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The Outer Worlds - Obsidian's new first-person sci-fi RPG from Tim Cain & Leonard Boyarsky

Discussion in 'Obsidian Entertainment' started by Infinitron, Oct 25, 2019.

  1. just Educated

    just
    Joined:
    Feb 6, 2019
    Messages:
    225
    witcher 1 has the superior romance system. i dont think it can ever be topped
    i lost my scarf -> here you go -> new card in the deck
    only a thing missing is to import the deck into 3 to play gwent
     
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  2. Magnat Arcane

    Magnat
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    Best gaming romance is still the de'Arnise mod for BG2. Shame that it got discontinued and that it will never have a ToB component.
    :despair:
     
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  3. Bliblablubb Arcane

    Bliblablubb
    Joined:
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    KKKastle
    Nah, best gaming romance was Miria in Fallout 2: get caught boinking the village bicycle by her father, endure a shotgun wedding and be forced to drag her useless ass around for the rest of the game. Unless you divorce her or she gets killed. On the plus side, trappers payed gecko pelts for getting to know her. *winkwink*

    Heh, the game's box literally had "pimp your spouse for that little extra money" as a feature on it. Gotta admire their honesty. :obviously:
     
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  4. The Dutch Ghost Learned

    The Dutch Ghost
    Joined:
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    Honestly worthy of a DLC rather instead of trying some damn attempt at fixing how damn average the game's design in general is, for example opening up more of Byzantium or other maps and add some decently thought out quests.

    Hope Obsidian will appease these fans because most likely they will be the only ones in the future.
     
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  5. POOPERSCOOPER Prophet

    POOPERSCOOPER
    Joined:
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    Location:
    California
    I don't know if anyone remembers me as I quit gaming for years but I got this game and I'm having fun. I like the setting a lot. Personally I was kind of bored talking and thinking of Fallout by the time New Vegas came out so this is kind of like my New Vegas if that makes sense.
     
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  6. Quillon Magister

    Quillon
    Joined:
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    https://www.vice.com/en_us/article/3kxm43/the-personal-story-behind-parvati-the-surprise-star-of-the-outer-worlds

    Hmn, so Chris defined her as asexual and this is a coincidental self-insert...

    :neveraskedforthis:

    :roll:

    Show Spoiler

    The Personal Story Behind Parvati, the Surprise Star of 'The Outer Worlds'

    Parvati has become a rallying cry for a group of marginalized people who rarely see themselves depicted with such care and nuance.

    By Patrick Klepek
    Nov 13 2019, 5:00pm
    ShareTweetSnap

    IMAGE COURTESY OF PRIVATE DIVISION

    There’s lots to like in the early hours of The Outer Worlds, the new sci-fi RPG from Obsidian. The colorful alien world. A disdain for capitalism. Dropping endless points into a dialogue stat. But more than anything, what stands out is Parvati Holcomb, a shy but infectiously curious resident of Edgewater who’s retained a sense of optimism under the crushing weight of a company town engineered to break spirits. But it’s not just charm that’s granted Parvati an online fan club. People see themselves in Parvati, a character who identifies as ace—a sexual orientation in which people commonly experience no or little sexual attraction—and bi, an uncommon combination, even for a genre known for a wider range of characters.


    “I have never seen myself represented in media the way I have with Parvati,” said one player on Twitter, when I asked why they responded to the character. After encountering a dialogue option where the player can also self identify as ace, they set the controller down and cried.

    In most games, especially at the scale of The Outer Worlds, it’s difficult to find anything made by a single person; it’s a collaborative effort. This is even true for Parvati, a character conceived by writer Chris L’Etoile before they left the project, and then passed to narrative designer Kate Dollarhyde. She didn’t create the character model, rig the animation, or provide the voice that helps bring the character to life, but Dollarhyde was largely responsible for one of the biggest reasons Parvati continues to stand out: the writing.

    Watching the fandom unexpectedly champion Parvati has been a lot for Dollarhyde.

    “It's been quite overwhelming, honestly,” she told me during an interview recently. “It's been unexpected the degree to which people are connecting with the character and reaching out to me personally—not just through like the support tickets on our website, but through my personal website, on Twitter. It’s been it's been a lot, but most of it's been very, very good and very sweet. So I feel weirdly blessed in that way.”

