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The Outer Worlds Pre-Release Thread [GO TO NEW THREAD]

Discussion in 'Obsidian Entertainment' started by DosBuster, Dec 14, 2017.

  1. Sailor Woedica Savant The Real Fangirl

    Sailor Woedica
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    Every Disney princess film is a Christmas film! But especially Mulan because Lea Salonga's singing voice is everything (winter break is legit and officially happening when me and my sisters are singing along to Reflection!)

    Also, mood:





     
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  2. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Hey Germans, anything new in here?

    Show Spoiler
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  3. Duraframe300 Arcane

    Duraframe300
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    Nothing really, its basically saying what we already know. One controversial exception is that the floating damage numbers can't be turned off, but that's about it.
    Otherwise, expect Fallout.

    (That said the writer of the article doesn't make the most professional impression either, imo. Typical Vidya journalist.)
     
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  4. mondblut Arcane

    mondblut
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    Specifically, part 3. Now with pink trees.
     
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  5. Kem0sabe Arcane

    Kem0sabe
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    Cant turn off floating damage numbers? Lol
     
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  6. Rinslin Merwind Savant

    Rinslin Merwind
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    WHAT?! I didn't expected any miracle from this game, but refusing to give a choice to remove these ugly numbers from screen is like nail in coffin. I mean, what is going on in their heads? Are they went nuts or something? I can't imagine casual or hardcore player who would be pleased by floating numbers, even EA with their army of shit eaters fanboys was heavily criticized for it in their shit-game Anthem, because it's fucking looks awful. And there comes studio with audience in 100 times less than EA and making single-player game (very risky business nowadays). Did they paid by Bethesda to compromise an idea of first person shooter? Because if game will bomb every retard publisher will think that game sell poorly "cuz it's fps RPG" and not because ugly numbers of damage. Now short explanation (from my point of view) why numbers is bad idea for first-person RPG:
    1) People who like immersion in RPG and retro-futuristic setting will be pissed even more, because "floating numbers of damage" doesn't add any immersion, it's look out of picture.
    2) People who likes combat will butthurt because screen will be overbloated with useless information (because person, who interested in combat, doesn't need floating numbers to understand fits his weapon a situation or not; good damage or not and etc.)
    3) People with sensitive eyes will have headache from over9000 colorful fountains of numbers.
    Maybe something wrong with me, but I can't imagine person who seriously would say "I like combat in this game, because floating numbers of damage is useful in combat and help me feel immersed in retro-futuristic setting!" This game design decision is fucking unnecessary, what kind of goal devs would pursue with this shit?

    Or maybe I don't know something and some people have orgasms from floating numbers, but still it's not nice that others can't disable this shit.
     
    Last edited: Dec 25, 2018
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  7. Rinslin Merwind Savant

    Rinslin Merwind
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    For some fucking reasons I can't fix a font size in my comment, wtf.
     
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  8. rusty_shackleford Arcane

    rusty_shackleford
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    select the text, click the remove formatting button
    [​IMG]
     
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  9. Rinslin Merwind Savant

    Rinslin Merwind
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    Thank you for help, it seems it's worked.
     
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  10. Nano Prestigious Gentleman Arcane Patron

    Nano
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    Floating numbers are in Cyberpunk 2077 too. What are these developers even thinking?
     
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  11. Duraframe300 Arcane

    Duraframe300
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    Well, they did it already in Bloodlines so that might have been more of an influence.

    Apart from asthetics I don't really get the Borderlands/Bioshock comparisons.
     
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  12. Roguey Arcane Sawyerite

    Roguey
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    a) A subset of people think it looks awesome (e.g. Tim and his Borderlands)
    b) For some people, it disguises the lack of hit feedback animations, though I doubt this will be the case in Cyberpunk (I haven't looked at it)
    c) It's an easy way of delivering precise feedback of how much damage you're doing. A health bar only gives you approximate damage, though honestly that's good enough for most people (including Beth fans; no floating numbers in Skyrim or Bethout).

    You can turn 'em off in Bloodlines, though I wouldn't since there's no other way of telling how much damage you're doing to anything that isn't a boss with a visible health bar.
     
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  13. ColonelTeacup Liturgist

    ColonelTeacup
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    Will there be mods?
     
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  14. Rinslin Merwind Savant

    Rinslin Merwind
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    No. At least they said that mod support not in their plans right now.
     
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  15. Duraframe300 Arcane

    Duraframe300
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    Thats pretty much the reason given if I'm reading correctly between the lines (well except here you have the health bar as well so it doesn't make much sense). Hopefully they reconsider.

    Would be interesting for them to clarify.
     
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  16. ColonelTeacup Liturgist

    ColonelTeacup
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    Disappointing.
     
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  17. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    I don't get it. They asked Obsidian who said "No, we're not adding that option ever", or did they just note its absence in the current build? Because it's kind of early right now.
     
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  18. Duraframe300 Arcane

    Duraframe300
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    I'll translate:

    *You can't disable them yet: Obsidian considers them to be an important feature to show the player charachter progression as well as your weapons efficency.*
     
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  19. Nano Prestigious Gentleman Arcane Patron

    Nano
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    If it still can't be disabled after the game's released, it'll probably be added in a patch after people complain about it.
     
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  20. Roguey Arcane Sawyerite

    Roguey
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    Given the health bars on everything the truth is likely closer to "b) For some people, it disguises the lack of hit feedback animations"
     
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  21. ColonelTeacup Liturgist

    ColonelTeacup
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    Now, how do we force obsidians hand into adding in proper modding support?
     
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  22. Butter Magister

    Butter
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    If Deadfire is any indication, you refuse to buy the game and then Obsidian jump the incline train after it launches.
     
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  23. Roguey Arcane Sawyerite

    Roguey
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    You can't, because UE4 makes it difficult.
     
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  24. ColonelTeacup Liturgist

    ColonelTeacup
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    Sounds like a plan to me.
    I expect performance, not excuses. If obsidian want to be the new trend setters who depose bethesda and take over their place, it was too difficult isn't good enough.
     
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  25. Roguey Arcane Sawyerite

    Roguey
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    Given their console success, mods are really only a small part of Bethesda's success. They already give the people what they want.
     
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