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Incline The Valkyria Chronicles Thread

Reject_666_6

Arcane
Joined
Oct 30, 2008
Messages
2,465
Location
Transylvania
Not the only weapon you use, and only small arms have infinite ammo. VC does tactical resource management better than the easily circumvented limited ammo (seriously, you suck if you EVER run out of ammo in JA2), and instead you're trying to conserve action points.
Play JA2 with no drop and limited Bobby Ray's, and maybe 1.13 where there are so many gun and ammo types that finding a drop of something you actually need is minute, and we'll see how easily you circumvent limited ammo. Also, JA2 has action points as well.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,013
I couldn't get into JA. Felt like playing hide and seek with those dicks sitting in a fucking house for 50 million years while I try and scour a huge fucking map inch by inch.
 
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Jan 7, 2012
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Ammo management on every individual gun really doesn't make sense because VC isn't about 6 guys in enemy territory who have to scavenge every round of ammo off someone they kill.
 

Reject_666_6

Arcane
Joined
Oct 30, 2008
Messages
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Location
Transylvania
Lemme make it clear that VC might in fact be a good game, perhaps even tactically deep enough for me to like, but putting its features on a pedestal when the titans of the genre have already incorporated these features isn't the best way to go about promoting it.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,401
Location
Flowery Land
Once per action point (per two if using a tank), and that's the important part, since your number of action points does NOT increase as you level up so you still gotta make-do with the best you've got.

Well except for maxed out Shocktroopers and Engineers, as a lot of them have Double Attack and Double Action (respectivly), but at that point, the game is done.
 

Vaarna_Aarne

Notorious Internet Vandal
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Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
Lemme make it clear that VC might in fact be a good game, perhaps even tactically deep enough for me to like, but putting its features on a pedestal when the titans of the genre have already incorporated these features isn't the best way to go about promoting it.
JA2 didn't invent those things either. In fact Silent Storm, with its extensive physics engine, innovated more than JA2, and even it wasn't particularly innovative. Point is that VC, like other titans of the genre, does a really good job with the features. Inventing new shit =/= Automatically a good game.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,292

Dawg, you do understand that this scene was a parody? And one of the funniest and best scenes in the game? And making fun of homosexuals won't be as easy to pull of in the future (ZOMG controversy!)?

:decline:

How am I supposed to play this stuff without fleeing to the basement, shutting the blinds, and locking the door?
Same thing can be said about stuff like 'Monty Python and the Holy Grail' - Killer bunny? The Black Knight? 'OMG, what if my homies see me watching such silly stuff?’ Better fire up some Dragon Age 2 and try some tasteful homosexual romance...
Or maybe mow down some people in Modern Borefare - free of 'awkward as fuck scenes'. As well as everything else actually...

Man, you're:

superheroes-batman-superman-he-always-is.gif
 

Karmapowered

Augur
Joined
Jun 3, 2010
Messages
512
Tactical combat game my ass, this game plain sucks.
It feels more like playing a baseball simulator for dummies than a combat game.

Instead of thinking, the game encourages you to :
  • rush your units past Gatlings-equipped tanks to "capture" flags for the win
  • warp your units in and out near your own camps, making them virtually impregnable
  • ignore most of your units, since, barring some rare exceptions, you'll only ever want to deploy shock-troopers and their variations.
  • ignore most features of your hard-earned upgrades, since 99% of the time they're basically useless (orders, armor upgrades of the tank, bought missions, etc.)
Engineers are useless, since you never run out of ammo with conventional weaponry, which is sufficient to "win at the game", and your units magically auto-heal at the end of any turn.

Lancers are useless, since most of the time, you can just rush/sneak past enemy tanks. Did I mention that the AI doesn't move her tanks ?

ATs are useless, since mines will never be an issue (you can spot them from miles away), and shock-troopers are better at what they're doing anyway.