    [​IMG]

    When Dollarhyde was handed control of writing Parvati, a few essential parts of the character were already in place from L’Etoile, including the fact that Parvati identified as ace. When L’Etoile left, Dollarhyde was handed a “very long concept doc” for Parvati, and a bunch of dialogue that spanned the game’s first area, the player’s ship, and various quests. Dollarhyde said it’s actually pretty unusual to be handed that much material for a character.

    “Companions are a little unique in that they tend to stay with the writer who was assigned to them,” she said, “unless there are significant extenuating circumstances, as happened in Parvati’s case. But other content gets shuffled around all the time, and it's really not abnormal.”


    What made pairing Dollarhyde with Parvati unique was something they shared in common: Dollarhyde also identifies as ace. Now, Parvati had a very personal voice behind her writing. This wasn’t the reason Dollarhyde was assigned Parvati; during the development of The Outer Worlds, she wasn’t publicly out. But all that changed after the game was released, when Parvati, and by extension Dollarhyde, has suddenly become a face for the game.

    “In doing these interviews I've had to basically out myself to the internet and all my coworkers, which is a very weird feeling,” she said. “So now everyone who reads an article knows that I'm ace and knows that I'm bi, and so does everyone on the internet. And some of them knew that before, but not all of them did!”

    Dollarhyde said there have been some trolls, but largely it’s been “overwhelmingly positive.”

    During development, before any of this became public, Dollarhyde was given a chance to imbue Parvati with her own real-life experiences. This is most present when Parvati joins the player’s crew and travels to Groundbreaker, an independent trading post in a galaxy mostly controlled by corporations. There, Parvati meets Junlei Tennyson, an engineer trying to keep the place from falling apart—and who quickly takes a liking to Parvati. Surprising herself, Parvati is interested in Junlei, too. This is where the player, if they ask the right questions, can learn why Parvati is understandably nervous about engaging in a romantic relationship.

    Dollarhyde pointed to one line in particular, when Parvati describes how people have, in the past, called her cold, almost as if she’s a robot.


    “That's a line directly taken from my own life,” she said.

    The apprehension over how to talk to Junlei, about the fear of rejection, was hers, too.

    “This person that she loves might start a relationship with her and be gung ho, maybe over time, they'll realize ‘I can't actually do this. I'm not. I'm not capable being in a relationship with an asexual person and dealing with those challenges’ and they gotta bounce,” said Dollarhyde. “That is a fear that has persisted through all of my adult life, so I wanted to put that directly in the text to speak to those people who I assume probably feel the same way.”

    “In doing these interviews I've had to basically out myself to the internet and all my coworkers, which is a very weird feeling. So now everyone who reads an article knows that I'm ace and knows that I'm bi, and so does everyone on the internet. And some of them knew that before, but not all of them did!”

    Part of what makes this moment remarkable is that it’s not remarkable. Parvati being ace is not treated as a plot twist, but simply one of many characteristics that make up who she is. Dollarhyde mentioned comments she’s seen from queer players of The Outer Worlds who see Parvati not as pandering, but a fully developed person. That reaction was intentional.

    There’s another interesting wrinkle to the conversation with Parvati, when she opens up. In most RPGs like The Outer Worlds, players are granted a wide range of responses to every situation. You can be nice, you can be an asshole, you can be indifferent. In this moment, when Parvati chooses to be vulnerable, the game explicitly limits your range of responses.


    “I want that conversation to feel like a safe space for the players who are playing it and identify with it,” she said. “I don't want to pull the rug out from under them and say, ‘Haha, actually you're a joke,’ or ‘other people think you are a joke.’ [...] I don't want to write a homophobia simulator. [laughs] That's not what I got in the game writing for.”

    You can be a lot of things in The Outer Worlds, but you can’t be a bigot to Parvati.

    [​IMG]

    Part of what makes Parvati feel so real goes beyond the writing—it’s her voice. Specifically, the way actress Ashly Burch, the voice of Aloy in Horizon Zero Dawn and Chloe in Life Is Strange, infuses Parvati with a nervous and bouncy energy. What’s amazing is how long Parvati existed in The Outer Worlds without Burch’s voice attached. In fact, this was the case the vast majority of the several years The Outer Worlds was in development. At Obsidian, adding voice actors to their characters comes late in the production process.

    For years, basically, Dollarhyde had to imagine how Parvati would sound to players.

    “For so much of development,” she said, “the characters are either non-voiced or they are voiced by robot, and it's really hard to tell how the content actually feels. Is this joke bad or does the robot make it sound bad? [laughs] It was really not clear.”

