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Might and Magic The Might and Magic Discussion Thread

Discussion in 'General RPG Discussion' started by Humanity has risen!, Apr 6, 2010.

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What is the best Might & Magic game in the series?

  1. Might and Magic: Book I

    13 vote(s)
    2.3%
  2. Might and Magic II: Gates to Another World

    22 vote(s)
    3.9%
  3. Might and Magic III: Isles of Terra

    45 vote(s)
    8.0%
  4. Might and Magic: World of Xeen

    138 vote(s)
    24.6%
  5. Might and Magic: Swords of Xeen

    5 vote(s)
    0.9%
  6. Might and Magic VI: The Mandate of Heaven

    160 vote(s)
    28.5%
  7. Might and Magic VII: For Blood and Honor

    97 vote(s)
    17.3%
  8. Might and Magic VIII: Day of the Destroyer

    20 vote(s)
    3.6%
  9. Might and Magic IX

    6 vote(s)
    1.1%
  10. Might and Magic X

    55 vote(s)
    9.8%
  1. Reader Novice

    Reader
    Joined:
    Jan 28, 2018
    Messages:
    40
    But there should be some useful stats, right? Chunk of my loot is laughable. Like wooden katana with no damage or leather dagger -3 acc. And among them there are things like glass tiara or glass amulet with no stats at all. Are these just for selling?
     
    • Yes Yes x 1
    • it is a mystery it is a mystery x 1
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  2. Invictus Arcane The Real Fanboy

    Invictus
    Joined:
    Nov 3, 2013
    Messages:
    2,590
    Location:
    Mexico
    Divinity: Original Sin 2
    The good materials start from brass onwards; copper, iron, steel etc
    Sell the glass and wood stuff and try to buy regular stuff from the blacksmith to get started at least
    Try to get a bow on everybody that can use one and don’t use the bow icon but rather press the S key; it allows you to do 2 volleys instead of one per movement
    If your party is too weak try to go outside to kill some goblins and look for some of their “nests” for good good experience and loot for getting started
     
    • Thanks! Thanks! x 1
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  3. Reader Novice

    Reader
    Joined:
    Jan 28, 2018
    Messages:
    40
    Yes, i did all that, just arrived in second town. The game is great.
    But i have another question. Might is important for melee, int for sorcerers and perception for clerics. What stat to consider for robbers?
     
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  4. Dorateen Arcane

    Dorateen
    Joined:
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    Location:
    The Crystal Mist Mountains
    Luck.
     
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  5. Reader Novice

    Reader
    Joined:
    Jan 28, 2018
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    So the actual damage of all melee attacks depends on might and damage of spells depends on spell tier and char's level?
    Xeen's manual tells me that luck is for evading traps and spells. I assumed that it is the same in MM3. For some reason MM3's manual is all about Corak's journey.
     
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  6. Barbalos Learned

    Barbalos
    Joined:
    Jun 14, 2018
    Messages:
    159
    I believe Luck is also a significant factor for opening locks, along with the Robbers (or Ninjas) Thieving skill.

    *also, if your Thief attempts to open a trapped lock and fails luck will help with evading the trap.
     
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  7. Reader Novice

    Reader
    Joined:
    Jan 28, 2018
    Messages:
    40
    Yes,, i understand that luck is important for opening chests.
    I'm just trying to be more efficient in battles. Right now my robber is more like a living lockpick in the party and destined to equip subpar(cause of class) melee weapons.
    I'm not complaining though, if that's how robber desighned to be in this game - i'm fine with it. Just wanted to clear things up for myself.
     
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  8. Lacrymas Arcane

    Lacrymas
    Joined:
    Sep 23, 2015
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    8,498
    Get a ninja, they have better melee capabilities and can also open locks and disarm traps.
     
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  9. octavius Prestigious Gentleman Arcane

    octavius
    Joined:
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    Location:
    Bjørgvin
    The guy who wrote the manual for MM3 though it was for an Ultima game.
     
