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The New DOOM Thread (2016)

Discussion in 'General Gaming' started by Morgoth, Jun 10, 2014.

  1. AlexOfSpades Prophet

    AlexOfSpades
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    Actually, people have seen me playing Brutal Doom before and we had a lot of fun. First they frowned at the shitty graphics, wondering why i was playing that, but when they saw me telling an agonizing, bleeding zombie to go fuck itself everyone was laughing and asking "dude what game is this". Besides, you can also finish Brutal Doom without shooting them all, the maps are the same, what kind of argument is this? The only thing that changes is that before, enemies would only explode in gore if you shot a rocket at them, but now they have special death animations for every weapon. It just reminds me of Fallout 1 and it's delicious death sprites. This isn't Duke Nukem where you throw poop at people, the core gameplay is still the same (run, gun, get colored keycards, open doors) it's just that now some enemies have a random chance of dying under a different sprite. Fuck takedowns, what is this, Human Revolution?

    I'll be playing Brutal Doom for sure. Not because of the reloading of course, but because kicking a Baron of Hell in the groin and then executing him with the shotgun is very fucking fun. (Shame that 4 out of 5 times, the Baron will probably fucking murder you instead if you try that)

    Edit: Greg Punchatz posted some of the Doom 2 models they made back in the day, kinda cool

    Show Spoiler


    [​IMG]

    [​IMG]


    [​IMG]

    [​IMG]


     
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  2. Morgoth Arcane Patron

    Morgoth
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    I want to shotgun that fatso in the belly and have his guts fall out all over me in true gritty NextGen detail. If the kidz don't like it they can go fuck off and play some more Borderlands.
     
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  3. Astral Rag Arcane

    Astral Rag
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    Last edited: Jul 24, 2014
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  4. evdk comrade troglodyte :M Patron

    evdk
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  5. Ninja Destroyer Arcane Patron

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    Brutal Doom has additional mutators (turning off blood on monitor effect/reloading/new attacks/restore invisibility. Fatalities are dependent on the player so you are left with something like Ghoul system in Soldier of Fortune. One of the best things about the latter one was the gore system and how weapons reacted with enemies. BD makes demons like a creatures from flesh and bones, even if they are sprites. The shotgun hitting zombie shotgun guy in the head - instant death. Sometimes it's the leg, the guy is crawling. It's easy to die and you have to be careful and think diffrent than in vanilla. I replayed Alien Vendetta and later on it's the action-reaction thing. There is little time to run from enemies, and all zombies are more deadly thanks to the additional damage/aiming rebuff. The only thing that I would change is spider demon. Those rockets are too much IMO.
    Still deathmatch on first map in basic Doom 2 is the best.
     
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  6. CyberP Unwanted

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    Brutal Doom is slaying demons at it's finest. If evdk is happy playing the incredibly simplistic and redundant vanilla Doom, more power to him. That said, Brutal Doom's takedowns are retarded but they are one stain in a sea of incline and are optional so no harm is done.
     
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  7. CyberP Unwanted

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    :nocountryforshitposters:
     
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  8. Morgoth Arcane Patron

    Morgoth
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    [​IMG]

    :lol:
     
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  9. buzz Arcane

    buzz
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    It's like you're one of those autists who thinks chess would be "improved" if we have more special units, maybe some upgrade system, maybe some resource collecting on the maps.

    Doom is Doom. If you want a variation of Doom, Brutal is fine. Otherwise pretending Brutal Doom is the definitive experience is nothing short of moronic.
     
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  10. dnf Pedophile Dumbfuck Shitposter

    dnf
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    Brutal doom>>Vanilla Doom , simply as that. If BD is the definitive FPS experience i don't know, what i do know is that there is plenty of better FPS than Doom out there.
     
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  11. DefJam101 Arcane

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    The example hinged on whether you'd feel comfortable showing the game to someone other than a brodude looking for totally high-larious zombie shooting actions, not the gameplay. Aesthetics, feel, and pacing do, in fact, matter.

    I'd feel comfortable showing my fucking grandma Doom (she'd probably think what the fuck is this satanic bullshit, of course, but I'd still show her). On the other hand, I would feel like a dumb child showing her Brutal Doom and claiming it's the definitive version of a classic action game. Possibly because it's not the definitive version of a classic action game.
     
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  12. Derek Larp Arbiter

    Derek Larp
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    I played Brutal Doom for a while, I think I finished the Doom 2 campaign and Scythe (or at least got to the hell levels, when the excessive gore started to fuck my processor and rendered the game unplayable) and started Knee Deep in the Dead, but shortly after that it lost it's flash and became kinda dull and boring and I never came back to it.

    Hideous Destructor OTOH I really like. At first I was like 'what the fuck is this shit?', but once I got into it it's like a totally different game, turning the old vanilla maps I've played for a thousand times into a fresh experience. Purists will probably hate it because it radically changes gameplay, but it works in it's own right, at least in my book.

