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The Outer Worlds Pre-Release Thread [GO TO NEW THREAD]

Discussion in 'Obsidian Entertainment' started by DosBuster, Dec 14, 2017.

  1. Metro Arcane Beg Auditor

    Metro
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    I'm sure there are a bunch of 'mainstream' gamers that see the teaser and are more taken in by the combat than they are the narrative elements. They see wacky shooting and that's about it.
     
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  2. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    The Outer Worlds might be an interesting test case. If you make a game which looks kind of like a Bethesda RPG, plays kind of like a Bethesda RPG, and is directly marketed towards Bethesda RPG fans, but isn't actually open world, will they still like it? How crucial is the open-worldness, really?
     
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  3. Quillon Magister

    Quillon
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    I don't imagine Starfield will be open-world(single huge map) either, it comes with the setting(unless bethesda would go procedural/NMS), otherwise Obs could've easily chosen to make an "open-world" if the game were confined to a certain location/not a planet hopping setting.

    Dragon Age Inquisition's "multi-open worlds" weren't particularly a big issue either and it sounds like TOW will be similar to that, prolly not as expansive(and empty).
     
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  4. Sordid MCA/Prosper Hybryd Arcane Patron

    Sordid MCA/Prosper Hybryd
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    Divinity: Original Sin Torment: Tides of Numenera Pathfinder: Kingmaker
    Should be crucial. Bethesda fans are into virtual LARPing. Without the open-worldness LARPing gonna be quite limited.
     
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  5. passerby Savant

    passerby
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    It's a shooter with skill trees in a simillar setting, enough to successfully market it to them.
    We also don't know yet how much filler shooting there is going to be, with limited budged and expactation of 50+ hours of gamaplay for this kind of game, you may be surprised.
     
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  6. Kyl Von Kull The Night Tripper Patron

    Kyl Von Kull
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    I suspect the real thing BGS fans will be upset about is the inability to rearrange spoons or fill an entire room with cheeses.
     
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  7. DeepOcean Arcane

    DeepOcean
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    They can use the trick Borderlands did of pretending to be an open world shooter without actually being one, just don't do the lazy "Lets box everything with artificial as fuck mountains everywhere!", not that Bethesdards have much in choice anyway, Fallout 5 is probably 10 or more years on the future as Bethesda is really wanting hard to exploit those land whale losers grinding garbage cans on Fallout 76.
     
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  8. RapineDel Savant

    RapineDel
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    Well, New Vegas was popular with a lot of Bethesda fans and while it's Open World I don't think many consider that one of it's strengths, it's certainly no Gothic. The world is structured pretty similar to Fallout 1/2 in that there's a pretty clear expectation of where the developers expect you to go but they don't force you to do it. The non settlement locations like the random caves were usually pretty dull and apart from that there was just the odd shack with items in it. All the places with effort devoted to them were the settlements so in reality not having an open world should actually improve the game.

    The main thing that will turn off really "hardcore" Bethesda fans is the lack of make your own fun (which I guess the open world helps with). They aren't interested in a full fledged world that's already there as they can't escape into their own little fantasy with any of that, they just want to run around shooting, looting and playing pretend.
     
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  9. Quillon Magister

    Quillon
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    A little bit of Bioshock in my life
    A little bit of Borderlands by my side
    A little bit of Arcanum is all I need
    A little bit of Destiny is what I see
    A little bit of Firefly in the sun
    A little bit of Mass Effect all night long
    A little bit of No Man's Sky, here I am
    A little bit of Fallout makes it your game
     
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  10. vortex Fabulous Optimist

    vortex
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    ...
    A little bit of VTMB pedigree
    A little bit of KOTOR2 what journos wrote
    A little bit of RDR2 what avellone hyped
    A little bit of balance with sawyer's feedback

    GOTD confimed
     
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  11. Hobo Elf Arcane

    Hobo Elf
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    Define like. I'm sure many people would/will enjoy it, but the lack of modding and open world will severely limit its staying power. Skyrim is 8 years old by now and normies still haven't forgotten about it because of the open world. Outer Worlds will probably be a small blip in their existence and vanish away after a week or so.
     