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  10. Reader Novice

    Reader
    Joined:
    Jan 28, 2018
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    I kinda have gotten attached to ma bois already. But i'll definitely use this advice in xeen.
     
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  11. Lacrymas Arcane

    Lacrymas
    Joined:
    Sep 23, 2015
    Messages:
    8,498
    Delete the robber and use the same portrait, lol.
     
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  12. Barbalos Learned

    Barbalos
    Joined:
    Jun 14, 2018
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    I liked having a Robber personally. The Ninja's thieving skill levels slower so you're more likely to run into chests that you'll have to double back to pick (or just leave) if you have one instead of a Robber. But it's doable of course.
     
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  13. Lacrymas Arcane

    Lacrymas
    Joined:
    Sep 23, 2015
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    I think that if you meta a bit, the ninja can take care of everything and you wouldn't have to return or leave loot behind. Don't quote me on that though.
     
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  14. Dux Savant

    Dux
    Joined:
    May 26, 2016
    Messages:
    531
    Location:
    Sweden
    I've been fascinated by the Mac version of M&M for quite some time now.

    [​IMG]

    [​IMG]

    Mouse support. More graphical fidelity. Would have made my playthrough of M&M less of a hassle, honestly. I even tried to get Basilisk II working at one point just to try this version. It didn't really work, unfortunately. It's a shame there's not like a conversion so that you can play it on Windows, because M&M looks really good here, in my opinion.
     
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  15. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
    Joined:
    Jan 7, 2012
    Messages:
    9,727
    Thievery stats are 15 for ninja and 30 for robber, increasing 2 per level. Elves and dwarves both get +10 thievery to start with, if you have either of those races (dwarves being ideal for more HP), Ninjas are excellent.

    As far as melee ability goes, the class of weapon quickly becomes fairly irrelevant. At the start having a 1d6 weapon rather than a 2d8 is meaningful, but by the midgame you find materials that will give +10 damage, with the highest tier being Obsidian giving 50 damage. 51-56 vs. 52-64 is fairly irrelevant. An Obsidian paperclip would be an awesome melee weapon. What actually matters with the classes is the # of attacks progression. Robbers get 1 attack every 6 levels (along with half casters), ninjas and knights get 1 attack every 5 levels, barbarians get 1 attack every 4 levels. That said Ninjas do also start with some of the better weapons available.
     
    • Informative Informative x 1
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  16. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
    Joined:
    Jun 2, 2017
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    14,776
    Location:
    Bulgaria
    Ninjas are for weebs,always play with real classes.:obviously:
     
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  17. newtmonkey Arcane

    newtmonkey
    Joined:
    Aug 22, 2013
    Messages:
    1,051
    Location:
    Japan
    Might & Magic III
    I had been playing M&M1 til now, but my progress sort of stalled there as I had trouble finding level appropriate areas to explore. I'll go back that game later on (I really want to finish that as well as M&M2), but for now I figured I'd skip to M&M3 since you can't import your party anyway.

    I had trouble sleeping Fri night due to the heat, so decided it was a perfect opportunity to go to my office, blast the AC, and create a party in M&M3. Before I realized it, it was 4:50am and I was hooked. Saturday morning I got up at 9a, did some work til noon, and then played another 5 hours.

    So I'm addicted.

    Right now my party is around level 12 or so, I've got all of the starting island explored as well as the screen around Swamp Town, and several dungeons wiped out. There's still TONS of content, the game seems absolutely massive, and none of it is filler so far. You could complain about the trash mobs, but combat is so fast and painless, you hardly notice. Destroying the generators wipes them out and gives you far better reward, so you are probably meant to seek those out ASAP. I like that you can "clear" dungeons since enemies don't respawn.

    All of this annoyed me in M&MX, since you were stuck with the characters you generated at the start and character builds were far more important (i.e. actually a thing); meaning that, a poorly developed party would leave you stuck mid-end game with potentially no way to actually complete the game.

    Besides, the fun of the combat system here is visiting stat boosting wells and tackling areas that would otherwise be way above your ability.