    Parvati didn’t even get a unique robot. The same damn robot read all the content. Obsidian’s development tools, until recently, didn’t allow for what’s called “scratch” or “temp” voice acting, a placeholder before an actor is hired, often with a developer doing the character.


    Dollarhyde had listened to a lot of auditions for Parvati, but none of them fully clicked. While attending a talk at the Game Developers Conference, Dollarhyde received an excited Slack message from Obsidian audio director Justin Bell, demanding she immediately listen to something. That “something” was a few excerpts from a Parvati audition from Ashly Burch.

    “I left a presentation I was in,” she said, “went to go out in the hall, and put my headphones on and just listened to the audio file he sent me. It was Ashly reading Parvati and I'm like ‘Yeah, this is her. This is absolutely her.’ As soon as I heard it, I was like, ‘This is the way she's always sounded to me. Will Ashly really do this? Oh my god.’”

    She really would end up doing it, of course.

    “There’s something so moving and endearing about someone who still finds beauty and wonder in a bleak world,” Burch told me. “Those aspects of [Paravti] really struck me.”

    The end result is one of the most memorable video game characters of 2019. Parvati is not only fascinating and fun, but she’s become an unexpected a rallying cry for a group of marginalized people who rarely see themselves depicted with such care and nuance.

    “I put a lot of my personal experience into this character,” said Dollarhyde . “Growing up, you do feel alone. You do feel sort of weird and maybe a little broken. And thank God for the internet; I found other people who were like me. But it feels an honor to give people that same experience, a chance to find a community like that. And so it's been healing for me, in a way.”

     
    Last edited: Nov 13, 2019
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  7. rusty_shackleford Arcane

    rusty_shackleford
    Joined:
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    You can actually pinpoint the moment she took over.
    IT'S NOT A SELF INSERT OK


    :prosper:
    Being able to murder everyone = ok
    Being mean to a self-insert = BAD, HOMOPHOBIA SIMULATOR
     
    Last edited: Nov 13, 2019
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  8. Duraframe300 Arcane

    Duraframe300
    Joined:
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    Messages:
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    Dollarhyde's project is the one I absolutly dread of Obsidian's upcoming games.

    OTOH, hopefully it keeps her away from other projects, but thats more than *fabously optimistic*.
     
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  9. Alphard Educated

    Alphard
    Joined:
    Jul 18, 2019
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    95
    I think i will fish the game, install, so i can say i have uninstalled it in disgust
     
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  10. rusty_shackleford Arcane

    rusty_shackleford
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    — Kate Dollarhyde, Obsidian Entertainment, 2019

    — Chris Avellone, Obsidian Entertainment, 2010
     
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  11. Alphard Educated

    Alphard
    Joined:
    Jul 18, 2019
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    95
    So hurting an npc virtual feelings is terrible, murdering hundreads of npcs in the same game is totally ok.

    Left "morals"
     
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  12. Alphard Educated

    Alphard
    Joined:
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    95
    Obsidian has been assimilated. Abandon all hope
     
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  13. Quillon Magister

    Quillon
    Joined:
    Dec 15, 2016
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    3,900
    What if the cancelled project was hers? [​IMG]
     
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  14. Grampy_Bone Magister

    Grampy_Bone
    Joined:
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    That has been a thing for awhile now, no game will allow you to disapprove of homosexuality. Note however they will allow you to freely dump on religion or religious people.

    Tells you what is actually sacred in our culture.

    *edit* parvati is not a very memorable character either, more like she's the least bland oatmeal in a sea of oatmeal. She's a blatant Kaylee ripoff from Firefly with an inexplicable mix of southern accent and Hindu ethnicity shift along with a wierd, bizzaro "muh gender politics" "I'm gay but don't like actually being sexual with women" attitude that A. makes no fucking sense and B. is totally unrelatable to a 99% male playerbase that just wants to see boobs.
     
    Last edited: Nov 13, 2019
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  15. Abu Antar Tweet, tweet Patron

    Abu Antar
    Joined:
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    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
    The companies who make games.
     
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  16. Grampy_Bone Magister

    Grampy_Bone
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    I agree with this, collecting naked women as literal trophies during your quest to bang your way across the realm is an actual fantasy men can relate to, that's why game journos hated it. Men can't even have sexual fantasies with fictional women without real-life twats sticking their cankles in and screeching about it.

    Meanwhile every single female romance book--if rated from 1 to 10 for level of cringe female rape fantasies--rates at least an 8 and quickly rockets off the chart.
     
