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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
- mod support
They never had any real plans to support this, it would be too difficult.
It's one of those things developers always say "yeah we'd love to support it if we can make time" to but in reality they mean "nah never"
 

Kyl Von Kull

The Night Tripper
Patron
Joined
Jun 15, 2017
Messages
3,152
Location
Jamrock District
Steve gets a Kidney but I don't even get a tag.
Fluent I stayed optimistic about TOW through Emerald Vale and the second hub, but after that the game started feeling like a slog. You’ll see.

Besides, it’s not just us. If you listen to last week’s Gamasutra interview with Tim and Leonard, Leonard says he couldn’t really enjoy playing the game either. He was disappointed that they’d had to scale back their ambitions. TOW’s extremely positive reception took him by surprise.

When one of the co-directors says, “it’s hard for me to play this game because I can’t help comparing it to how much better it could’ve been if we hadn’t had to cut so much,” maybe there’s some merit to the criticism! I don’t think it’s a bad game, but there’s nothing stellar about it either. It’s just okay.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,124
Fluent I stayed optimistic about TOW through Emerald Vale and the second hub, but after that the game started feeling like a slog. You’ll see.

Besides, it’s not just us. If you listen to last week’s Gamasutra interview with Tim and Leonard, Leonard says he couldn’t really enjoy playing the game either. He was disappointed that they’d had to scale back their ambitions. TOW’s extremely positive reception took him by surprise.

When one of the co-directors says, “it’s hard for me to play this game because I can’t help comparing it to how much better it could’ve been if we hadn’t had to cut so much,” maybe there’s some merit to the criticism! I don’t think it’s a bad game, but there’s nothing stellar about it either. It’s just okay.

Eh, it's normal for people who made the game to feel that way - what comes out is never what it could have been as there's always tons of cut content and features.
 

Junmarko

† Cristo è Re †
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Schläfertempel
Eh, it's normal for people who made the game to feel that way - what comes out is never what it could have been as there's always tons of cut content and features.
Leonard even said on Matt Chat that he's never played Vampire or Arcanum since they released. He's always been hard on himself.
 
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Dishonoredbr

Liturgist
Joined
Jun 13, 2019
Messages
2,095
When one of the co-directors says, “it’s hard for me to play this game because I can’t help comparing it to how much better it could’ve been if we hadn’t had to cut so much,” maybe there’s some merit to the criticism! I don’t think it’s a bad game, but there’s nothing stellar about it either. It’s just okay.

Nevermind , i think i found out.
 
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Joined
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Messages
8,818
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Italy
I never played the original Fallout, only FO3 and FONV, and while I see a lot of similarities to those game, I see little to no similarities with Bloodlines! I wouldn't even know where to begin describing the differences though...

Memorable characters with interesting dialogue and great facial animations and lip-syncing.

You must be joking! Facial animations are nothing compared to Bloodlines which is 15 years old now. The same goes for memorable characters and interesting dialogue, just post someone here who's name you still remember who isn't a companion! Granted some of the companions are great and most of them have actually better looking faces than most of the other NPCs. I have the theory that they hand-crafted some of the more important faces and created the others with an automatic tool like you use on your own character. I can't explain otherwise why especially older people, like the deserter boss in Edge Water, just look like young people with wrinkled textures.
reported for brofist harvesting u_u
 

Zer0wing

Cipher
Joined
Mar 22, 2017
Messages
2,607
Leonard even said on Matt Chat that he's never played Vampire or Arcanum since they released them. He's always been hard on himself.
Now that cut content restoration patches are available, he should. He should see what a competent game looks like because the TOW problems are not in what was left out but what remained in. Being its own creation hits even harder and more refreshing.
 

TheHeroOfTime

Arcane
Joined
Nov 3, 2014
Messages
2,879
Location
S-pain
As far I've played, the game seems good. But in comparison with New vegas for example, it feels very "small". When it was announced at E3 it looked like a big budget AAA game. But what i've seen is one very polished but with a small estimation. This is not necessarily a bad thing, but you can notice the limitations in things like gear and weapon variety for example.

If any sequel gets released in the future I hope it has more money put on to it.
 

Prime Junta

Guest
Funny thing.

I'm back at my gaming rig. I have a couple hours free time. I'm probably around 4/5 through the game. I've got TOW staring at me in the Microsoft rental thingy and my trial expires at the end of the month. I think of playing it. Then I just get this queasy feeling and I just can't bring myself to click that PLAY button.

Prolly for the best.
 