    If my addiction keeps up, I could see myself finishing this in a couple weeks (depending on work load). I dunno if I would go straight onto Xeen, but it's nice to know there's still another massive experience like this waiting for me down the line (and then there's Swords if I want even more).
     
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  18. Barbalos Learned

    Barbalos
    Joined:
    Jun 14, 2018
    Messages:
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    What kind of sound you using for MM3 newtmonkey ? IIRC MM3 is one of the few that's easier to set up with MT32 music and digital SFX not using the MT32.
     
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  19. newtmonkey Arcane

    newtmonkey
    Joined:
    Aug 22, 2013
    Messages:
    1,051
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    Japan
    Hey Barbalos

    I have it running with MT32 music and digital SFX. :)
     
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  20. newtmonkey Arcane

    newtmonkey
    Joined:
    Aug 22, 2013
    Messages:
    1,051
    Location:
    Japan
    Might & Magic III
    Still plugging away at this. I put another few hours in last night, my party is around level 14-15 and I've started water walking around to see what else is out there, as I was exploring the Cyclops cave but getting wrecked Cyclops; I can defeat them without a problem with my Paladin and Barbarian, but everyone else pretty much dies instantly haha. I am really trying to avoid "abusing" the temporary stat boost wells etc., though I dunno why, since they are there to be abused.

    I started up M&M WOX just to see how it compared, and I was impressed. I know it's running the same engine, but it looks and (more importantly sounds) even better. I actually went out and got an SC-55mkII specifically for this game, as my SC-88 refused to play the sound effects right no matter what I did.

    I have been reading this forum thread before I go to bed each night, and the discussion has been great. I enjoyed following prestigious posters as they played through the early games (or even the entire series) for the first time.

    It made me really want to go back to Might & Magic 1, and I am considering just starting over with the premade party (with slight changes to names and genders using that awesome M&M1 trainer some bro contributed mid-thread) since the party I had been playing has godawful stats so my Paladin and Knight are basically useless in combat other than soaking up damage.

    Anyway, Wednesday is the day of the week that I allow myself to finish work early, go easy on studying, crack open a beer (or bottle of hard liquor), and just spend time playing games... so I'm looking forward to some more adventure tonight!
     
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  21. Dorateen Arcane

    Dorateen
    Joined:
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    3,034
    Location:
    The Crystal Mist Mountains
    Gold Box for AD&D, Wizardry for the mechanics.

    But Might & Magic really captures that sense of world exploration that few series can match, and it's hard to let go once you jump in.
     
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  22. Barbalos Learned

    Barbalos
    Joined:
    Jun 14, 2018
    Messages:
    159
    There's some ways MM3 is better than WOX imo, like certain enemy designs. Check out some of these pictures from WOX:

    Show Spoiler

    [​IMG]


    [​IMG]



    Compared to the first enemy (possibly) you fight in MM3:

    Show Spoiler

    [​IMG]




    I guess there was some various artists involved and that's why some WOX enemies are not great.
    Also the little blurbs written by Corak you can read for each area in MM3 are nice.
     
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  23. Invictus Arcane The Real Fanboy

    Invictus
    Joined:
    Nov 3, 2013
    Messages:
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    Location:
    Mexico
    Divinity: Original Sin 2
    I actually prefer Isles of Terra over Xeen; the pacing for Terra is almost perfect it never overstays it welcome while World of Xeen can be easily exploited to make it a cakewalk, plus I also prefer the monster design and overall look of Terra
     
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  24. index.php Cipher

    index.php
    Joined:
    Jul 5, 2013
    Messages:
    282
    Get the M&M1&2 Mini vMac package from here: https://www.oldgames.sk/en/game/might-and-magic-book-i/
     
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  25. Incendax Augur

    Incendax
    Joined:
    Jul 4, 2010
    Messages:
    616
    I would rate Darkside > Terra > World >>> Clouds.
    Poor Clouds. You really are the most dull part of the adventure. At least the first 80%.
     
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