Fluent I stayed optimistic about TOW through Emerald Vale and the second hub, but after that the game started feeling like a slog. You’ll see.
Besides, it’s not just us. If you listen to last week’s Gamasutra interview with Tim and Leonard, Leonard says he couldn’t really enjoy playing the game either. He was disappointed that they’d had to scale back their ambitions. TOW’s extremely positive reception took him by surprise.
When one of the co-directors says, “it’s hard for me to play this game because I can’t help comparing it to how much better it could’ve been if we hadn’t had to cut so much,” maybe there’s some merit to the criticism! I don’t think it’s a bad game, but there’s nothing stellar about it either. It’s just okay.