Deleted Member 16721

Guest
You must be joking! Facial animations are nothing compared to Bloodlines which is 15 years old now. The same goes for memorable characters and interesting dialogue, just post someone here who's name you still remember who isn't a companion! Granted some of the companions are great and most of them have actually better looking faces than most of the other NPCs. I have the theory that they hand-crafted some of the more important faces and created the others with an automatic tool like you use on your own character. I can't explain otherwise why especially older people, like the deserter boss in Edge Water, just look like young people with wrinkled textures.

I remember all their names, they are memorable. Reed Tobson, Abernathy the old sick guy, Phyllis the plant foreman, Ernie the kinda goofy inspector, Silas the gravedigger, er, Junior Inhumer, Julius the shopkeep who is pretty brainwashed (like most of the characters you meet), Vicar Max who is pretty edgy and doesn't care much for the people of his backwater hovel, Parvati the cute engineer tag along chick, the Constable who is after fingers of dead bandits, Conrad the interment specialist/barber. All those characters are memorable in their own small ways. And the facial animation and lipsyncing is subtle but looks very good. You get little smirks when people are joking, they look away, they get surprised and have angry scowls when angry, etc.. It's not that far off from Bloodlines, which had a lot less characters overall. And in the gameplay you get the feel that TOW is an immersive sim, similar to Bloodlines. I just replayed Bloodlines for the 3rd time not too long ago and I know a comparison when I see it. They are somewhat vaguely similar.
 

Deleted Member 16721

Guest
I don't care what anyone says, the game is phenomenal, I agree with the majority of reviewers who think the same. If you don't like this game you don't like RPG video games, period, end of discussion. It's a love letter to RPGs and a labor of passion and love by the devs.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,138
Pillars of Eternity 2: Deadfire
Phenomenal is a strong word. I haven't gotten very far yet, but generally like what I'm seeing. But the devs really seem to have botched the itemization, rarity, equipment progress and mods.
Also the perks seem rather bland and uninspired.
 

Deleted Member 16721

Guest
God damnit Fluent. There's low standards and then there's completely gormless. And this is completely gormless.

I liked you better when you weren't trying to harvest brofists from the edgy members of the Codex. What happened to the Junta that was positive about gaming? Bring him back, he was better than your new incarnation. :)
 

Deleted Member 16721

Guest
Phenomenal is a strong word. I haven't gotten very far yet, but generally like what I'm seeing. But the devs really seem to have botched the itemization, rarity and equipment progress.

I disagree with this. Good items are expensive and bits can be hard to come by. They give you one example of each weapon for free if you search around in order to get used to each weapon type. Which weapons you mod, tinker and invest in will be better but you have to make hard choices as to which ones those will be. Loot is plentiful but it's mostly food, which doesn't sell for much bits and is useful mostly on Supernova. The itemization is actually very slick. You can break down items for weapon and armor parts or sell them for a few bits. But the really good items are locked behind high costs and other factors. I'm not seeing the decline that people are reporting with itemization, it's better than pretty much any other RPG of its type imo.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,124
Cohh liked Outer Worlds so much that instead of continuing his second playthrough he just replaying Arcanum.

I don't usually much care about difficulty in popamole RPG shooters, but TOW is a rare case where easy combat ends up tanking the entire game. It's still fine on Edgewater but becomes a breeze roughly after you reach Groundbreaker. It doesn't even give you any reason to experiment with the ruleset or the weapons, so the only reason to replay it would be reactivity and that's just not enough.
 

frajaq

Erudite
Joined
Oct 5, 2017
Messages
2,380
Location
Brazil
put sawyer on gun design and balance team next time

P8ZIoQ9.png
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,755
I remember all their names, they are memorable. Reed Tobson, Abernathy the old sick guy, Phyllis the plant foreman, Ernie the kinda goofy inspector, Silas the gravedigger, er, Junior Inhumer, Julius the shopkeep who is pretty brainwashed (like most of the characters you meet), Vicar Max who is pretty edgy and doesn't care much for the people of his backwater hovel, Parvati the cute engineer tag along chick, the Constable who is after fingers of dead bandits, Conrad the interment specialist/barber.

Very well or googled well ;), but what about their personality beyond their quests? And speaking of quests, remember Arthur Kilpatrick in Bloodlines? He gave you quests to find bailjumpers and you ended up with a maniac and a serial killer! How does this compare to killing three random marauders and getting their fingers back to the constable? I agree with Vicar Max though, he is great. Just have him and SAM on a mission together :)!

You get little smirks when people are joking, they look away, they get surprised and have angry scowls when angry, etc.. It's not that far off from Bloodlines, which had a lot less characters overall.

Still sad that no game has met that 15 year old game's facial animations yet. Also what annoys me a lot is that companions suddenly have their helmet off when you talk to them, but not if they talk to each other! It would have made much more sense to always have them with their helmets off, and only make them wear them once the combat starts...
 

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