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The New World update #28: Power Armor

Discussion in 'Iron Tower Studio' started by Vault Dweller, Jul 7, 2018.

  1. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    There isn't much to report at the moment (we're making good progress, the combat AI is now taking the first steps and attacking the player with extreme prejudice; the starting town is looking better and better; Joao is working non-stop on the assets which helps us tremendously, Mazin is working on randomizing portraits*, Ivan is making armor models, etc), so let's talk about the power armor and armor in general.

    I dislike linear progressions in all forms, which is why we went with damage resistance vs chance to dodge (the heavier the armor, the harder to dodge attacks) in AoD, instead of generic Armor Class, whatever that is. Still, two key stats would only take you so far, which is why we added different types of damage: melee, ballistic, energy. Now you can have great ballistic armor, for example, but if you let some bersekers get into your personal space, you'll find yourself at a major disadvantage.

    Anyway, the problem with power armor is it has to be awesome, which isn't bad in itself, but this awesomeness tends to make all the other armor obsolete (not to mention that *traditional* power armor should be pretty good against all types of damage, which would make the different types of damage pointless the moment you get your hands on such armor).

    So we decided to explore a different direction. The power armor isn't really 'armor'. It's a device that creates a defensive field around you. As such it doesn't have any damage resistance whatsoever.

    [​IMG]
    ^ medium armor, rough sketch

    There are 3 basic types: light, medium, heavy. You wear it like a vest. You can't wear other vests, so it's a trade off: damage resistance vs shield vs deflector. More on that in a moment. You can wear a jacket or a trenchcoat with it, so you will have some DR, just not as much as with a tactical vest.

    At the moment the armor comes in two varieties:

    - an energy shield that absorbs all damage until depleted (no DR). Essentially it grants you immunity for the first couple of turns, then you're on your own. If you can't use this immunity wisely and kill a couple of enemies fast, the armor isn't for you. The other energy shield (the gadget one) is weaker and doesn't absorb all damage (i.e. has DR), and can't be moved (i.e. you 'cast' it on a tile). Light, medium, heavy - 20, 40, 60 HP.

    - a deflector that turns a critical into a regular strike, a regular into a graze, a graze into a miss. The deflector will lose power with every turn, so we'll need to count turns and reduce %. For example, a heavy model will start with 90% chance to deflect at turn 1, 80% at turn 2, 70% at turn 3, 60% at turn 4, and so on until the deflector is out of juice (0%). Medium will go with 90, 75, 60, 45, 30, 15, 0. Light - 90, 70, 50, 30, 10, 0

    Since it's non-linear we can easily expand it and add more properties and different defensive abilities. While we're at it, here is the targeting mockup that gives you the full picture without listing all the different THC individually:

    [​IMG]
    ^ 5% chance to score a critical, 45% THC, extra 10% chance to graze, 40% chance to miss

    *
    [​IMG] [​IMG] [​IMG]

    “The Dalton brothers,” says the Chief Magistrate, shaking his head as he reviews the data. “Showing a poverty of imagination matching their actual poverty, they decided to strike out and plunder the riches of the Wasteland. By all accounts they were lucky to survive, but unlucky to return empty-handed. This is after running up a substantial debt to finance their venture, said debt causing our business community undue hardship and financial burden. Which of course must be rectified.”

    “Anything else I should know?”

    “Yes, there’s a note appended to the file: the Daltons petitioned the Court to provide them with means to defend themselves, on account of losing most of their belongings during their unsuccessful enterprise. They were issued an axe and two knives, so my guess is they’ll come at you hard and fast. A shotgun would be handy in this situation. “
     
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  2. Infinitron I post news Patron

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    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Is the "shield" here a reference to the chance to dodge from the damage resistance vs dodge tradeoff mentioned earlier? Or are you talking about the energy shield?

    Also, JPG portraits? Tsk tsk.
     
