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Wasteland The Wasteland 2 Beta Release Thread [GAME RELEASED, GO TO NEW THREAD]

Discussion in 'inXile Entertainment' started by sea, Dec 12, 2013.

  1. Cazzeris Formerly Andross

    Cazzeris
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    I didn't know that they were doing such a bad work.

    Is this RPG so poorly made?
    Or is only an early beta, and everything will be fixed?
     
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  2. shihonage You see: shelter. Patron

    shihonage
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    Yes.
     
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  3. Cazzeris Formerly Andross

    Cazzeris
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    That is your answer to question 1 or question 2?
     
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  4. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
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    Is not poorly made, it's actually quite polished. The problem is that is absolutely soulless. Best comparison so far is to NWN2 original campaign... it had all the features of a dream game, yet it was boring, bland and utterly forgettable.

    That's what the last 160 pages have been about... do you join InXile's apologist club and trust their ability to fix everything and deliver glorious incline, or are you butthurt, think they will never make it a great game and all hope has died? Join? Die?
     
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  5. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    ...or do you ignore the thread because you haven't even played the game and don't plan to until it's actually released, and thus can't trust what anybody here is saying
     
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  6. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
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  7. Cazzeris Formerly Andross

    Cazzeris
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    That's the point. I'll buy the game without seeing any reviews and judge it by myself.
    I hope the game'll be at least as good as the first Fallout game (which is as good as New Vegas, in my opinion).
     
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  8. Excidium P. banal

    Self-Ejected
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    Get the fuck out
     
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  9. Cazzeris Formerly Andross

    Cazzeris
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    What's the problem with New Vegas? It has a lot of C&C and good story and characters; its weakest points are combat (which isn't important for me) and its shitty engine.
     
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  10. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
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    Woe is you, combat is perhaps the only gameplay aspect in W2 that can be salvaged.
     
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  11. MasterSmithFandango Arcane

    MasterSmithFandango
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    I hate shitty newfags.
     
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  12. Cazzeris Formerly Andross

    Cazzeris
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    :what:
    Maybe I've not expressed well. I think New Vegas is AS ENJOYABLE AS RPG as the original Fallout.
    And it's my opinion, I'm not a cRPG expert.
     
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  13. Daedalos Arcane The Real Fanboy

    Daedalos
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    MEh..

    I wish I could fast forward 6 months and skip all this bullshit.. back and forth between haters and optimists like myself.

    Skip forward and evaluate WL2 as a finished product.
     
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  14. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    I'd respect felipepepe more if, instead of nitpicking the game to death, he'd just realize that Wasteland 2's core gameplay loop - which seems to be "isometric dungeon crawling and keyword clicking conversations" - just isn't his cup of tea. It's like some people can't put their finger on WHY they don't like a game, and thus they keep bringing up all kinds of minor shit instead.

    "Oh, I don't like this quest, the reactivity feels forced! Oh, why is there cover here there shouldn't be cover here it's too obvious! Oh, why isn't this map a big grid with houses? Oh, the humor here is so juvenile!" Give me a break.

    Anyway, going to bed, will split the three page derail tomorrow morning. :kfc:
     
    Last edited: Mar 23, 2014
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  15. agris Arcane Patron

    agris
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    Sitting on the side-lines and reading all of the comments, it looks more like felipepepe and others are more upset that WL2 isn't living up to the C&C monster that Fargo pitched it as (see felipepepe's post where he quoted the vision doc). I think some players feel like they were sold snake-oil with WL2.
     
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  16. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    I'd say it's a lot more than that in his case. And it's more like he doesn't like the type of C&C that it does have, or doesn't recognize it as "real" C&C.

    Anyway, regardless, it's worth noting that the whole "reactivity" thing wasn't actually emphasized during the Wasteland 2 Kickstarter campaign itself. Fargo only started talking about reactivity when he published the vision document a couple of months afterwards. I don't remember pledging to Wasteland 2 expecting a "C&C monster", and the whole "reactivity reactivity reactivity!" thing that emerged afterwards came as a rather pleasant surprise.
     
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  17. shihonage You see: shelter. Patron

    shihonage
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    Earlier I would've said
    :mob:

    ... but these days you'll fit in with the NU CODEX no problem.
     
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  18. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
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    Bullshit. Not only you're guessing what I like or don't like (and wrong, since I love dungeon-crawlers), but you're also saying that W2 is the same as ToEE, Knights of the Chalice and Fallout Tactics? Fuck no, I played those game a lot and even F:T, the weakest of the three, can kick W2's ass a mile away. Combat that's actually tactical, great (and open!) level design with multiple entry points, interesting encounters, aimed shots, perks, proper stance implementation... hell, even in C&C it's better! Stuff like choosing to help the deathclaws or saving the super-mutants unlocks them as recruits later but may piss your commander, something way more interesting and rich than just getting a extra line from a NPC.

