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The New DOOM Thread

Discussion in 'Chad's Gaming Forumz' started by Morgoth, Jun 10, 2014.

  1. DalekFlay Arcane Patron

    DalekFlay
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    Or the melee combat is actually fast paced and fun.
     
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  2. Cazzeris Formerly Andross

    Cazzeris
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    Hey, the game has been shown at the Bethcon.

    People at Id Soft says:

    - 'DOOM will focus on high-speed movement and run-and-gun. Just like the old days'

    - 'Doesn't look like health regenerates. Enemies drop health when you squish them.'

    - 'DOOM coming to PC/PS4/XBO; id Tech 6; 1080p/60FPS'

    The game will be called DOOM and it will be a reboot to the series. We'll have to wait to see actual gameplay.
     
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  3. Roderick Savant

    Roderick
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    http://www.polygon.com/2014/7/17/5913883/doom-4-quakecon-reveal

    this doesn't sound bad, but I better not get my hopes up

    they are probably basing it on Brutal Doom


    "
    The new Doom is a return to the franchise's roots, executive producer Marty Stratton revealed during the game's QuakeCon reveal event — which is why the game has officially been named, simply, Doom.

    "As you've probably noticed from the teaser, the game is called Doom, not Doom 4, and not something like Enemy Territory: Doom Wars," Stratton said.


    The game will launch on PCs, Xbox One and PlayStation 4, and will be running on id Tech 6 — or "id Tech 666," as the dev team calls it, Stratton joked.

    The game's development, and its reveal presentation, has focused mostly on the tenets of the series' fast-paced combat. Stratton outlined the different "ingredients" that went into their favorite series installments, including a cast of over-the-top demonic enemies, huge and inventive weapons — "which you can carry all at the same time," Stratton confirmed — and quick combat, free of regenerating health.

    Doom will begin outside of a UAC research facility on Mars, right at the outset of a demonic invasion. In a live gameplay demonstration, we watched a player walk through the facility, shotgun in hand. The gameplay sequence showed off brutal melee attacks and buckets of gibs — each eliciting a roar of approval from the presentation's attendees. The player also seemed to have a few mobile maneuvers, like a double jump, to help them survive waves of enemy demons and leap over large gaps.

    Another segment of the demo saw the player rip the arm off of a nearby corpse, and use the appendage to activate a keypad on a locked door. The player also discovered additional weapons during the run-through, including the iconic double-barrel shotgun and rapid-fire plasma rifle.

    Severed limbs were the order of the day — the player had a number of context-sensitive melee executions, allowing him to head-stomp a foe or, in a particularly brutal offing, grab a demon's arms and tear it in half. At the end of the demo, a flying demon got the best of the player, ripping his arms off and beating him to death with them. In another demo, the player ripped out a chainsaw, which allowed him to carve up demons in different directions — through the shoulder, torso or straight down the middle. Rocket launchers separated demons' top-parts from their bottom-parts.

    It looked like proper, violent Doom — and was met with deafening applause from the audience with each new weapon, new execution animation and gibbing.

    This reveal was first teased at E3 earlier this year, alongside a minute-long cinematic trailer. This QuakeCon reveal event was not streamed or shared with non-attendees, in effort to do "something special for the amazing QC community," according to a blog post from Bethesda Softworks. At the presentation, attendees had to check any camera equipment they had on them at the door, in an attempt to prevent any leaks from the reveal event.

    Development on the next installment of Doom has been lengthy and troubled, to say the least. Doom 4 was first teased by former id Software lead developer John Carmack at QuakeCon 2007, and was properly announced as being in development in 2008. Following years of silence from id Software, which was obtained by ZeniMax Media in June 2009, Kotaku reported that the game was trapped in "development hell" following a series of huge conceptual shifts and design changes.

    Pete Hines, the VP of PR and Marketing for Zenimax subsidiary Bethesda Softworks, confirmed at the time that the previous version of the project had been scrapped and rebooted.

    "An earlier version of Doom 4 did not exhibit the quality and excitement that id and Bethesda intend to deliver and that Doom fans worldwide expect," said Hines. "As a result, id refocused its efforts on a new version of Doom 4 that promises to meet the very high expectations everyone has for this game and this franchise.""
     
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  4. Rohit_N Prophet Patron

    Rohit_N
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    Serpent in the Staglands Project: Eternity Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong
    No Linux version?
    :killit:
     
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  5. Wilian Arcane Patron

    Wilian
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    Divinity: Original Sin
    It doesn't actually sound bad, but hopes are made to be shattered and this is iD Software with Bethesda backing we're talking about.
     