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  3. Goral Arcane Patron The Real Fanboy

    Goral
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    Then again if it won't be "awesome" there will be no point to choose it over regular armour. I assume that with proper items (weapons that will deal high damage and allow to kill many enemies fast) it will perform much better than regular armours, otherwise it will be the same thing with different labels. I really like how you've done it with regeneration potion, it was hard to get and there was a significant drawback to it but in the right hands it was a great asset. Hopefully it will be the same with this Power Armour.
     
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  4. Vault Dweller Commissar, Red Star Studio Developer

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    The chance to dodge is still there. Only in addition to DR vs chance to dodge you now have energy shield vs chance to dodge and deflection vs chance to dodge. Heavy power armor will reduce your chance to dodge the same way regular heavy armor does. The only question is do you want damage resistance, energy shield, or deflector. It's all about choices.

    Mazin didn't finalize them yet.
     
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  5. Vault Dweller Commissar, Red Star Studio Developer

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    It should be a trade-off not automatic superiority. Win some, lose some. You lose DR but gain a defensive ability. The defensive ability is powerful, much stronger than DR, but will run out of juice pretty fast (another trade-off).

    More like with the right character build and regular but specific weapons that fit that build like a glove.

    Hopefully. Either way we'll get plenty of feedback from the combat demo (no ETA yet) and then will tweak it until 2020.
     
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  6. Martyr Learned

    Martyr
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    is it just me or do the portraits look a bit like Tom Hardy?
     
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  7. Infinitron I post news Patron

    Infinitron
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    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Does the "juice" recharge per-encounter?
     
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  8. Vault Dweller Commissar, Red Star Studio Developer

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    Yes, so you don't have to worry about doing it manually.
     
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  9. Shadenuat Arcane

    Shadenuat
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    Well that's kinda the point of presenting an arms race and progression in the beginning.
     
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  10. HeatEXTEND Arbiter

    HeatEXTEND
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    He kinda looks like a pansy
    Show Spoiler
    :smug:
     
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  11. hivemind Arcane

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    my initial impression is that the deflector power armor mode is p shit compared to just having normal DR or full on immunity
     
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  12. Vault Dweller Commissar, Red Star Studio Developer

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    It depends on your enemies and gear. Against a tough single combatant a shield might be a better option. A group can quickly drain your shield with concentrated fire, so the deflector should work much better there, especially if you have a good reinforced jacket or coat to absorb all hits converted into grazes.

    Anyway, we'll go through several rounds of public testing (combat demo, full demo, early access). If it doesn't work well or if it's a clearly inferior option, we'll change it.
     
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  13. hivemind Arcane

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    tbh maybe I just am not on the same page regarding how much dmg grazes actually do

    if you can reliably shrug them off how you mention that I see how it could be usable

    will deflection vs shield be like a switch mode of the power armour or will there be several different deflection and shield armors?
     
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  14. Vault Dweller Commissar, Red Star Studio Developer

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    Half the damage.

    Depends on the weapon and the armor (jacket or coat in this case). If, for example, your coat's ballistic DR is 4 and graze damage on average is 3-5, then you're doing fine. Even if it's 6-8, you can still handle it.

    Leaning toward different modes for extra versatility (i.e. like AoD's power armor) unless someone has a strong argument in favor of different models.
     
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  15. Black Angel Cipher

    Black Angel
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    I know this is in reply to whether or not the power armor will have a switch mode for its defensive capability, but if we're talking about whether or not it will have AoD's power armor (with different modes of either STR, DEX, Regen, or the combination of all those), maybe this time it can be something in-between? Like, there are different modes that comes in different power modules, but there's only one suit of power armor, and there's only one slot for a power module on it, so players will have to choose what module do they want to insert into the power armor, and it will be permanent. (basically, there will be STR module, DEX module, Regen module, etc etc)

    And then, based on the character's resources (their own crafting skill, or having a connection with certain NPCs), they can 'upgrade' the power armor module's functionality. The modes might be something akin to Crysis's armor (nano?) suit.
     
