mister_matt said:
Shannow said:
mister_matt said:
I joined these forums a couple days ago, and I'm finding myself questioning what makes a game an RPG. Why is oblivion seen as complete horse shit, but the buggy mess known as Arcanum is part of the 'holy trinity' of role playing games?
So you stipulate that Arcanum is not an RPG because it is
very buggy and Oblivion is an RPG and not horse shit because it is buggy?
No, I'm just trying to figure out why it is held in such high esteem by so many people.
"Arcanum was definitely the best RPG of the decade (and coincidentally the best RPG ever made, period), beating the competition by a large margin. It was Troika's game of passion, a game that truly redefined RPGs by showing just how much is possible, if developers focus on gameplay instead of graphics for a change. Unfortunately, this innovative approach didn't really work out for Troika, but taught a valuable lesson to other developers, which is why a 9 year old game is still the best RPG of the decade.
Like any other great and ambitious game, it had its share of flaws and was by no means perfect, but overall the game delivered a lot more than any other RPG ever did:
- unique steampunk setting with an interesting magic vs technology angle
- huge, well developed, open world with over 60 locations
- detailed skill-based character system: 8 stats, 16 skills, 80 spells, and 56 technological degrees to choose from.
- superb and unsurpassed crafting system
- non-linear, rich and complex story that doesn't revolve around you being a chosen one, even though the game let's you play this angle if you want to
- massive dialogue trees loaded with checks and reflecting more options and choices that you thought was humanly possible.
- plenty of alternative ways, multiple quest solutions, and various consequences
- Gamespot: "Also, if by chance you're not paying close attention to what's being said, you'll find that completing some of the quests in the game will prove very difficult."
It doesn't get any better than that, does it?"
mister_matt said:
I guess for me, it's 'stats', character building, and a story that makes a game into a role playing game.
So adding adjustable stats to any game with a story makes it an RPG? Role-playing is more than increasing stats and skills between cutscenes.