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The Outer Worlds Pre-Release Thread [GO TO NEW THREAD]

Orma

Arcane
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1,698
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Kraków
Torment: Tides of Numenera
They are killing generic NPCs and guards to not spoil anything, Tim and leonard are great dudes
 

Goral

Arcane
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The Real Fanboy
Joined
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Messages
3,552
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Poland
So we have a red-haired nigger and a faggot who has to fix his hair? Terrible, terrible gameplay and even more terrible audience which laughs at every stupid thing. Way too much silliness here (e.g. bugged weapon or the way we solve quests). And here I thought they were making sure to tone silliness down.

Edit:
"Good, bad" instead of numbers, lol.
 

Alienman

Retro-Fascist
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Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Combat looks visually messy. And no blood it seems like.

Actually, it looks like it plays like Fallout New Vegas, and I can't really say the combat was that great in it...
 

Alienman

Retro-Fascist
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
I guess if you like standing still and shooting at each other in slow motion, it's like VATS all over again.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,163
Location
Bulgaria
Hahahaha,this is amusing.

Paracux make a Vampire reveal and the vamp page moves 30 pages over night.

Obsidian talks about the game after an epic reveal and Infinitron is posting alone for few pages.
 

Goral

Arcane
Patron
The Real Fanboy
Joined
May 4, 2008
Messages
3,552
Location
Poland
Could someone like KO the guy who says the word "like" 10 times like in every sentence? In general only one question so far was like sensible (can we like kill companions), the rest is like shit.
 

conan_edw

Arbiter
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Joined
Dec 3, 2017
Messages
847
Grab the Codex by the pussy Pathfinder: Wrath
Could someone take a screenshot of the attributes. I think they were shown for a moment when they were equipping the companions
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
Lots of things I liked, no SJW speak in sight, disappointed that they went the pure funny route (including go kill everything, liked the quest though) but I understand that it works for a presentation, combat looks a lot better, if messy. Looks fun to play all in all.

I still have no idea how the charachter system works though and its just a big WTF to me. I mean WHAT THE FUCK WAS THE MEANING OF THAT CIRCLE AND WHY WAS THERE SPACE BEHIND IT. Theres like 10 different approaches we heard about and somehow they all work together? IT MAKES NO SENSE URRRRRGGGGH.
 
Last edited:

Deleted Member 16721

Guest
Did you guys notice the street signs ala Arcanum? Maybe there will be directions given like in Arcanum to different streets. :incline:
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,437
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Quick glimpse at quests, map and journal (which appears to be the game's "codex"):

cWPhmub.jpg


Erg4D3N.jpg


TU2wvKg.jpg
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,437
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
They still have a lot of placeholder stuff, isn't this supposed to be released in a few months?

Tim and Leonard said last month in the Game Informer interview that they were polishing up the user interface and recording voice acting, and what do you know, that's exactly what's missing/WIP in what we just saw.
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
I forgot, Byzantiums art design showcased a lot more of the artstyle they were going for. So that was nice too.
 

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