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  16. Vault Dweller Commissar, Red Star Studio Developer

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    Since it's not an actual suit of armor, but a device you wear on your chest, it won't give you any stat bonuses. Stat bonuses, regen, and similar abilities will be handled via implants. Unless your CON is 10, you won't be able to get all 7 implants, so most people will have to pick and choose as once installed an implant can't be removed without killing you in the process.

    “The implants tax the immune system. At a certain point, rejection is unavoidable, leading to mass organ failure and death. Few people can take more than five, and once the implant is seated it can’t be removed without killing you. So I recommend against impulse shopping.”

    “Why can’t an implant be removed the same way it was put in?”

    “For one thing, we don’t hold onto your old organs, so there’s nothing to put back in. For another, I want you think about what would happen if I tried pulling out an Exo-Spine fused to eighteen vertebrae with microfiber optic cables woven into your spinal nerve.”

    “Where can I get implants?”

    “You can buy them from scavengers, if you can afford it. Or you can do the extractions yourself. Either way, they’re getting rarer and rarer.”

    “What’s an extraction?”

    “Where do you think the implants come from? We certainly can’t *make* them anymore.” She gives a look of disgust, but whether it is directed at your ignorance, civilization’s decline, or the nature of scavenging is anyone’s guess. “When the scavs show up to trade, they’re always telling me they found some dusty old corpse from the ship’s launch, as if I can’t see the blood on them. Half the time they’ve managed to break the damn thing when cutting it out…”
     
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  17. hivemind Arcane

    hivemind
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    would be neat if some super rare implant or something gave you like a scavengers trying to steal it off you encounter
     
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  18. Vault Dweller Commissar, Red Star Studio Developer

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    Already planned. High quality items worth a fortune should make you a target. If you manage to get your hands on the bridge officer's implants giving you certain powers over the Ship, then you'll have to sleep with one eye open.
     
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  19. Goral Arcane Patron The Real Fanboy

    Goral
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    Not sure if it's been posted already but here's an interesting info about CS: http://www.irontowerstudio.com/forum/index.php/topic,7571.msg153444.html#msg153444

     
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  20. hivemind Arcane

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    CS skill - 1% per rank, so if your CS skill is 10, you get 10% CS chance even if your THC is 10% - i.e. if you manage to hit the enemy, it will hurt a lot)

    wait.

    so CS is like chance of an attack being a critical hit instead of a hit being a critical hit??
     
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  21. Kalin Arcane Zionist Agent

    Kalin
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    Krizto! Every time I look at it I just think it's the gayest shit ever.

    Ken doll prepped for pride parade, and you tell me THIS is a power armour?

    Fuckin hell man, it makes me feel SICK!

    [​IMG]
     
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  22. Vault Dweller Commissar, Red Star Studio Developer

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    Yes. Basically, one 1-100 roll will determine whether you critically hit, hit, grazed, or missed.
     
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  23. Zanzoken Erudite

    Zanzoken
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    I am not sure I can get behind this, if for no other reason than Rule of Cool. Power armor is awesome but I think there are ways it can be balanced so as to not be a dominant choice for all builds. Just a few off the top of my head -- EMP damage, special skills / training / items to use, really difficult or costly to obtain.

    What is the trade-off between the "weights" of armor? It seems like the AoD system of dodge vs DR would not apply.
     
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  24. Vault Dweller Commissar, Red Star Studio Developer

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    The heavier the armor the bigger the penalty to sneaking (which will be a much bigger factor in TNW) and evasion. It's not the weight, it's how bulky it is.

    As for power armor, we're talking here about somewhat common armor that would provide a viable alternative to DR armor. An extremely rare 'cool' armor with high DR is a different issue.
     
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  25. hivemind Arcane

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    How do you avoid people just sneaking naked like how everyone did it in AoD?
    Or is this a matter of powergamerss gonna powergame?
     
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