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The source code for Infocom adventures released

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
By the computer historian and documentary director Jason Scott: https://github.com/historicalsource?tab=repositories

The archive includes some unreleased and unfinished ones (a game based on James Cameron's The Abyss, The Restaurant at the End of the Universe) as well as things everyone at least heard about.

List of games:
  • Mainframe Version of Zork (Infocom)
  • Zork I (Microcomputer Version) by Infocom
  • Zork II (Microcomputer Version) (Infocom)
  • Zork III (Infocom)
  • Sampler Edition of Zork (1987 Version) (Infocom)
  • Sampler Edition of Zork II (1988)
  • 1982 Mini-Zork Variant (Sampler) (Infocom)
  • German-Language Translation of Zork (Unreleased) (Infocom)
  • Beyond Zork: The Coconut of Quendor by Brian Moriarty (Infocom)
  • Enchanter (Zork IV) by Marc Blank and Dave Lebling (Infocom)
  • Zork Zero: The Revenge of Megaboz, by Steve Meretzky of Infocom (1988)
  • James Cameron's The Abyss (Unfinished, Unreleased) by Bob Bates, Infocom
  • A Mind Forever Voyaging, by Steve Meretzky (Infocom)
  • The Hitchhiker's Guide to the Galaxy, by Steve Meretzky and Douglas Adams (Infocom)
  • Checkpoint (Unreleased Game) by Stu Galley (Infocom)
  • Arthur: The Quest for Excalibur, by Bob Bates of Infocom (1989)
  • James Clavell's Shōgun by Dave Lebling of Infocom (1989)
  • Sherlock: The Riddle of the Crown Jewels, by Bob Bates of Infocom (1987)
  • Wishbringer: The Magick Stone of Dreams by Brian Moriarty (Infocom)
  • Trinity by Brian Moriarty (Infocom)
  • The Witness, by Stu Galley (Infocom)
  • Suspended by Mike Berlyn (Infocom)
  • Suspect, by Dave Lebling (Infocom)
  • Starcross by Dave Lebling
  • Spellbreaker (ARCHMAGE, MAGE, ZORK 6) by Dave Lebling (Infocom)
  • Sorcerer by Steve Meretzky (Infocom)
  • Seastalker, by Stu Galley and Jim Lawrence (Infocom)
  • The Restaurant at the End of the Universe (Incomplete, Unreleased) (Infocom)
  • Plundered Hearts (Amy Briggs) (Infocom)
  • Planetfall, by Steve Meretzky (Infocom)
  • Nord and Bert Couldn't Make Head or Tail of It, by Jeff O'Neill (Infocom)
  • Moonmist by Stu Galley and Jim Lawrence (Infocom)
  • The Lurking Horror, by Dave Lebling (Infocom)
  • Leather Goddesses of Phobos, by Steve Meretzky (Infocom)
  • Leather Goddesses of Phobos Gold Edition, by Steve Meretzky (Infocom)
  • Journey, by Marc Blank, Illustrated by Donald Langos (Infocom)
  • Infidel by Mike Berlyn (Infocom)
  • Hollywood Hijinx, by Hollywood Dave Anderson (Infocom)
  • Cutthroats, by Michael Berlyn and Jerry Wolper (Infocom)
  • Infocom Sampler (A 1984 Compilation of Example Infocom Games)
  • Deadline by Marc Blank (Infocom)
  • Bureaucracy, by Infocom
  • Border Zone, by Marc Blank (Infocom)
  • Ballyhoo, by Jeff O'Neill (Infocom)
  • Stationfall, by Steve Meretzky (Infocom)
Most of these games were written in ZIL, Zork Implementation Language, and Jason also provided a scan of its manual here: https://archive.org/details/Learning_ZIL_Steven_Eric_Meretzky_1995

Well, just in case, if you're interested get them before Activision lawyers swarm in.

In case you missed, he also released Infocom's design docs in 2015: https://rpgcodex.net/forums/index.p...are-now-available-at-internet-archive.104876/
 
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