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The Valve and Steam Platform Discussion Thread

Discussion in 'General Gaming' started by Morgoth, Jan 14, 2012.

  1. Metro Arcane Beg Auditor

    Metro
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    Also wrong thread, Kony.
     
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  2. Bruticis Guest

    Bruticis
     
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  3. Unkillable Cat Prestigious Gentleman LEST WE FORGET Patron

    Unkillable Cat
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    Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
    I kinda have to agree with this. Putting forth that these things "R TEH FUTURZ" as an argument is blocked kinda quickly by a simple counter-argument: They've been "the future" for at least 20 years now, most likely longer. Virtual headsets, alternate means of control inputs, they've been there the whole time. Granted, this *might* be the time when they finally break through and become a standard of sorts, but I think you'll understand if I, at least, adopt a "wait and see" approach to this.

    At least I am not jumping on some bandwagon that has Razer attached to it. Their mice are shit, their customer support is worse, I have no faith in their other hardware.
     
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  4. Dexter Arcane

    Dexter
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    I'm happy to discuss this/argue about it and have been doing so for instance over here: http://www.rpgcodex.net/forums/index.php?threads/oculus-rift.79590/
    Especially so now that I have one myself to test around with and have also experienced some of the downsides of the DevKit for a while, although it's still amazingly cool for the early stage. Unfortunately IDtenT seems to be following me around repeating the same shit and the only thing FeelTheRads has said in regards to it is (seemingly not understanding the technology or what the fuck it is supposed to do) something about "head bobbing like a retard" and how it's apparently "fucking stupid".

    I'm sorry that I can't persist against their argumentational master strokes.

    Why VR didn't take off 20 years ago is rather obvious, first most of what was being sold was in the thousands to ten thousands of dollars and mostly reserved for military and scientific application and not for the lowly hands of end consumers.
    Second, the extent of what they could "display" on such hardware were a few polygons or scenes that boiled down to very simple VRML-scenes that were the height of fashion at the time "Virtual shopping malls!":
    [​IMG]
    Also they were rather shit experiences compared to what you'd see in the movies.

    This was around the time Wolfenstein 3D was a novelty and before "Doom" or "First Person Shooter" were a thing.

    See:


    The beginnings of the technology as a concept apparently also dates further back to the 30s with Hugo Gernsbach and his TV glasses:
    [​IMG]

    Nowadays you can easily render most 3D games and a lot of other stuff onto it and technology has progressed quite a lot and has especially gotten cheaper.
    I'm not sure if it'll "take off" yet in any major fashion, it's still too early to say for sure and they haven't even got a properly mass marketable product before next year, but I sure as hell won't miss out on the opportunity to make use of what is available and play the games that are getting support (like Half Life 2, Doom 3: BFG, Kairo, Euro Truck Simulator) and the growing number of upcoming titles with it: http://en.wikipedia.org/wiki/List_of_games_with_Oculus_Rift_support
    The signs look rather good with native integration into engines like Unreal 3/4, Unity, Source and very likely also CryEngine 3 (Star Citizen, Mechwarrior Online) and Frostbite 2 and other entities like Nvidia, Intel and so on getting very interested.

    Razer has nothing to do with the Oculus Rift by the way. They just came up because Bruticis brought up the Razer Hydra, which is a peripheral that works rather great in a combination with it.
    As you'd know if you'd read my previous posts it is being developed by Sixense and manufactured/distributed by Razer. But Sixense will apparently make and market the second iteration on their own: http://www.roadtovr.com/2013/06/27/sixense-wireless-motion-tracking-development-kit-hydra-2-6824
     
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  5. IDtenT Contact me for a good time Patron

    IDtenT
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    Divinity: Original Sin
    :youreafag:
     
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  6. Dexter Arcane

    Dexter
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    One thing I've got to hand to you.
    You sure wear your name proud.
     
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  7. Morgoth Arcane Patron

    Morgoth
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    DOTA2 killed Valve, like WOW killed Blizzard.
     
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  8. Metro Arcane Beg Auditor

    Metro
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    Fucking Gabe plays in big picture mode.
     
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  9. Morgoth Arcane Patron

    Morgoth
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    http://www.guru3d.com/news_story/why_half_life_3_has_not_been_released_yet.html

    I don't feel any rage because patience is a virtue that will always be rewarded.

    Right Gabe?

    [​IMG]

    GAAAYYYYYBE???????
     
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  10. DalekFlay Arcane Patron

    DalekFlay
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    If that's true it says a lot about this industry that rather than just hand animate again for the sake of interactivity we have to wait for cinema flair to allow interactivity.
     