Scouts have one useful unit at the end of the game (the sniper girl), but till then, you can just forget about them. The little you gain with their enhanced movement, you lose with their laughable pew-pew rifle.

Your units will somehow survive enemy gunners unloading their clips, while standing right in front of them. Enemy units seem able of the same dumb feats, since some of them can dodge incoming tank shells, mortar and/or Gatling fire.

Finally, the idiocy of the AI seems abysmal, since it allows you to take their camps, without even showing the slightest attempt at taking them back. All you have to do is... rush, rush and rush, mission after mission, without caring about casualties, supplies or positioning.

This is not to mention that if you wish to upgrade your units, you're FORCED to grind stupid-ass certificates and rare materials in missions that you've already done 50 times before. Since it's all luck (as in RNG-) based from what I gather, God speed on getting all your (30?) units upgraded.

Whatever.

Comparing this even remotely to JA/JA2 is an insult to the magnificence of the latter. The cliché-infested background story and protagonists don't help to save the little that may have been salvaged.

There are good and interesting tactical jRPGs out there, but this one isn't one.
 

Vaarna_Aarne

Notorious Internet Vandal
Joined
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Messages
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Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
Tactical combat game my ass, this game plain sucks.
It feels more like playing a baseball simulator for dummies than a combat game.

Instead of thinking, the game encourages you to :
  • rush your units past Gatlings-equipped tanks to "capture" flags for the win
  • warp your units in and out near your own camps, making them virtually impregnable
  • ignore most of your units, since, barring some rare exceptions, you'll only ever want to deploy shock-troopers and their variations.
  • ignore most features of your hard-earned upgrades, since 99% of the time they're basically useless (orders, armor upgrades of the tank, bought missions, etc.)
Engineers are useless, since you never run out of ammo with conventional weaponry, which is sufficient to "win at the game", and your units magically auto-heal at the end of any turn.

Lancers are useless, since most of the time, you can just rush/sneak past enemy tanks. Did I mention that the AI doesn't move her tanks ?

ATs are useless, since mines will never be an issue (you can spot them from miles away), and shock-troopers are better at what they're doing anyway.

Scouts have one useful unit at the end of the game (the sniper girl), but till then, you can just forget about them. The little you gain with their enhanced movement, you lose with their laughable pew-pew rifle.

Your units will somehow survive enemy gunners unloading their clips, while standing right in front of them. Enemy units seem able of the same dumb feats, since some of them can dodge incoming tank shells, mortar and/or Gatling fire.

Finally, the idiocy of the AI seems abysmal, since it allows you to take their camps, without even showing the slightest attempt at taking them back. All you have to do is... rush, rush and rush, mission after mission, without caring about casualties, supplies or positioning.

This is not to mention that if you wish to upgrade your units, you're FORCED to grind stupid-ass certificates and rare materials in missions that you've already done 50 times before. Since it's all luck (as in RNG-) based from what I gather, God speed on getting all your (30?) units upgraded.

Whatever.

Comparing this even remotely to JA/JA2 is an insult to the magnificence of the latter. The cliché-infested background story and protagonists don't help to save the little that may have been salvaged.

There are good and interesting tactical jRPGs out there, but this one isn't one.
Why do you lie?
 

Karmapowered

Augur
Joined
Jun 3, 2010
Messages
512
Why do you lie?

Seriously, what do you expect me to answer to such a weak rebuttal ?

A witty <insert Haha oh wow.gif> maybe ?

Or another quote of yours ?

Also has better writing than 99% of games ever made.

Not sure if there is a gif that matches the blind fanboy pathos behind such a statement.

Come back with a much better demonstration to support your claim(s), and we might talk.
 

Vaarna_Aarne

Notorious Internet Vandal
Joined
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Messages
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Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
I can't even be bothered to reply seriously because this is exactly the same kind of inane shit that gets posted and proven false almost every time Valkyria Chronicles is mentioned around here. I simply have no interest in going through the same ruckus all over again when it's just the same idiotic falsehoods spouted again.
 

