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The Outer Worlds Pre-Release Thread [GO TO NEW THREAD]

Discussion in 'Obsidian Entertainment' started by DosBuster, Dec 14, 2017.

  1. mogwaimon Learned

    mogwaimon
    Joined:
    Jul 21, 2017
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    you guys didn't seriously think microsoft opened up their wallets to buy obsidian on the strength of the isometric CRPG 'revival' did you? finally it all makes sense
     
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  2. Ed123 Arcane Patron

    Ed123
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    Serpent in the Staglands Wasteland 2
    https://gfycat.com/FilthyWhoppingComet

    I cut out the hidden frames where the redditsaur throws a ninja star at the NPC and she collapses from the Neurotoxin.
     
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  3. Yosharian Cipher

    Yosharian
    Joined:
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    Yes, I was definitely referring to the combat when I said that it was better than Fallout 4. Congratulations, you 'owned' me.
     
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  4. Wunderbar Arcane

    Wunderbar
    Joined:
    Nov 15, 2015
    Messages:
    3,185
    [​IMG]
     
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  5. Dexter Arcane

    Dexter
    Joined:
    Mar 31, 2011
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    12,121
    A lot less "excited" after seeing the gameplay-slice in action from a part of the game they were apparently "proud" enough of to show off. They need to work on that clunky combat and gun-hand movement, it looks like it's a rigid prop stuck to the camera that moves unnaturally just up and down a bit while "walking". It needs more variety in animations, some idle stuff where the hand goes down, playing around with the weapon & whatever to seem natural and less stiff.

    From the companions shown so far, they seem to indeed be very generic like in Pillars. None of them seem special or like you'd want to know something more about them. The closest to actually having a personality that they've shown is Ellie. Felix and Nyoka seem even less interesting. KOTOR 2, NWN 2: MotB or even Alpha Protocol this seems not. It seems closer to Dungeon Siege III or Pillars of Eternity in that department, they need better character designers and writers.

    The bland also seems to extend to various NPCs they've shown that seem very generic as others have said. The scientist in the Trailer at least looked somewhat different, but that doesn't seem to be true for any of the rest of NPCs they've shown. Where are the merchant-type seedy characters hocking their (corporate-approved or under the counter) wares? Immediately after they revealed the setting I was thinking about Travelling Medicine Shows and or Medicine Salesmen/Quacks. Where are the Penguin-looking fellas? Where are the sexy looking characters? Where are the cybernetics-using characters or those with cybernetic eyes or mechanical improvements and similar, or the sentient robots? Where are the amputees or horribly disfigured characters in fights against alien fauna or chemical accidents? Where are any possible sentient alien species? You're in space, on the great dangerous, unknown frontier where shit can go horribly wrong, only limited by your imagination, go wild! I thought they might show at least as much creativity as "id Software" did with RAGE. Instead everyone looks like they have the same body model with the same clothing choices, accessories and personality.

    The level design shown so far also doesn't fill with confidence. Overworld looks very limited and compressed with objectives very close within walking distance (in the Gameplay shown it seemed to always be about ~200m for the next objective). Indoors looks like the good old days of the uninspired level designer just making a few nondescript connected rooms and filling them with crates and some random clutter to make them seem less empty, instead of anything organic:
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Not so sure about this anymore. One can only hope this is some non-descript boring fetch-quest, but if so why would they choose to present this as their first gameplay after getting everyone excited and interested instead of showing one of their main hubs like EdgeWater and some more interesting characters/quests like Cyberpunk did?
     
    Last edited: Dec 8, 2018
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  6. Jinn Arcane

    Jinn
    Joined:
    Nov 8, 2007
    Messages:
    2,682
    Wunderbar, I do know both quest compass and quest markers are present in the game. I'm more wondering if it will be a viable option to turn them off completely and still be able to navigate quests competently with the information provided you by quest-givers.
     
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  7. hexer Guest

    hexer
    I expected much more from the music. It sounded repetitive and generic
     
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  8. Glenda Glenn Educated

    Glenda Glenn
    Joined:
    Dec 7, 2018
    Messages:
    117
    Show Spoiler
    I don't usually read posts from the people I've already blocked, but thanks I'll consider it. :lol:
     
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  9. Duraframe300 Arcane

    Duraframe300
    Joined:
    Dec 21, 2010
    Messages:
    4,697
    Honestly I remember the exact same discussion here during F:NV when a gameplay slice came out. Like exactly the same.