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  11. Dexter Arcane

    Dexter
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    http://ir-ltd.net/#portfolio
    http://ir-ltd.net/clients/

    [​IMG]

    Afaik they can 3D body-scan real peoplez and make a 3D model out of them but are working on improving their methods to allow for live-capture.

    Valve have already been rather OCD in regards to animations, facial animations and lip synching for the first and second Half Life, can imagine this to be true and them trying to release another game that will be seen as "groundbreaking" instead of "another shooter". Half Life 2 even stole Doom 3's thunder back in the day.

     
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  12. Bruticis Guest

    Bruticis
    I don't feel any rage because HL1 and 2 were pretty damn mediocre (at best) games.
     
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  13. Metro Arcane Beg Auditor

    Metro
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    If you cut the vehicle sections in half I'd call HL2 'good.' I have a feeling 3 will be grossly overproduced and have very little gameplay.
     
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  14. DeepOcean Arcane

    DeepOcean
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    This sound like someone is bullshitting about something he doesn't know. If it is true than nothing was lost because Valve had gone full retard then.
     
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  15. Morgoth Arcane Patron

    Morgoth
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    It might be true that they're still doing more R&D on mocap and need to wait until they get their targets working, but that doesn't mean the rest of the HL3 development stands still.
     
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  16. DeepOcean Arcane

    DeepOcean
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    Half life games were always about experiencing Valve's particular method of eviroment storyteling and atmosphere creation that you can see in all Valve's single player games, as pure shooters they aren't all that great but I have to say that the Marines and Alien grunts were very satisfying to fight on Half life 1 as they could kick your ass before you even know what was happening on the last difficulty, it is just a pity that in Half 2 the combine aren't as lethal as them.
     
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  17. DeepOcean Arcane

    DeepOcean
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    • Brofist Brofist x 1
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  18. Dexter Arcane

    Dexter
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  19. Morgoth Arcane Patron

    Morgoth
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    Waiting for Gaben pipeline interview:

    "Well....[adjusts eye glasses] My co-workers hid all donuts from me at Microsoft so I knew it was time for me to leave. Shortly after, Valve was born."
     
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  20. Absalom Guest

    Absalom
    LOL at people thinking Valve is gonna make HL3 anytime soon

    Trading cards, steam, and more hats for TF2 is far more lucrative
     
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  21. Morgoth Arcane Patron

    Morgoth
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    You don't need 400 people to make trading cards and TF2 hats, dumbfuck.

    Of course they're working on bigger projects but they're not gonna announce it until they think it's ready. Source 2 engine is still in development and so are the games.
     
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  22. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    http://www.theguardian.com/technology/gamesblog/2013/aug/14/half-life-3-game-exist-valve

    Half-Life 3 – the game that doesn't exist
    Hints, teasing tweets and feverish speculation, the wait for Valve's next version of the game is like an online soap opera

    [​IMG]
    Three pieces of concept art for what was Half-Life 2: Episode 3, have been released over the years. Graphic: Ivan Bakula

    Half-Life 3 does not officially exist. It could pop up on Steam tomorrow, but at the time of writing it is a ghost. All we can say with certainty is that the sequel to Half-Life 2, Valve's 2004 FPS masterpiece, is the subject of obsessive speculation and internet sleuthing at its 'finest' – a situation that must be looked on with no small amusement, and perhaps some trepidation, from the company's Seattle HQ.

    It's easy to conclude that this feverish anticipation simply comes down to fandom. After all, gaming at the big-budget end is overwhelmingly a case of sequels and 'known brands' because this is what the mainstream audience responds to – or, as Wedbush analyst Michael Pachter puts it: "The easy answer is that absence makes the heart grow fonder, and it's been so long since HL2 that people have been anticipating HL3 for almost nine years. Valve's successes with Left 4 Dead and Portal remind everyone how great they are. I think it's just a case of a huge fan-base hungry for more."

    Pachter is a bête noir of the biggest gaming communities for such sane views. But while what he says is undoubtedly true, it doesn't factor in just how weird and huge the anticipation around HL3 is. Last month, the UK magazine PC Gamer mocked up an elevator from Valve HQ on one of its pages – which had, next to Floor 13, a scribbled-over Half-Life 3 sign. As gags go this is pretty mild stuff, but gamers took it so seriously that the publication was forced into the excruciating position of having to explain a joke.

    Surgeon Simulator 2013, which is not a simulation, made a Half-Life reference in Korean and found itself at the centre of a media storm. It had nothing to do with HL3.

