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The Rise of THQ Nordic - buying up all the IPs

Discussion in 'General Gaming' started by Infinitron, Aug 12, 2016.

  1. Deflowerer Arcane

    Deflowerer
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    You know that most companies roll over their debt?
     
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  2. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Huh: http://tsdr.uspto.gov/#caseNumber=88160511&caseType=SERIAL_NO&searchType=statusSearch

    [​IMG]
     
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  3. unfairlight ヽ(✿゚▽゚)ノ Patron

    unfairlight
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    They were building the engine for ages and once they were at the beta state with it they couldn't even afford to continue production of the actual game.
    Source is a Youtube comment from Scott Lee who was the composer for it on this video https://www.youtube.com/watch?v=IIaq8AsKccg
     
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  4. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014
    https://www.thqnordic.com/article/thq-nordic-acquires-outcast-ip-its-original-creators

    I guess rights to the remake are stilling belong to Bigben?
     
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  5. RapineDel Savant

    RapineDel
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    It's a shame most of the Point and Click Adventure IPs are all likely too expensive to get bought out by them. IPs like Monkey Island and some of the Sierra ones seem like the sort of things they'd go for.
     
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  6. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014
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  7. Rinslin Merwind Savant

    Rinslin Merwind
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    Plot twist: later Activision-Blizzard, Bethesda Softworks, Tencent, THQ and other over9000 publishers merge with EA and thus creating vile and evil financial Empire that will push laws (through bought governments around the world) which will forbade indie gaming and only *live-services(tm)* will be legal.
     
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  8. Sheep Dumbfuck! Dumbfuck

    Sheep
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    Dude sex
     
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  9. Abu Antar Tweet, tweet Patron

    Abu Antar
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    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
    They have 77 projects in development. Holy crap.
     
    • WTF am I reading WTF am I reading x 4
    • Prestigious Prestigious x 1
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  10. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014
    More, more!: https://www.gamesindustry.biz/articles/2019-02-21-thq-nordic-raises-usd225m-for-further-acquisitions

    Press release: http://www.thqnordic-investors.com/en/regulatory-press-releases/?releaseId=3213296
     
    • gimme dem dolla bills x 5
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  11. BlackAdderBG Arcane Patron

    BlackAdderBG
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Codex USB, 2014 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    This is two major flops short of bursting, not to mention all the big IPs are Deep Silver's.
     
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  12. vonAchdorf Prestigious Gentleman Arcane

    vonAchdorf
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    Wingefors' strategy is different from what's currently popular with AAA publishers. EA reduced their releases from 40 to 8 per year, he has the opposite strategy:

     
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  13. Sheep Dumbfuck! Dumbfuck

    Sheep
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    Yeah, don't make few, quality games, make shittons of shovelware with some good ideas in need of development, that can only succeed if released in right release window.
     
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  14. Azalin Arcane Patron

    Azalin
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    Generally throwing stuff to the wall and see what stick isn't a good business strategy.A lot of them are bound to fail and end up in money loss.Big publishers have trimmed their number of projects for a reason
     
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  15. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014
    One interesting prospect is that the coming of streaming and subscription platforms from Apple, Amazon, Google, Microsoft, EA, and Verizon. If they all pay content providers (dev/pubs) upfront for some duration of licensing like Netflix, THQ Nordic is golden.
     
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  16. flyingjohn Arcane

    flyingjohn
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    I think people are missing the entire point of aa development.
    The cost are so low that even failures like darksiders 3 got a return of their investment very quickly.It is return tot he 90's model which worked before budgets exploded.
     
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  17. BlackAdderBG Arcane Patron

    BlackAdderBG
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Codex USB, 2014 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    They have to be really careful as most AA devs what to make AAA game sooner or later.
     
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  18. Morkar illiterate

    Morkar
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    I think the market is oversaturated.
     
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  19. PulsatingBrain Huge and Ever-Growing Patron

    PulsatingBrain
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    Codex 2016 - The Age of Grimoire
    To use an industry buzz-line: They're competing for our time now more than our money.

    The sad part is that so many of them seem to think the solution is to make games shorter, and of course sometimes a game should be short, but the price should reflect that too.
     
    Last edited: Feb 21, 2019
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  20. DeepOcean Arcane

    DeepOcean
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    Actually THQ is right, what many people forget is that Ubisoft, Activision, EA got as big as they are now because they mined all kinds of IP until they got their favorite golden gooses. It is very easy to claim "Im gonna place all my money on this project and I gonna make buckloads of money" is a winning strategy if you already have proof that the ip you are investing is trending on a good direction so investing more is a done deal, doing that on the darkness on non proven IP and investing 200 million dollars on it, is a fucking suicide.

    Look to Activision Blizzard, they got so lazy and failed to release new IP when it was time, the result is that they have a massive money making machine like CoD that is running out of steam slowly and they are panicking because they don't have a fucking clue about what to do to replace it, this insanity is just gambling with luck. THQ realized they need to fire like crazy until they find their money making machines. You see this on things like Darksiders 3, the game sold poorly but it already paid the investment while old THQ invested a money they didn't have on Darksiders 2 and when it failed, it got the whole publisher down with it because THQ was all in with it.

    This strategy won't generate trillions quickly but if you are creating a new publisher, that is the only strategy safe enough available to you simply because of the lack of a safe ip to invest in. I bet that if THQ had a a 1 billion dollar worthy Ip, their strategy would be completely different.
     
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  21. Mark Richard Arcane

    Mark Richard
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    Propping up the entire AAA industry with Call of Duty and Battlefield might sound great for business in the short-term, but what happens when that stops working? Where are their successors going to come from? Its like skimping on building extra lifeboats just because the ones currently in use are working fine. Experimenting with lower budget AA games could give some a chance to gradually develop into heavy hitters, and the ones that aren't suitable for that role can still earn decent money and make subscription services like Origin Access look more attractive by adding variety.

    THQ have the right idea if you ask me. Let's return to a time when a game's budget was proportional to its demand, and not every game had to be an all or nothing blockbuster.
     
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  22. BlackAdderBG Arcane Patron

    BlackAdderBG
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Codex USB, 2014 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    I don't think this strategy actually works and Ubisoft's past shows that, none of their smaller projects worked and became big hits. All of the big publishers have cash cows and make them AAA from the start.
     
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  23. Latelistener Cipher

    Latelistener
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    They're developing IPs no one would've touched, so I'm glad this is happening.

    I also need a new Red Faction game.
     
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  24. Great Deceiver Arcane

    Great Deceiver
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    Investing in a billion IPs, especially undervalued ones that you can get for relative peanuts, is just textbook risk management. Eventually one of them will give you a hit which will smoothen out the losses for the failures, that's how the market works.

    BlackAdderBG it's the same logic as agents for actors in Hollywood - if they have enough capital, agents usually have multiple clients to mitigate individual risk. The expectation is for the successes to outweigh the losses. In a broader sense, it's just basic speculation.
     
    Last edited: Feb 22, 2019
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  25. Azalin Arcane Patron

    Azalin
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    Experimenting sure,that is always needed to some extent,but buying everything under the sun and having 77 projects in development maybe too much too fast
     
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