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The Video Game Music Thread

agentorange

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Codex 2012




`In any given level or boss battle, the music would be composed using only objects found in that environment or associated with a specific character. For example, in the prison level rhythms and textures using struck metal bars, slamming a dumpster against a wall, violent metal scrapes, the bowing of metal rods. In the asylum level, the whispers and cries of the insane were combined with the faint, sinister droning of the Victrola coming from Dr. Killjoy’s office. In the cave, the musical textures were made entirely from the scraping, breaking, and striking of rocks. The battle with Hermes, who appears as green gas in the shape of a man, is scored using violent rhythms created from compressed air. For Horace, an inmate who died horribly in the electric chair and travels over power lines, the battle music is laced with rhythms created out of arcing electricity.`

https://web.archive.org/web/2015022...12/10/06/the-music-from-the-suffering-midway/
 

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