    These are bizarre events, and contain the two staples of HL3 speculation. The first is the complete absence of concrete news. The second is the belief that, somehow, every new 'clue' is linked to an overarching Augmented Reality Game (ARG) that will eventually reveal HL3's existence.

    Valve's refusal to provide information-on-demand absolutely baffles the internet. Not that it stops things: instead, every site relies on a merry-go-round where no link is too tenuous. Beyond the fact that Valve have an internal email group called 'Half-Life 3', there is not enough evidence on Half Life 3's existence to fill one good article, but it has been the topic of countless thousands and leaves some writers resenting Valve's sheer effrontery in the face of their desire to know. The game has almost become of secondary importance to confirmation of its existence.

    We could spend all day combing through six years of HL3, but perhaps what speaks most eloquently to this is the meticulous list of rumours curated by users of Valve's Steam forums. That's the third thread in that time, over 500 pages long, and you could also look at the Neogaf forum or a hundred other gathering points on any given week of the year.

    [​IMG]
    PLEASE NOTE: This image is from Half-Life 2 – not the non-existent Half-Life 3. Sorry about that.

    Just for laughs

    "Half-Life 3's more internet meme than product," says Tyler Malka, founder of Neogaf. "It's a running joke by both sides, with Valve dropping endless hints and teases, keeping hope alive and fuelling exaggerated responses from fans. As much as Valve co-founder Gabe Newell may sigh every time he's asked about the number three, there's bound to be an evil grin hidden just under the surface."

    This is true inasmuch as Valve's employees are not immune to teasing the fans – company co-founder Marc Laidlaw is especially expert. Even those loosely associated, such as Garry Newman – the creator of Garry's mod, one of Steam's most popular mods – join in the fun. Back in January 2012, Newman tweeted a photograph of an HL3 T-shirt, saying "Yay valve sent me a T-shirt", and less than 20 minutes later said he was kidding. Too late; the T-shirt has since become a part of countless theories.

    Many of Half-Life 3's rumours have been started by individuals whose only fault was having too much time on their hands, but as the anticipation levels rise there's a willing audience for those who like to bag a sucker. This ranges from scam sites to the endless bogus theories based on thin air and an ARG.

    Fans persist in their belief the latter is ongoing, thanks to Valve having previously dabbled in such with the Portal series, but even those within the company grow weary of everything being taken as a clue – writer Chet Faliszek made a straight-shootin' post addressing the most recent: "You are being trolled. There is no ARG […] There has been no directive from Gabe to leak anything. That is all false. I just want to say this so there is no confusion. This is the community trolling the community, nothing more."

    Will this stop the hype train? Nothing can stop it. The need to believe in Half-Life 3 is so strong that it overrides reason, and Valve has to live with everything they do being taken apart in the hopes of a clue. In the last few weeks a reddit thread of photographs from a Valve visit turned out to include one of an employee's screen; which was promptly dissected and turned out to confirm both the development of Left4Dead 3 and the Source 2 engine. The latter's been known about for some time, and is the most plausible explanation for Half-Life 3's extended development – 'Source 2' will be the studio's third major game engine. And the first two were launched with Half-Life (GoldSrc) and Half-Life 2 (Source) as their showpieces. Or as Gabe Newell put it last year: "We've been working on Valve's new engine stuff for a while, we're probably just waiting for a game to roll it out with."

    Half-Life 3 confirmed! Occam's razor, right? But perhaps of more importance than the engine is Steam: or to be more specific, how Half-Life 2 changed Valve from a gaming company into a gaming and services company. Half-Life 2 was sold exclusively through Steam at launch, and instantly popularised what has since become the de facto standard for PC gaming, an automatically updating and always-online digital store. It changed Valve from a remarkable game developer into something almost equivalent to a platform holder, a benevolent gatekeeper, but a gatekeeper nonetheless. And it has made this private company cosmically, stratospherically rich.

    Part of that is the licence fees, but also Valve's new approach to making money from its own games – the brilliant Team Fortress 2, for example, switched to a free-to-play business model a few years after release, which resulted in an incredible leap in profits from a dedicated community.

    This 'Mannconomy' is built almost entirely around selling virtual hats. Because of this success, Dota 2, Valve's newest game, is free-to-play from the off, and will doubtless prove just as lucrative. And this is important because it makes Half-Life's audience uneasy.