    Wanna know why I don't like the Wasteland 2? Because it is a mediocre and boring game, made by playing safe and copying others, while never understanding what made those games great in the first place. Everything in W2 is there because it was promised or because "it's what RPGs do"; there's no vision or soul behind it, just a bunch of has-been and want-to-be working their asses off to do everything in a feature checklist that Fargo came up with a year ago, as if a game was just the sum of the parts.

    So W2 does C&C right, it's me that can't appreciate it. But if I disagree with that, W2 was never about C&C anyway... Goddamn Infinitron, you're now making multiple layers of apologist-speak at once! WHY? I understand sea and BN, but just why you spearhead the W2 Defense Squad so much, when I never even seen you praise the game for anything, just make apologies and hope for the future?
     
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  19. Jagged Appliance Arbiter

    Jagged Appliance
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    Jobhunting?
     
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  20. Onholyservicebound Arcane

    Onholyservicebound
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    Do you think Brian Fargo will be able to find some soul to put into his game by then? :D
     
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  21. MasterSmithFandango Arcane

    MasterSmithFandango
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    I'd respect you and the WL2 team a whole lot more if they addressed the legitimate issues with the game instead of continuously moving the goalposts with what the game is intended to be.
     
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  22. Azrael the cat Prestigious Gentleman Arcane

    Azrael the cat
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    Early access is one of the worst 'innovations' in modern gaming. Not only does it offload work onto amateurs willing to be exploited, that should go towards hiring people with families to feed, but the very notion of replacing paid beta testers with amateurs almost guarantees that there'll be a noticeable increase in major and minor bugs. What's more, as one developer has noted, amateur beta testers cause games to be drastically dumbed down; just like focus groups they have a tendency to whine as soon as they encounter anything that requires more thought than 'press awesome button to win' (unfortunately such developers are extremely rare - so rare that the developer in question didn't put his name to it, in fear of losing his job; nonetheless Gabe has made similar public statements about the shittiness of focus groups and amateur testers).

    But even putting all that aside, I can't comprehend why anyone would pay money for open access. I'd pay money NOT to be exposed to open access. It's like flicking to the last page of a novel - worse, it's like flicking to the last page of a DRAFT novel. You can only play a game for the first time once, and Open Access means that you are PAYING to have a worse gaming experience. Games vary in what they consider beta, and no doubt there are many games where one would come away from open access so jaded that it would be nigh-impossible to enjoy the finished product.

    I'm not saying that Wasteland, or any other game, will or won't be good. That's because I'm avoiding Open Access like the plague. What I do believe I can say with confidence is that whatever the game's quality, I'll enjoy it FAR less if I play the open access version first.
     
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  23. buzz Arcane

    buzz
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    A-fucking-men, completely agree with you. I'm more than afraid of what will come out of gaming when sales pitches/kickstarter/early access crap will turn into the next big evil thing, like DLCs and F2P before.
     
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  24. shihonage You see: shelter. Patron

    shihonage
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    Open access is a good feature for procedural-driven games, for these reasons:

    1) The game is NEVER finished, it always evolves, and it can be fun from an early alpha stage as developer explores innovative and unfamiliar concepts together with his player base.

    2) The game's quantity of content remains largely the same from the start. Its quality increases as it evolves.

    3) Every time you play it, the experience is different.

    I.E. games like Dwarf Fortress and Minecraft and Terraria and anything else where the level designer is the code itself.

    But with games like Wasteland 2 and Underrail, which are dependent on hand-crafted content, it is different. The game's quantity of content starts small and then grows, and there's a beginning and an end to the journey. Everytime you play, it's a very similar experience to the last time, at least on macro level (same environments, same enemies, same quests to choose from). There's a definite state of being finished that is anticipated. It makes sense to wait until release.
     
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  25. hiver Guest

    hiver
    The problem with w2 reactivity is not that its not a C&C monster (infinitron and his strawmans and ad hominems - you are godamn laughable sometimes) - the problem is that what they think reactivity is - is laughably, horribly superficial and internally incoherent.
    Its literally on the level of bethesda. The games quest and mission actually look like they were designed by Pete and Tod.

    Review of the current state of things is on page 154.

    Together with emphasis on "player choices" and intentionally almost completely removing any sort of influence from character skills and stats.
    As BN nicely explained a page or two ago.

    - Ive played through the Prison area and i dont have anything else to report - either.


    OR - you see whats there, take it and proceed to beat them over the heads with that dead chicken in futile attempt to make them realize it should be better and then actually do it.


    [​IMG]
     
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