    EDIT: [nostalgia] Okay, thread inspired me to replay the first episode of Doom, completely vanilla with keyboard only. Haven't played an FPS with keyboard in ages, was amazed how smooth and tight the controls felt, I just breezed through it in UV (although Phobos lab gave me some troubles, like it always does). Also lol @ 'outdated gameplay'.
    [/nostalgia]
     
    Last edited: Jul 24, 2014
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  13. CyberP Unwanted

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    This.
     
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  14. evdk comrade troglodyte :M Patron

    evdk
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    Name at least two.
     
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  15. Morgoth Arcane Patron

    Morgoth
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    Unreal and Half Life.

    Man that was easy.

    3...2...1...
     
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  16. dnf Pedophile Dumbfuck Shitposter

    dnf
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    What's with this constant search for external validation? Just play the games you like to play. It may be dumb or embarrassing, but the point of playing games is to have pleasure, end of story. Also, AlexOfSpades and his friend are just retarded children/edgy teenagers.

    evdk How about Blood and SIEGEBREAKER? I could also name half-life, UT, Opposing force, STALKER, Crysis, Noah fps and probably others.
     
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  17. shihonage You see: shelter. Patron

    shihonage
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    Unreal is a renderer demo haphazardly dressed up to resemble a game from a large distance. Those finding art in it are the same people who would buy painting of a square from an art gallery.

    Half-Life is an overrated, front-loaded linear scripted shooter which foreshadowed the decline of modern FPS. Also, nobody speaks about last third of that game... for a good reason.
     
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  18. dnf Pedophile Dumbfuck Shitposter

    dnf
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    Doom also caused the decline of RPGs if we are going down that road so SUCK IT DOWN :dance: .
     
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  19. shihonage You see: shelter. Patron

    shihonage
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    My main beefs with Fallout 3 are not with the visual perspective it uses. System Shock 2 was a good game.
     
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  20. AlexOfSpades Prophet

    AlexOfSpades
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    Any game that has aiming with all three axis, so the game doesn't have to "aim for you" when shooting at enemies above, you have to do it yourself, you know, since you're not a fucking fag that depends of auto-aim

    Any game that has jumping, so you must jump to avoid incoming projectiles (as well as strafing), and also jump between platforms while fighting (requiring reflexes and notion of space). Bonus: wall-dodging, wall-running or double jumping for extreme, lightning-fast air maneuvers

    Any game that has localized damage/headshots so high precision/mouse coordination is necessary

    Any game whose entire singleplayer mode has more than three fucking hours

    DooM was good, one of my favorite games. I grew up playing it, when i was 5, using DOS. I really fucking love the game, but saying it's above all other shooters evurr is a bit of a stretch. It's a pretty old game, and several games ahead of it introduced great features (like the ones listed above) that contributed a lot to the fast-paced gameplay. (Although i don't think all of the above would fit with Doom or a doom-like gameplay.)

    Maybe we are, but pretending Doom was the epitome of maturity and artistic value and Brutal Doom somehow ruins that is a bit silly. Doom was always "retarded", in a fun way. Seriously, Romero's head on a stick as the last boss? NiN as soundtrack? Pentagrams everywhere, even nazi flags as easter egg? It was like, Edgyness: The Game.
     
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  21. agentorange Arcane Patron

    agentorange
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    localized damage, in particular headshots, ruined shooters
     
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  22. Machocruz Arcane

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    As someone who thinks Doom 1 and Doom 2 are as close to timeless, sacred cows as video games get, BD feels fantastic to play and makes D1 and 2 the best single-player FPS out there, again. But slagging off vanilla Doom is IGN - no, Youtube comments level of derpitude, I must say. If anyone has made FPS equal or better, it's by not making them anything like Doom. In the realm of fast paced, projectile dodging, labyrinthine levels, best-weapon-for-the-job style FPS, only Hexen is a contender. Frankly, I feel that Doom's design is too different to the likes of No One Lives Forever, Crysis, or STALKER to be a relevant comparison; it's like comparing SMB and Contra as platformers.
     
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  23. CyberP Unwanted

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    Oh for fuck's sake. You may as well go ahead and say that anything that isn't Doom ruined shooters.

    Edit: this merged post-to be is directed at Agent Orange.

    This.

    Quad post to remind the dictatorship here that I want my edit functionality back.
    Perhaps I should make a new account. Username= Three-eyed King
     
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  24. DefJam101 Arcane

    DefJam101
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    lol
     
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  25. AlexOfSpades Prophet

    AlexOfSpades
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    In marksmanship competitions, hitting the middle of the target (the smaller circle) is worth more points because it's more challenging, and you're rewarded more for your skill. I personally think that, in a similar fashion, adding headshots (as extra damage) reward players with good aiming skills, and encourage others to dodge more often. In what way you think that this is a bad thing? How would this added level of challenge "ruin" a shooter?
     
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