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Interview The Outer Worlds Feature at Game Informer: Development History and the State of Obsidian

Discussion in 'RPG News & Content' started by Infinitron, Mar 1, 2019.

  1. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Tags: Feargus Urquhart; Leonard Boyarsky; Obsidian Entertainment; The Outer Worlds; Tim Cain

    The final week of Game Informer's big feature on The Outer Worlds has given us two more interviews. On Monday, Tim Cain and Leonard Boyarsky shared some of their experiences from the game's development. According to Leonard, keeping the game within scope has been a challenge and it's had to be scaled back twice, but overall development has "gone great". On Wednesday, Game Informer published their interview with Feargus Urquhart. He spoke about Microsoft's acquisition of Obsidian and the general state of the studio, and revealed some details about the earliest history of the concept that became The Outer Worlds. Apparently, there are "three-ish" development teams at Obsidian right now, two of which are working on unannounced new projects. Anyway, here are the videos:


    These are probably the last two pieces of content from Game Informer's visit to Obsidian. However, they plan to do another interview with Tim and Leonard in a future episode of the site's weekly podcast, with questions solicited from the community. You can submit a question by leaving a comment here.
     
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  2. sorinmask Learned Patron

    sorinmask
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    Fergie sounds like an used cars salesman at this point.
     
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  3. Diggfinger Arbiter

    Diggfinger
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    Awesome.
    Would be great to see more games from Leon and Tim. They can hire Jason back for the sequal:)

    Funny how Feargus wants to 'make games again'...what's he gonna do, programming? coding?
    (I thought he sucked at almost everything according to Chris Avellone )
     
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  4. toro Arcane

    toro
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    He is an excellent owner.
     
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  5. commie The Last Marxist Patron

    commie
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    Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
    All I want from Obsidian is Alpha Protocol 2.

    :negative:
     
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  6. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    Serpent in the Staglands Torment: Tides of Numenera
    Actually, this might be the one project that the Microsoft buyout gives them the resources to do. It wouldn't use the AP IP (I don't think that will ever happen really), but Obsidian have always seemed very keen on doing some kind of AP2. Though who would lead that project now?
     
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  7. commie The Last Marxist Patron

    commie
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    Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
    Yeah Tig...

    AP always struck me as a game close to greatness, just janky dues to Obsidian's inexperience and SEGA's and their own haphazard management and dubious design choices. If they could marry the storytelling, reactivity and structure with gameplay more like a mix of Chaos Theory/Hitman/Thief, then it would be fucking amazing.
     
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  8. buffalo bill Savant

    buffalo bill
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    why does this crap get front page?
     
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  9. Kyl Von Kull Arcane Patron

    Kyl Von Kull
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    MCA said he’s a good closer (is that the right term?). Feargus is the guy you bring in six months before release to dispassionately decide what to cut/downscope/fix etc...
     
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  10. Jedi Exile Arcane Patron

    Jedi Exile
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    Project: Eternity Shadorwun: Hong Kong
    Who cares about Feargus. It's much more interesting what Tim and Leon are going to do with Outer Worlds.
     
    Last edited: Mar 3, 2019
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  11. Duraframe300 Arcane

    Duraframe300
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    I had a dream two days ago that Outer Worlds is so successful that Microsoft revived the Troika label. Then they hired Jason back, bought Arcanum back from Activision and let them go at it.

    They wouldn't change locations and have a partnership with Obsidian in terms of resources while still having their own team they can hire from a budget. After the inauguration party Tim would take the team aside to a room with Pizza on the table and say *So what game do we want to make*


    Sadly I am unable to rate my own post fabously optimistic

    FakeEdit: Yes, I have some weird ass dreams.
     
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  12. Trashos Magister

    Trashos
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    Yes! Then Bill Gates visits and sees the proposed Arcanum 2 character creator, and goes "Is that it? I only have 50 different stats? Give me more, give me more! We are going to make the greatest RPG ever made! How much money do you need?"
     
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  13. TwinkieGorilla does a good job. Patron

    TwinkieGorilla
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    Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
    What's the best guess for a release date for this thing? I was hoping this recent interview barrage was a signal that things were close, but who knows.
     
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  14. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Best guess? Possibly August: https://steamdb.info/app/578650/history/?changeid=5853138

    Definitely not the first half of 2019, otherwise we'd have an official release date already.
     
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  15. Grotesque ±¼ Patron

    Grotesque
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    Divinity: Original Sin Divinity: Original Sin 2
    Lula: The Sexy Empire II
     
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  16. Tweed Learned

    Tweed
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    "It is a little bit all about money"
     
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  17. luj1 Magister

    luj1
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    Can't wait for the myriad of SJW-related scandals that will soon begin to stem from this "Fortnite the RPG" like water down the stream

    Main character did this!

    Main character did that!

    Why did that character do that?

    There is not enough of that!

    etc., etc.
     
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  18. Perkel Arcane

    Perkel
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    Daaaamn, there are shitload of comments everywhere.
    Sargon i think has like 1000 likes on one of articles.

    While usually i don't care about likes it shows just how much this platform grows.
    Getting 1000 likes on any platform outside of the biggest ones is very hard so 1000 likes on random article points out that this is quickly adopted.
     
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