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  12. Big Wrangle Guest

    Big Wrangle
    It will probably do fine, but I think mod tools are definitely in the pipeline of development.
     
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  13. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
     
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  14. Wulfric Pinewood Savant Possibly Retarded The Real Fanboy

    Wulfric Pinewood
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    Open worlds which Lady Infinitron mentioned earlier are nice but somewhat hard to love feauture. Look at Rdr2, Elder Scrolls , Witcher 3, Gothics, F3 or F4, bah, even others like old M&Ms ,etc.

    At first they are magnetic, every crpg lover would think, great i wanna live there, so many feautures to play with, so big modding potential, so many ideas, but as soon as You realize amount of fucking time to waste and places or adventures you have to memorize to fully enjoy the open world you come to the point where much smaller but richer world will be enough. I mean , old players like me with job, family and everyday duties, can't spend 18 hours a day to day on playing and learning each npcs fuckin name or story.

    Sure we want to but hey, playing too much will make any game boring as shit and turn even most ambitious crpg into "let's end it finally" marathon of pain and butthurt.

    We need more mid-sized crpg games, even with open world but much more complex and story, variation packed. Games getting too big in terms of area and too small in terms of variety and emotion scale.

    Games must learn again how to be JUST games not enormous alternate worlds to live in with quite shallow background masked by superb gfx etc.

    That's why i often reach for smaller games in terms of scope, sure i love rdr2, w3, new crpgs with open world / large playground structure but how fucking nice is to Focus on memorable quests that you can finish in few evenings.
    That's why i still play BG or dungeon crawlers, or games like Divinity, Diablo, Shadowrun, Torment, Pathfinder, Ni no Kuni, etc, , it's nice sometimes to have less to do .
     
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  15. Sheep Dumbfuck! Dumbfuck

    Sheep
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    The problem isn't really with open world as much as it is with it having no barriers. Like you have 2 kind of designs allowed nowadays(seemingly). 1 is level scaling so you can go everywhere and 2 is MMO-style level zoning so you know where should you go to NOT get stomped. This kills fun from exploration as everything becomes just methodological slog through content(while ignoring as much of hidden secret kind of shit as possible).
     
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  16. MajorMace Savant

    MajorMace
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    Yeah.
    Savage tweets, it's hilarious to see how clueless these people are on twitter.

    > yeah, it's gonna be tenfolds better than sex and the ultimate game of the millenium
    > oh boy jesus i can't wait thx avellone-sama

    I think Chris suffered from some Christmas spleen right there. He tweeted 30 shitposts in a row or something.
    It was quite bizarre to say the least.
     
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  17. A_boring_GOG_bot Self-Ejected

    Self-Ejected
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    equals

    [​IMG]
     
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  18. Quillon Magister

    Quillon
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    https://wccftech.com/obsidian-private-division-wonderful-test/
     
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  19. I wouldn't mind VtM:B style hubs, which are open, sometimes lead to new maps and have multiple routes to go through them and tackle the content. I have a feeling that's how it will be.
     
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  20. Duraframe300 Arcane

    Duraframe300
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    The original source as per my post above
     
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  21. IHaveHugeNick Arcane

    IHaveHugeNick
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    Hubs are superior to open world and always have been, I don't see a problem there.
     
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  22. TemplarGR Dumbfuck! Dumbfuck Bethestard

    TemplarGR
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    Everytime i say that most Codexers are covert popamolers and only pretend to like niche autism-friendly indies here, they seem to object, and then there is this thread and so many messages about what is essentially a popamole game with some dialogue checks...
     
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  23. Big Wrangle Guest

    Big Wrangle
    Everytime Templar says he thinks for himself he seems to get upset that people object, yet he keeps using the Codex rhetoric he complains about very liberally.
     
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  24. TemplarGR Dumbfuck! Dumbfuck Bethestard

    TemplarGR
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    Upset? No way, i don't get upset by the hypocricy of other people, just pointing it out for later reference.
     
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