BlackAdderBG
Arcane
2.23GHz max boost
Overarching story here is that soon minimum requirements for games will jump high as fuck.
So it feels like the PS5 is much more weaker than 20%, the dude is suggesting variable clock speed. Possibly 10.3 TFLOPs is peak performance. So effectively PS5 is 25-30% weaker.
Not necessarily. The new standard plateau here is ~4K-ish @ 60-120 fps. People playing at lower resolutions shouldn't feel like selling a kidney for a good gaming PC.
Not necessarily. The new standard plateau here is ~4K-ish @ 60-120 fps. People playing at lower resolutions shouldn't feel like selling a kidney for a good gaming PC.
lol try 20-30fps at 1080p. I am willing to bet that shitty framerate on consoles still be shitty and developers instead of high res will go toward better effects like they always do.
I mean there were games on PS4 that run at 1280x720 and below (with dynamic res)
It's much weaker than the Xbox Series X but it has a good SSD.
I have a feeling it will be just like previous gen where the new launch games that get announced and released will just be games displaying the graphical fidelity of the new specs. After that, games will return running at an un-optimized state. The specs and aesthetics might change, but they are still the same incompetent people. Some crossover is again, likely, with multiplatform and exclusive games.Oh boy!
I can't for the next cycle of no new games for the first couple of years (despite all the "true next-gen™ experience" marketing), and then all the exclusivegamesinteractive movies until the next generation of consoles!
They have been quite explicit at targeting higher framerates and resolutions. Nobody wants to target 1k@30fps in the next gen anymore.
Xbox Series X: Making Gaming’s Best Controller Even Better
by Will Tuttle, Xbox Wire Editor in Chief • Mar 16, 2020 @ 5:00am
Xbox Wire: Did you make design choices with the new Wireless Controller to be more inclusive of all players?
Ryan Whitaker: Yes. Being more inclusive is part of the design process from the very beginning. That’s true for everything we make at Xbox. Whether we’re redesigning our standard controller or inventing a completely new one, like the Adaptive Controller, we ask ourselves and gamers, “How can we make gaming a better experience for everyone?” By listening to gamers and observing how people of all backgrounds and abilities play, we continue to learn more and find areas we can improve.
Xbox Wire: What sort of specific design changes did you make to reach that goal?
Ryan Whitaker: One key area we’re improving is fitting a wider range of hand sizes, especially smaller hands. By accommodating hands similar to those of an average 8-year-old, we found we could improve accessibility and comfort for hundreds of millions more people without negatively affecting the experience for those with larger hands. We did that by rounding the bumpers, slightly reducing and rounding parts around the triggers, and carefully sculpting the grips.
Don't know if it has been posted, but this should be a treat for you guys.
It's 9.1 TF vs 12.3 TF, pretty large difference. PS5's boost clock runs at 10.1TF. So...Is it ? 10.5TF and 12TF isn't that much of a difference.
They have been quite explicit at targeting higher framerates and resolutions. Nobody wants to target 1k@30fps in the next gen anymore.
Exact same talk was before ps3 and ps4 and even ps2. I mean ps3 120fps is meme for a reason.
PS4 when was announced also had GPU only tier lower than the best and yet we have generation of 20-30fps games.
It's 9.1 TF vs 12.3 TF, pretty large difference. PS5's boost clock runs at 10.1TF. So...Is it ? 10.5TF and 12TF isn't that much of a difference.
This thing is gonna be expensive as fuck and still give poor performance.
You'll notice plenty when you are stuck with using that box. It's the pop-ins, the shadow filter lines, the AO solutions, the little things adding up. And above all the fckn performance, the damn PS4 pro barely gave me 30 in a lot of games, and in games that attempt to run 60 it struggles. That's where the fckn difference comes in.And in practice, nobody will notice.
The one graphical feature that would be able to make a real visual difference is Raytracing, and the consoles are just gonna suck at those.
Fine. Show me a RTX 2060 doing fckn Pathtracing! That shit is heavy.And have you seen that ridiculous Minecraft RT demo? An RTX 2060 can probably do better than that. No way those consoles will provide good RT. AMD's R&D budget is abysmal compared to what Nvidia can invest in.