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  6. Gragt Arcane Patron

    Gragt
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    Serpent in the Staglands Divinity: Original Sin
    No Carmack or Romero. They still have Tim Willits but after Doom³ … Id Software seems to be an empty shell now.
     
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  7. Cazzeris Formerly Andross

    Cazzeris
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    Best Games Of The Generation by Tim Willits

    [​IMG]

    :negative:
     
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  8. Excidium P. banal

    Self-Ejected
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    Never trust faggots who put series on a single game rank
     
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  9. Menckenstein Lunacy of Caen: Todd Reaver

    Menckenstein
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    Let Doom die.
     
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  10. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    But it will live forever in time as a zombified corpse, even wearing the face of the original DOOM.

    If there's one thing that always rubs me wrong its a sequel that takes the same name as the original. If the new game is shit it's pissing on the corpse of a classic and even if its good (it won't be) it's a pita to distinguish in speech.
     
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  11. iqzulk Savant

    iqzulk
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    Finishers? Doublejumps? Huge (and inventive? what? for Christ's sake, that's DooM we're talking about!) weapons? What?

    Also, I don't understand why, after Carmack had left, id/Beth didn't try to just rehire all the "old guard" (Hall, Romero, Adrian Carmack, Wilbur, Kevin Cloud, if he has already been fired, Paul Steed, etc.), Carmack has personally managed to oust from the company in the first place. I mean, it's barely even id at this point, more like "Tim Willits' little derpityland". I mean, rehiring at least some of those guys and giving them something like 30 people in order to create some sort of experimental "vertical slice" prototype of something new (and with maximum openness to and active communication with the community), while the main part of the team would still be working on, say, DooM reboot, would be one way to save id's face even if DooM plants itself head first right into the ground. AND, as I've said before, it would at least be clear, just why that place is still called "id" and not "TWLD" (see above). The only other option for "id", should DooM end up a total failure, I fear, is being renamed to "idTech5 engine support house" by Beth and being done with the games for good.
     
    Last edited: Jul 18, 2014
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  12. Boleskine Arcane

    Boleskine
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    It can't be as bad as Thi4f...right?
     
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  13. iqzulk Savant

    iqzulk
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    I sure hope so. Tim Willits' persona doesn't inspire any confidence in me though. Whatsoever. Nope, not even a hint.
     
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  14. Major_Blackhart Codexia Lord Sodom Patron

    Major_Blackhart
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    Game will be shit I'm afraid.
     
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  15. Gragt Arcane Patron

    Gragt
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    Why would they want to? Did they get the team that made Daggerfall for Skyrim?
     
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  16. iqzulk Savant

    iqzulk
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    Don't know, don't care.
     
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  17. Gragt Arcane Patron

    Gragt
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    Serpent in the Staglands Divinity: Original Sin
    And that is why I despise you.
     
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  18. iqzulk Savant

    iqzulk
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    Don't care about that as well. The only Beth game I happen to really like is Battlespire. Sadly, it has nothing to do with the subject of this thread.
     
    Last edited: Jul 18, 2014
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  19. Renegen Arcane

    Renegen
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    Not sure Bethesda is the type of company that believes in its employees and surrounding them with talent and all that jazz. They just bring an idea from the top down and expect it to be made.
     
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  20. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    Doubtful. Bethesda is shitty in their own ways but they wouldn't do contextual jumping or the like.
     
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  21. Morgoth Arcane

    Morgoth
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  22. shihonage You see: shelter. Patron

    shihonage
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    Bubbles In Memoria
    ^^^ According to my AV, dat page tries to load a potential virus from http://a.pomf.se/owbums.png

    See if it gets flagged for you.

    _____

    In other news, Tyrant Carmack's departure may be breathing life into the company's projects.

    But if the game has proper co-op campaign with loading and saving, I'll let you tear my arms off and beat me with them. Because it won't. Nothing does anymore.
     
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  23. MotherMachinae Arcane

    MotherMachinae
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    Same case as Tomb Raider or Thief? no thx

    Even promises of return to the roots are not convincing when (1.) best people abandoned the shit (2.) modern gaming won't leave it untouched by their filthy dark powers.

    When Linux become user friendly aka usable for mere mortals who are not IT workers.
     
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  24. Astral Rag Arcane

    Astral Rag
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  25. Zewp Arcane

    Zewp
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    Codex 2013
    Ugh, the GameInformer preview advertisement is so fucking terrible. Now wonder nobody takes games journalism seriously. You had to pick through all the gushing to find anything of worth and all I could take from it is that it has a weapon wheel, so it is obviously aimed at consoles just as we expected.
     
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