    "Millions of people are playing Dota 2, Team Fortress 2, and the various Counter-Strike products, but those games don't fill the Half-Life-shaped void," says NeoGaf owner Tyler Malka. "I don't think it's necessarily about the desire to see episode two's cliffhanger resolved, though that definitely plays its part. Fundamentally, Half-Life 3 would be an assertion that Valve is still a game development studio and not just a service company, that Valve isn't vaccuming up talent from around the globe in order to analyse the best methods for deploying new hats. There's something to be said for a game that is the realisation of authorial vision, rather than a clever means to trojan horse long-term monetisation schemes."

    [​IMG]
    More disappointment … this is also from Half-Life 2. Pretty though, isn't it?

    We want to believe
    Perhaps the real question isn't why Half-Life 3, but why Valve? Not because of the long list of platitudes you could throw at them – but at the fact people have such faith, and so nakedly bind their hopes to a company at all. The more you think about various perceptions of Valve, the more you come to see them as a kind of totem pole for PC gamers. It is with no small amount of humour that those awaiting Half-Life 3 echo the old X-Files slogan: "I want to believe." But it's still telling.

    PC gamers are a diaspora of course, not all of whom are obsessed with the G-Man, but Valve represents something important and fundamental to a huge cross-section of these communities.

    The PC gaming ecosystem should really have been nurtured, and in a business sense owned, by Microsoft. But that company has proven itself comically incapable of doing so, and ironically its gaming future now lies with Xbox. Perhaps gaming's most interesting alternate timeline is the one where Newell doesn't leave Microsoft in 1996 – though it's an unworkable fantasy because, in most of the ways that matter, he helped build the anti-Microsoft.

    This is crucial in understanding what Valve represents. The company has made wildly unpopular moves in the past – Half-Life 2's release being bound-up with Steam was one of them. But when everyone else saw the future of gaming in consoles, Valve doubled-down on the PC as a platform; not just creating one of the best games of all time, but unifying the whole business of buying and releasing and patching the things at the same time. There can be grumbles about aspects of Steam's functionality, but it was, and continues to be, a revolutionary creation.

    In some ways those awaiting Half-Life 3 want lightning to strike twice – that same sense of impact, at least. "Speculation runs the gamut," says Malka. "I'd like to see Valve integrate both the gravity gun and the portal gun, and also throw in a trans-dimensional layer reminiscent of Bioshock Infinite on top. Go wild. Inspire us. We don't need any more tightly scripted cinematic hallway shooters." This is a routine level of expectation. If Valve listened too much to the hopes and dreams of its audience, it might go crazy.

    Gaming communities are tribal, and Half-Life 3 is their favourite fetish. Who knows what the thing itself will turn out as? The only thing you can say for sure is that, even if Valve produce the greatest piece of software in history, it will be met with a crazed wall of intensity followed by ever-building disappointment.

    I remember listening to Smile, the long-lost Beach Boys album designed to topple Sgt. Pepper's Lonely Heart Club Band, and finally released in 2011. Pretty great, but of course a disappointment because of my unreasonable expectations. What creator would deal with such an audience? No such drama, we assume, lies behind the development of Half-Life 3 – though one day the object of such feverish lust will have to be exposed. I want to believe. But I'm preparing for unforeseen consequences.
     
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  23. Dexter Arcane

    Dexter
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    Well Gabe kind of officially confirmed that they're working on Source 2: http://www.eurogamer.net/articles/2012-11-12-gabe-newell-confirms-valve-working-on-source-2 , so there's that and there has got to be some sort of software that goes with that you know.

    As of last week we at least know that they are apparently working on a Left4Dead 3 for Source 2, since someone took the snapshot of their Revision control tools where someone checked in stuff for L4D3:
    [​IMG]

    I'd be very surprised if they haven't worked on Half Life 3 for quite a while, especially remember the GabeN trolling video which I counted as a tacit confirmation that they're working on it:


    I very much suspect that they will release some sort of Orange Box 2 or something at some point with 2-3 major games and a small experimental one. But I'm guessing Half Life 3 will be their flagship Source 2 game and that won't likely come out till the new consoles are somewhat established (or they've released the Steambox).

    Despite their reputation that they never release anything they've also released at least one game/product a year since about 2003 and they haven't announced anything for 2014/2015... so yeah: http://en.wikipedia.org/wiki/Valve_Corporation#Games

    Afaik they were also working on a space game called Stars of Barathrum/Stars of Blood: http://gamingbolt.com/stars-of-barathrum-open-world-space-game-from-valve-concept-art-leak

    Show Spoiler
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    But according to the almighty GabeN that has been summarily cancelled:
     
    Last edited: Aug 18, 2013
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  24. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
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    So, was farming my cards for sale, and then saw this:

    [​IMG]

    HOW? (that's ~$80 dollars, BTW)
     
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