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The PS5 and Xbox 2 thread - it's happening

Discussion in 'General Gaming' started by Makabb, Mar 22, 2018.

  1. taxalot Gone forever. Patron

    taxalot
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    Codex 2013 PC RPG Website of the Year, 2015
    By the time this generation ends, Streaming will have pretty much picked up.
     
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  2. Morgoth Arcane Patron

    Morgoth
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    Just like how your GTX 980 will still run XSX games super smoothly? :hahano:
     
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  3. taxalot Gone forever. Patron

    taxalot
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    Codex 2013 PC RPG Website of the Year, 2015
    In 1080p with RTX off? You bet.
     
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  4. sullynathan Arcane

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  5. sullynathan Arcane

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  6. DalekFlay Arcane Patron

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    The industry is quickly pushing forward on rendering at 1080p and then using reconstruction to get a "4k" image, so I'm not sure low res will save you forever. I'm also sure you know older architectures often stop getting performance optimizations in drivers. We're already seeing new releases that run much worse on the 1000 series than the 2000 series. We'll see though, you're not wrong that the focus on fancy lighting and particle effects often mean turning them all off allows for huge boosts in performance. I remember being bummed I couldn't run Outer Worlds above 60fps on my 144hz monitor, but then I turned it down to medium and suddenly it ran at 120fps.
     
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  7. Perkel Arcane

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    Something smells here. IF they really did use blender assets etc then how the hell they were able to fit terabytes of data into VRAM.

    Secondly they claim that every source gives proper dynamic light with GI but when yellow ball of light at the end flows out of device it doesn't give any light to surroundings.

    Also that framerate...

    Either way if tech works it means a lot to game making. No need to care for LOD system would be huge for speed of making games. It would also change a lot predicting game speed as it would be dynamic according to hardware rather than some set point you target.


    Also people need to remember their previous "next gen" UE4 demo where they had to scale back SVOGI after all.
     
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  8. Morgoth Arcane Patron

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    Unity Engine HQ must be shitting bricks right now. Although I doubt actual games will look that good once fully populated and scripted.
     
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  9. sigard Novice

    sigard
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    Holy fuck.

    [​IMG]
     
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  10. Perkel Arcane

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    Doubt it. UE4 also presented itself with amazing trailer and then went nowhere for few years and dropped its main feature. Meanwhile Unity stole their leader chair reserving UE only for big budget games and not that many to boot unlike UE3 and then they released U5 which made their engine look as good if not better than UE4.

    Either way Unity doesn't even target same type of devs.
     
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  11. tritosine2k Liturgist

    tritosine2k
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    The LOD rabbit hole goes much deeper than this, they sound like they have a solution to overdraw yet it cannot be a true solution because that's also transparency problem not just tri-s.
    (A forest can break this )
     
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  12. taxalot Gone forever. Patron

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    Codex 2013 PC RPG Website of the Year, 2015

    This was nine years ago and we just reached the point where games look like that.

    Digital foundry gotta digital foundry though
     
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  13. Morgoth Arcane Patron

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    Unity doesn't even target anything outside game industry, so Epic couldn't care less.
     
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  14. Morgoth Arcane Patron

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    Feature breakdown.
     
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  15. sullynathan Arcane

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    You know, Arkham Knight looks a lot like this game. That game still looks good all this years later.
     
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  16. Morgoth Arcane Patron

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    More importantly, this looked circa 2011 more revolutionary than UE5 in 2020.
     
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  17. vortex Fabulous Optimist

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    What kind of PC is required to run games like that in UE5 ?
     
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  18. some funny shit Scholar

    some funny shit
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    So its streaming of geometry from SSD
     
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  19. sullynathan Arcane

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    Modern games just look too good already
     
    Last edited: May 13, 2020
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  20. Morgoth Arcane Patron

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    No they look like plastic. Dishonored 2 was the last AAA game I can remember that didn't look like shit.
     
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  21. Perkel Arcane

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    More like they are doing PR for Sony so consoletards have something to talk about.

    New consoles will have at best 5-7GB/s and with decompression that gives you maybe 10-15GB/s in best scenario which is drop in a bucket when VRAM and assets require 400-500-600GB/s.

    It is reasonable that they load dynamically stuff into VRAM especially since it is tech demo and they know exactly what is going to happen but it completely idiotic to assume that they can stream directly from hard-rive assets and RAW assets at that like they saying. RAW assets would be literally TERAbytes of data so good luck trying to shove that through 10-15GB/s neck.

    Moreover they already are lying. In trailer it says "captured on Playstation 5" but in interview they said it was DEVkit not something you will be able to buy in store. Console devkits usually have double or triple amount of RAM/VRAM and they have better hardware. Moreover since PS4 devkits are just PCs with standard graphics cards but with custom drivers. For an example PS4 devkit just before release had HD7990 rather than downclocked 7850+ what was in PS4 at release.
     
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  22. Perkel Arcane

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    Imho the only amazing thing about their demo was proper GI that looked as realistic goal other than that i smell bullshit. Finally after nearly 15 years of promising and various ways of going about it usually with terrible performance seems like it will become a standard much like PBR with PS4/Xbox era.

    With rise of GI you don't need anymore crappy AO.
     
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  23. Shinji Learned

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    Too bad all that technology will be wasted in 4k cinematic walking simulators that promote wokeness.
     
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  24. Morgoth Arcane Patron

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    https://wccftech.com/unreal-engine-...uper-could-run-it-at-pretty-good-performance/

     
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  25. deuxhero Arcane

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    Don't SSDs wear out if the constantly have read/write applied?
     
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