of these people differently. They're egomaniacs, they think the only part they know and/or prefer of the whole is the whole.
     
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  17. Storyfag Arcane Patron

    Storyfag
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    Who summons me? Oh, the derpling pretending to be the mighty dragon.

    Well, to anwser my good colleague Black , a solid story has been the cornerstone of several cult classics. Other pillars of the genre had lackluster story while extremely strong mechanics. Neither suffered for its specialisation :obviously:
     
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  18. DraQ Prestigious Gentleman Arcane

    DraQ
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    People need an explanation for Fallouts not sucking (factual statement) and it sure as fuck is not gameplay (also a factual statement).

    :obviously: DR/DT notwithstanding, barebones single character TB (no overwatch, reactive fire, AoO, etc.) with random deaths by massive crit damage spikes is not particularly good gameplay.
     
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  19. Black Arcane

    Black
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    I'm not talking about solid stories, I just wanna know how the hell do people differentiate between story driven and not games.
     
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  20. DJOGamer PT Arcane

    DJOGamer PT
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    You pretty much already answered your question with your OP.

    But if I were to expand upon it I would say that for a game to be considered "story driven" it needs two things:
    1. the story drives the game foward - each piece of content is in service of the overarching plot and it's themes, and every new piece of content is unlocked because of the story's progression;
    2. the story is of, at least, as equal importance as the gameplay (most times it's more important) - this doesn't just mean storyfags moments take precedence to gameplay time, but rather that the gameplay was developed to support and enhance the story and not the other way around.
     
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  21. Black Arcane

    Black
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    "Its".
     
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  22. DJOGamer PT Arcane

    DJOGamer PT
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    I was gonna rate this 'meh', but then I realised I haven't payed for the 'Codex Button DLC', because I'm a poorfag... :dealwithit:
    So I'll rate :M instead.
     
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  23. mondblut Arcane

    mondblut
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    If most of content of the game is gated by impassable chokepoints which are successively unlocked upon reaching some arbitrary objectives managed outside the scope of basic game mechanics, the game is "story-driven".

    If you can skip the introduction, go wander somewhere aimlessly and accidentally enter the endgame dungeon, it is not.
     
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  24. Life Coach genetically different Patron

    Life Coach
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    Make the Codex Great Again! Grab the Codex by the pussy
    It also means the story sucks.:lol::lol::lol:
     
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