Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

The Radical Freedom of D&D - Libertarian Article on D&D

Discussion in 'The Gazebo' started by GarlandExCon, Apr 19, 2018.

  1. GarlandExCon Arcane

    GarlandExCon
    Joined:
    May 19, 2014
    Parrots:
    2,449
    Click here and disable ads!
    Thought you guys might enjoy this article on D&D & Gygax from Reason magazine:

    https://reason.com/archives/2018/04/07/the-radical-freedom-of-dungeon

    More: https://reason.com/archives/2018/04/07/the-radical-freedom-of-dungeon
     
    • Brofist Brofist x 2
    ^ Top  
  2. Zed Duke of Banville Arcane Patron

    Zed Duke of Banville
    Joined:
    Oct 3, 2015
    Parrots:
    3,199
    Gary Gygax changed his tune, once D&D became a commercial success. E.g. the following extract from his article in Dragon Magazine #26, June 1979:

    "...
    Because D&D allowed such freedom, because the work itself said so, because the initial batch of DMs were so imaginative and creative, because the rules wre incomplete, vague and often ambiguous, D&D has turned into a non-game. That is, there is so much variation between the way the game is played from region to region, state to state, area to area, and even from group to group within a metropolitan district, there is no continuity and little agreement as to just what the game is and how best to play it. Without destroying the imagination and individual creativity which go into a campaign, AD&D rectifies the shortcomings of D&D. There are few grey areas in AD&D, and there will be no question in the mind of participants as to what the game is and is all about. There is form and structure to AD&D, and any variation of these integral portions of the game will obviously make it something else. The work addresses itself to a broad audience of hundreds of thousands of people—wargamers, game hobbyists, science fiction and fantasy fans, those who have never read fantasy fiction or played strategy games, young and old, male and female.

    AD&D will eventually consist of DUNGEON MASTERS GUIDE, PLAYERS HANDBOOK, GODS, DEMI-GODS & HEROES, and MONSTER MANUAL and undoubtedly one or two additional volumes of creatures with which to fill fantasy worlds. These books, together with a broad range of modules and various playing aids, will provide enthusiasts with everything they need to create and maintain an enjoyable, exciting, fresh, and ever-challenging campaign. Readers are encouraged to differentiate their campaigns, calling them AD&D if they are so. While D&D campaigns can be those which feature comic book spells, 43rd level balrogs as player characters, and include a plethora of trash from various and sundry sources, AD&D cannot be so composed. Either a DM runs an AD&D campaign, or else it is something else. This is clearly stated within the work, and it is a mandate which will be unchanging, even if AD&D undergoes change at some future date. While DMs are free to allow many unique features to become a part of their campaign—special magic items, new monsters, different spells, unusualsettings—and while they can have free rein in devising the features and facts pertaining to the various planes which surround the Prime Material, it is understood they must adhere to the form of AD&D. Otherwise what they referee is a variant adventure game. DMs still create an entire milieu, populate it and give it history and meaning. Players still develop personae and adventure in realms of the strange and fantastic, performing deeds of derring-do, but this all follows a master plan.
    ...
    With D&D, arguments regarding some rule are lost due to the differences in play and the wide variety of solutions proposed—most of which reflect the propensities of local groups reacting to some variant system which their DM uses in his or her campaign in the first place. With AD&D, such abberations will be excluded, and a broad base can be used to determine what is actually needed and desired.
    ...
    Conformity to a more rigid set of rules also provides a better platform from which to launch major tournaments as well. Brian Blume recently established a regular invitational meet for AD&D “master players” (in which this writer placed a rather abysmal 10th out of 18 entries, but what the hell, it was good while it lasted-). The “Invitational” will certainly grow, and TSR is now considering how best to establish an annual or semi-annual “Open” tournament for AD&D players to compete for enjoyment, considerable prize awards, recognition, and a chance to play in the “Masters” event. There is no reason not to expect these events, and any others of similar nature sponsored by TSR, to grow and become truly exceptional opportunities in the years to come.
    ..."
     
    • Funny Funny x 1
    • decline decline x 1
    • [citation needed] [citation needed] x 1
    ^ Top  
  3. The Game Analists Arcane

    The Game Analists
    Joined:
    Oct 8, 2014
    Parrots:
    2,484
    Gary Gygax launched the ADnD line so people could do tournaments with characters.

    thats literally the reason.

    Because OLD dnd was like "LOL FUCK IT YOU HAVE 18 STRENGTH GROGNAR YOU FUCKING RIP THE DOOR OFF ITS HINGES"
    and then he takes his sheets to gen con and the DM running the game tells him to suck a cock
    So then ADnD hapens
     
    • Funny Funny x 2
    ^ Top  
  4. LeStryfe79 Wino Patron

    LeStryfe79
    Joined:
    Nov 25, 2008
    Parrots:
    6,557
    Location:
    Codex 2012 Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong
    Great article. Thanks, man.
     
    • Brofist Brofist x 1
    ^ Top  
  5. Zed Duke of Banville Arcane Patron

    Zed Duke of Banville
    Joined:
    Oct 3, 2015
    Parrots:
    3,199
    That and avoiding the payment of royalties to Dave Arneson, the co-creator of Dungeons & Dragons. :M
     
    • gimme dem dolla bills gimme dem dolla bills x 2
    • Agree Agree x 1
    • decline decline x 1
    • Yes Yes x 1
    ^ Top  
  6. The Game Analists Arcane

    The Game Analists
    Joined:
    Oct 8, 2014
    Parrots:
    2,484
    It's true. I wonder who was getting fucked with the publication of 5e?
     
    ^ Top  
  7. Zed Duke of Banville Arcane Patron

    Zed Duke of Banville
    Joined:
    Oct 3, 2015
    Parrots:
    3,199
    The game called "D&D 4th Edition". :M And deservedly so.
     
    • Brofist Brofist x 2
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)