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Decline The new Thiaf game is MASSIVE decline - Eidos Forum Refugee Camp

Discussion in 'General Gaming' started by 7h30n, Feb 24, 2014.

  1. toro Arcane

    toro
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    I stand correct. The game is unplayable. Controls are fucked up, movement is weird, dialogues are stupid, levels are small, loading is permanent ... and it's basically a failure from every point of view.

    This is without any exaggeration. It's probably one of the worst franchise rape ever and the entire studio should be closed.
     
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  2. 7h30n Savant

    7h30n
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    And that is one of the things I really like about old Thief and even Dishonored. Both have that short sound effect/melody that plays when you get spotted. It's subtle and appropriate. But this horrid thing in nuThief is ugh... :(
     
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  3. Nark Augur

    Nark
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    It's not 1998 anymore, guys.

    Clearly.
     
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  4. Machocruz Arcane

    Machocruz
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    The heightened footfall sounds are for player feedback, not to simulate reality to the nth degree. I've snuck up on/past people in Timberland boots on various kinds of surfaces, little to no sound, but weight distribution is my feedback on whether I will succeed or not, and that kind of tangible feedback doesn't exist in games yet. Player feedback, ie game design, comes before realism.

    If you spent a lot of your life in the wild, your feet would become like leather, just like indigenous peoples who live in rainforests. Some people, even moderns, rock climb barefoot. Shoes are a man-made solution to man-made problems (cities, glass, square edges). Garret is a soft-footed city boy and his profession dictates that he need be able to flee quickly over any terrain, so he has to make the compromise of foot protection over optimal silence. But let's not worship at the altar of modern innovation to make a point. There have been track teams in Mexico that run miles over bad terrain in nothing but hand-made straw sandals. We don't need modern fibers for nature.
     
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  5. Gord Arcane

    Gord
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    What I mean is, there are many instances of NPC getting suspicious/investigating when you make e.g. sound crossing an hallway close to them, while they are fine with other NPCs (guards, servants) doing the same. Of course that's obvious gameification, but it might have been avoided if they e.g. call out regardless who passes, but are satisfied when the patrolling guard announces his presence by responding (probably using a password or such).
    Then again, maybe that is the reason why they like to mutter so much while walking around...
     
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  6. Oesophagus Arcane

    Oesophagus
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    movement sounds were a fun mechanic, regardless if it made sense or not. And it worked two ways, because while you had to take care what surface you were walking on, guards' footseps also added an element of tension, when lockpicking or carrying a body. It's very tense to hear a guard walking about, but not know where he is or if you'll run into him
     
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  7. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Huh?
     
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  8. 7/10 Learned

    7/10
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    Any good FMs yet?

    :troll:
     
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  9. Zeriel Arcane

    Zeriel
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    I read about the ending branching before I played the game, and only played through it once ghosting every level to keep the 'chaos' score down. Apparently I got the best possible experience doing this. Alright game, but kind of sad that a console-influenced hack & slash version of Thief is the pinnacle of the genre these days.
     
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  10. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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  11. 7h30n Savant

    7h30n
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    Ugh it seems I mistook that for the sound that plays when you enter certain locations/parts of the level in Thief. There is no music when you get spotted.
    It's about time I replayed those games.

    So what I wanted to say is: I liked the subtle sound effect when entering certain locations in old Thief and a similar sound effect which plays in Dishonored when spotted.
     
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  12. DragoFireheart all caps, rainbow colors, SOMETHING.

    DragoFireheart
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    So Thiaf guard AI is supposed to pretend it's black?
     
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  13. sea inXile Entertainment Developer

    sea
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  14. Borelli Arcane

    Borelli
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    To be fair, guards will not follow you into pools even in old thief.
     
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  15. Metro Arcane Beg Auditor

    Metro
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    So someone compare this to what Squeenix did to the Hitman and DX franchises with Derpsalution and HR. Are we talking about the same levels of derpiness/mainstreaming?
     
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  16. Dwemer Puzzle Box Arcane

    Dwemer Puzzle Box
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    I still don't get why the fuck is he walking with arms in front of him.
    The problem with H:A is the same as with, I don't know, Hitman movie or first Judge Dredd movie - they tried to make it feel like Hitman is a hero. And then you had to punch Danny Trejo's insert in the world, so... yeah, fuck it.
     
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  17. AlexOfSpades Prophet

    AlexOfSpades
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    [​IMG]

    Just add the mask and goth makeup and you've got nuCarrot
     
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  18. Azazel Arbiter

    Azazel
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    Human Revolution at least had a massive amount of fanservice and was set in the same universe. Thi4f shares nothing in common with the earlier games besides a handful of recycled character names.
     
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  19. Dwemer Puzzle Box Arcane

    Dwemer Puzzle Box
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    More like

    [​IMG]

    GARRETT CONFIRMED FOR ORLOK, 11/10.
     
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  20. AngryKobold Cipher

    AngryKobold
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    [​IMG]

    What else if not yet another reference to a timeless classic. As if lack of jumping is not enough. BROS THE GAME IS A FUCKING TIME MACHINE TO 1993!
     
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  21. Nark Augur

    Nark
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  22. Dwemer Puzzle Box Arcane

    Dwemer Puzzle Box
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    :lol:
     
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  23. DraQ Prestigious Gentleman Arcane

    DraQ
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    Removing the floor from underneath something tends to result in it plummeting the fuck down.

    Turns out the stealth genre isn't that much different.


    That you can be told apart from guards by footsteps alone.

    The day I will be able to fool guards with footstep noise by larping their knocked out buddy...
    :bounce:

    Actually this, but both Thief and Thiaf are city games.
     
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  24. sea inXile Entertainment Developer

    sea
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    Human Revolution was a well designed game with a decent story, really good world design and solid art direction, plus though it had its problems was still a good tribute to the original games.

    I haven't played Thief but it seems like it doesn't really check most of those boxes. It kinda just looks dreary and boring to me, and this poor AI, weak story, and downplaying of actual thievery and stealth doesn't exactly make me interested to try it out.
     
    Last edited: Feb 26, 2014
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  25. abnaxus Arcane Patron

    abnaxus
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    The game seems to be doing well in Wapan.
     
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