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  17. Dexter Arcane

    Dexter
    Joined:
    Mar 31, 2011
    Messages:
    11,394
    I think this explains Modern Leftist Progressive "writing" and why the characters they "write" end up the way they do and are ultimately boring, one-dimensional and pointless and come off as propaganda rather well: https://www.latimes.com/entertainme...-ra-princesses-power-nonbinary-double-trouble
    "He might be Evil or of a different species, kills or enslaves millions of people to achieve his goals and has no respect for human life, wanting to take over the world or blowing up planets just because in a world alien to our own on the far frontier of space, a world ravaged by things like war and famine hundreds of years into the future or past in a state of constant danger with marauders and monsters attacking what remains of civilization daily. But even HE cares deeply and agrees with my fringe Californian bubble-politics about gender and has ~2019 Progressive Socialist sensibilities/morals/values, just like every other faction and character in the setting!
    He might do all these objectionable things, but even he's not like the really evil/"intolerant" majority of the world population today that don't agree with me about everything, won't use my pronouns or vote for a different political party!" - Good Writing and World Building
     
    Last edited: Nov 13, 2019
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  18. Grampy_Bone Magister

    Grampy_Bone
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    It's surprising to me how much Ellie was featured in the game's trailers and promos compared to how inconsequential she is in the actual game. Compare her to Parvati and Nyoko, both of which have meaningful involvement in story quests, and even Vicar and Felix are at least tangential to the plot. Ellie is just a random chick on a side quest who sticks around for no reason. I wonder if Nyoko and Ellie were switched in the story at some point, or Ellie had more story quests that were cut.
     
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  19. Trashos Arcane

    Trashos
    Joined:
    Dec 28, 2015
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    2,041
    And thus new heights for role playing were reached.
     
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  20. Alphard Educated

    Alphard
    Joined:
    Jul 18, 2019
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    95
    they use overton window to push the agenda.
    The ultimate goal is to make some idea ( like in this case the fact there are only male and female) "unthinkable" or the opposite

    Edit:

    [​IMG]

    The ideas they want banned ate moved from right to left, the idea they want to promote from left to right.
    They move them by little steps. For example let's say they want to normalize pedophilia and make it "policy".
    They will start talking about it, not necessarily on a positive manner, just to make the idea more familiar. Maybe even through jokes about it.
    The next step is creating some group that promote that idea. They will be seen as radicals and given little support i initially, but given space nonetheless. Then they will start to talk about this group, possibly saying why they are misurunderstood and discriminated. Through all media this concept will be spread as much as possible and turned into "acceptable".
    Then by highlighting episodes, real or fakes, in wich this group is a victim they turn the matter into sensible. At this point since the group has started to be virwed in a positive light, all the one opposing the idea will be labeled and delegitimized and ostracized.
    Finally comes the censorship of any dissident, because at this point the general population support the idea and view the censorship as a good.
    I let you guess what they used this strategy for
    Sorry for long post
     
    Last edited: Nov 13, 2019
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  21. Steamboat Willie Scholar

    Steamboat Willie
    Joined:
    Jan 3, 2019
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    Eh, they're ok in games like Mass Effect or The Witcher where you actually fuck them. What's shit is in games like BethSoft titles where it just amounts to "Ok, we're in a relationship now. Talk to me once a day and I'll give you a Nuka-Cola that I found."
     
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  22. jackofshadows Barely Literate

    jackofshadows
    Joined:
    Oct 21, 2019
    Messages:
    2
    Yeah, "definately" not a self insert.
    That bitch is so fuckin proud. She even got a promotion according to her website instead of a walk of shame.

    Seriously though, I was so pissed during Parvati quest. Usually I don't much care about agenda stuff in western shows etc but this time it was obviously one of the main personal dissapointment reasons. When the writer's priorities fucked up this much my experience as a player unavoidable suffers.
     
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  23. GrainWetski Arcane

    GrainWetski
    Joined:
    Oct 17, 2012
    Messages:
    2,755
    Retards will still pretend they're doing all this shit for money.
     
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  24. gestalt11 Savant

    gestalt11
    Joined:
    Apr 4, 2015
    Messages:
    594
    Hack fraud too timid, afraid and controlling to be a real artist.

    Artist.
     
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  25. Steamboat Willie Scholar

    Steamboat Willie
    Joined:
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    That "Feminist Frequency Radio" picture posted a couple pages back perfectly illustrates the audience they imagined when creating this.
     
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