    You can draw your own conclusions from that but... yeah.

    I myself expect at least another New Vegas in Quality (With less heights due to quality of writers). Otherwise I'd be a little disappointed in Tim and Leonard.
     
    Last edited: Dec 8, 2018
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  10. Glenda Glenn Educated

    Glenda Glenn
    Joined:
    Dec 7, 2018
    Messages:
    117
    You may be right, but I'm not sure if that's an achievement. :D
     
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  11. Yosharian Cipher

    Yosharian
    Joined:
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    3,528
    Location:
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    Ah yes, Fallout: New Vegas, that game renowned for its stellar gunplay
     
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  12. Zed Duke of Banville Zo Kath Ra Patron

    Zed Duke of Banville
    Joined:
    Oct 3, 2015
    Messages:
    4,881
    People who think having skill checks in dialogue is the Second Coming? Sounds like half the Codex! :happytrollboy:
     
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  13. HoboForEternity sunset tequila Patron

    HoboForEternity
    Joined:
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    i dont really mind if they meet in the middle.

    new vegas was in a pretty good position. so is witcher 3 imo. it does enough to satisfy my big budget RPG itch, while being accessible to the masses.
     
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  14. Grimlorn Arcane

    Grimlorn
    Joined:
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    Messages:
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    Already 10 people on ignore you're doing great.
     
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  15. Terenty Learned

    Terenty
    Joined:
    Nov 29, 2018
    Messages:
    628
    How they managed to make unreal 4 game look exactly like shitty gamebryo is quite amazing. Only the environments is ten time worse than 3 years old fallout 4. Look at these completely static pink trees, what a taste, what an art style, bravo!
     
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  16. Shadenuat Arcane

    Shadenuat
    Joined:
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    Decline within realm of expectations.
     
    Last edited: Dec 8, 2018
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  17. AwesomeButton Cut a deal with the authorities Patron

    AwesomeButton
    Joined:
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    PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    They should have put Cain's face over Gibson's. :decline:
     
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  18. EverlastingLove Learned

    EverlastingLove
    Joined:
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    Messages:
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  19. Lutte Dumbfuck! Dumbfuck

    Lutte
    Joined:
    Aug 24, 2017
    Messages:
    736
    They even took the quest compass. They're not even trying to hide it, they're making a Bethesda game without licensing Bethesda IP. Oh sure, it's going to have slightly better writing.. if you're a commie who enjoys rick&morty. The trailer does not exactly bode well to the level and amount of garbage humor this is going to feature.
     
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  20. Commissar Draco Codexia Comrade Colonel Commissar Patron

    Commissar Draco
    Joined:
    Mar 6, 2011
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    16,901
    Location:
    Привислинский край
    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
    True sequel to Fallouts will be Atom RP not this I expect colorful and silly FP shooter with some RPG elements, fun gun-play and writing a bit better than Fallout 4 had. If Obshitian will make game with not to much bugs I will happily go onto high seas to demo her. Just don't expect it to be New Vegas II those talented writers Obshitian had left long ago and were replaced by librul college kids.
     
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  21. Tarantulos-Eduardo-Sanchez Arcane

    Tarantulos-Eduardo-Sanchez
    Joined:
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    Location:
    Cada juego de fantasía hecho
    The Commissar has spoken.
     
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  22. Jedi Exile Arcanum Patron

    Jedi Exile
    Joined:
    Oct 10, 2010
    Messages:
    1,087
    Project: Eternity Shadorwun: Hong Kong
    True sequel to Fallouts was Arcanum.
     
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  23. FreeKaner Prophet of the Dumpsterfire

    FreeKaner
    Joined:
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    Messages:
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    Devlet-i ʿAlīye-i ʿErdogānīye
    Fucking Justin Bell. Why is this guy still hired, he is so fucking shit.
     
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  24. yes plz Arcane

    yes plz
    Joined:
    Jul 14, 2008
    Messages:
    2,053
    looks ok
     
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  25. AwesomeButton Cut a deal with the authorities Patron

    AwesomeButton
    Joined:
    Nov 23, 2014
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    Location:
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    PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    I doubt there is such a thing as a "Bethesda Game" IP.

    Show Spoiler
    Even if there was, "intellectual" would have been an overstatement. :lol:
     
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