Karmapowered

Augur
Joined
Jun 3, 2010
Messages
512
If you'll notice, I didn't start to spout inanities, or point fingers, nor asked for your highly documented insight on my short review of a game that I obviously didn't like, for the reasons that I stated.

Contrary to what you stated in your OP (EDIT: and other, better jRPGs), this game sucks.

I'm perfectly fine with keeping it at that.
 

Castanova

Prophet
Joined
Jan 11, 2006
Messages
2,949
Location
The White Visitation
There was a pretty interesting article -- I think it was on Ars Technica -- about game emulators. The take home message of the article was that you shouldn't expect emulators of current generation consoles until... well, until we have quantum computers or something.

Also, Valkyria Chronicles is a puzzle game, not a tactical combat game.
 

Karmapowered

Augur
Joined
Jun 3, 2010
Messages
512

I don't have the chance to read Japanese, no interest in playing non-trivial games in Moonspeak mode, and I think this also applies to most people on these forums. Since, to my knowledge, VC3 won't be officially released outside the Japanese market, and won't have any fan translation in any foreseeable future, I don't really care about how good or bad it could be.

For the sake of personal integrity, I will add that my review only pertains to VC2, since the PSP is the only medium accessible to me at the time. I can see how it could have lead to a confusion above.

Still, the Kodex remains one of my most reliable sources to learn about noteworthy games to spend my leisure time on. After skimming through the glorious, mostly unanimous, praise that the game received in this very thread, my expectations for the brand were set pretty high indeed. Ensuing experience of the game has unfortunately been a very bad surprise to me, to the least. There have been sequels of games worse than that in the past, but rarely to this level.

Therefore, a proper and firm alert of POS game was, and still is, more than justified to me, at least as far as the second opus of the series is concerned.
 

Vaarna_Aarne

Notorious Internet Vandal
Joined
Jun 1, 2008
Messages
34,585
Location
Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
You were talking about VC2? Hmph, good thing that the Western Civilization Squadron tardery over at /gd/ has left me exhausted.
 

Karmapowered

Augur
Joined
Jun 3, 2010
Messages
512
Come on now, gimme a break.

I believe I've henceforth given you leeway enough to keep your precious VC1 on your pedestal for a while longer, at least till someone here actually played it to debunk your dubious "best gamewriting EVA!!1" statements which lead to my demise.

I won't stoop any lower.

Throughout the years I have learned to spot dumbfuckery when, and where, it is happening, and in this case, my judgment shall remain pristine.

VC2 is terriBAD (even for a puzzle game).
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,292

Karmapowered

Augur
Joined
Jun 3, 2010
Messages
512
Start with giving the relevant information if you intend to play Mrs. Crystal Ball, if you would :baby:

And I wish Trolls would write longer posts : it would actually give discussions some depth (understand unveiling the rationale leading to opinions, or statements) beyond the usual short artillery exchanges of pseudo-witty one-liners.

That might be still too much to ask for some.

Plus Vaarna is resident mankwa-krap (aka comic stuffies) specialist, so his taste is shit.

Well, at least he likes Paradox games, did a decent mod I stuffed somewhere on my HD, so he can't be that bad.

PS : Also, update the translation sticky with the links I provided. That would mighty kind of you. Please.
 
Joined
Jan 12, 2012
Messages
4,065
For once I will enter this subforum and not post about a porn game.

I'm playing VC2 with a emulator right now.

Just beat the quest with the ambush with the V2 guys. (Isn't it a bit too difficult?)

I just want to know what to do with Avan (one of the most generic dense idiot protagonists ever). Right now he is a fencer, and for what I heard this class really shines with Double Action and Double movement.
Should I bother grinding him into Melodist or whatever class gives the Double potential and then back to Fencer (Elite)? Or is he fine as a regular Fencer Elite?
 

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