That's the main rebuttal to people claiming consoles to be a cost-effective gaming platform. They really aren't.console gamers have shown they're fine with 30fps and prettier graphics sell games. I feel like the last two generations people said the same thing, "this time 60fps will be standard!" Yet it never actually happens. I hope it happens though, I think it would be great for console gamers and once it became the norm there would be no going back. With PC gamers aiming for 144fps it's crazy most console games still release at 30 and even struggle to maintain that sometimes. Customers deserve better. Like I said though... I'm pessimistic about it. We'll see.
First the comparison is often dishonest because they compare the cost of a console vs the cost of a PC. What you should be comparing is the cost of a PC vs the cost of a console + the cost of the non-gaming PC you are almost certainly going to get anyway. Second the "console graphics" are typically 30FPS because promotional screenshots sell games, not 144Hz LEGO Call of Duty. It's a compromise I wouldn't make, but console players are willing to make it, so let's use that as a starting point.
I work in a computer shop and people who don't use their computer as a gaming platform are still fine spending like 500 dollars for it. I think that's way too much (my own backup computer is a fucking $90 Chuwi Hi10) so let's shave off 150 dollars. That's 500 + 350 if you want to compare with the Xbox One X.
850 dollars? That's largely enough to build a computer that will output Xbox One X-tier graphics at 30FPS, except you have the freedom to go for 60FPS if you so wish (a 850-dollar computer might not even need to compromise visuals all that much for that), and that's before we get into other cost factors: games are much more expensive on consoles, when you upgrade your console you cannot keep your old games and accessories, online services require an additional monthly cost, etc.
Gaming on a console is really fucking expensive, and the argument that a PC needs to be prohibitively expensive to output similar visuals is false. The console market is built on convenience (declining but still arguably true) and brand loyalty.