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Wasteland The Wasteland 2 Beta Release Thread [GAME RELEASED, GO TO NEW THREAD]

Discussion in 'inXile Entertainment' started by sea, Dec 12, 2013.

  1. Grotesque ±¼ ¯\_(ツ)_/¯ Patron

    Grotesque
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    Divinity: Original Sin Divinity: Original Sin 2
    Someone please tell him that forced reactivity, obvious cover, insipid map design, lame ass juvenile humor are not some "minor shit" and they're the ingredients for a shitty game.

    It's funny how Wasteland 2 makes some big shots around here feel so small all of a sudden because they manage to discredit themselves.
     
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  2. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    The use of terms like "soulless" is a leading indicator that the person using the term is unable to put his finger on why he doesn't like a game.

    Look at it this way - if somebody told you he doesn't like Blackguards because of the bloom, the voice acting and the cheesy story and that these things collectively make the game "generic and soulless" and therefore not worth playing, would you take that person seriously? I'm sure there are plenty of people saying things like this, btw. People do this to games that they fundamentally don't like all the time - nitpicking them to death with bullshit because they were just never hooked in to the core experience.

    I never said that. Obviously, WL2 has evolved and become very much about C&C. It did not, however, take money from people with the promise of C&C, and that's pretty important.
     
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  3. FeelTheRads Arcane Patron

    FeelTheRads
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    So.. do you think W2 can suck (did you even play it?) or games in general can be shit or is it just people that don't like them, also known as evil haters?
     
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  4. NotAGolfer Arcane Patron

    NotAGolfer
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    Divinity: Original Sin 2
    Having pledged for the game I was worried about felipepepe's posts too.
    But only til I read one where he kept insisting that a huge part of his disappointment with the C&C in this game stems from the game being party based and allowing him to cover all skills needed for each skill check. And since that's just a matter of taste (I knew it would be party-based and therefore I never ever expected Fallout-level character build dependant C&C), I started hoping for the best again and will wait til it's finished.
    You can't trust anyone's opinion on anything. That's always true with everything.
     
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  5. Cazzeris Formerly Andross

    Cazzeris
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    The problem is that he's saying that it has bad C&C.
    And I'm a C&Cfag.
    :negative:
     
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  6. hiver Guest

    hiver
    That was my post, not felipepepes, as far as i know. (notagofler has me on ignore for a while now - im afraid i didnt masage his ego at some point or another)

    The thing about party having all possible skills - and very early at that - is not that its "not like Fallout" imbecile - thats a strawman BN threw in, despite what i wrote in my review.
    The problem with that is that it automatically radically lowers possibilities for any actual RPG-reactivity.

    Turns the game into another "player skill" LARP game.


    = sticking your head up into your ass is teh answer. nah,nah,naaah i cant hear youuuu :lol:

    opinions... mhmm, sure thing. If only those were just my opinions...
     
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  7. NotAGolfer Arcane Patron

    NotAGolfer
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    Divinity: Original Sin 2
    It's not like we are spoiled by lots of CRPGs with real, consequential C&C that are not just window dressing.
    Nitpicking on games with those only because all of the sudden they are not the right kind of C&C anymore ("swiss army knife parties don't make for real C&C", "the game doesn't inform you about your choices beforehand" ... wouldn't it feel like a CYOA if it made them too obvious?, and so on) might be typical for Codex discussions (there's always something to bitch about) but it indeed looks like bitching for the sake of bitching.

    I'm still more worried about the complaints about fights feeling staged and tactics being obsolete or too obvious but I guess I'll have to play it for myself to see if that's true. Sadly the discussion you had about that stuff is buried below a mountain of graphic-whore faggotry and isn't in-depth enough for my taste anyway.
     
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  8. hiver Guest

    hiver
    :lol:

    :rasping mad laughter:

    Here is something deep:
    I asked for anyone to figure out what is the worst thing in the new small location, called Level Lupe Mine, or something.

    Especially the game design expert BN is, unlike the rest of us. No answers were given.
    well, im not surprised some bros here didnt see it or felt like discussing it, After all, these W2 missions are so full of derp that a reasonable mind recoils in horror from them. I myself havent considered several angles that Felipepepe mentioned in other... "quests".


    So, here is the pic of that small mission to make it clearer.
    (a part of me would like nothing better then to leave it alone and have it appear in the final game for more lulz... but im going to do the team and other players another favor, because thats how nice i am :P)


    [​IMG]


    The setup is this: Miners are trapped in that last "room", cant get out. They have dynamite placed to blow the (grey) part that blocks the exit... but they dont have dynamite caps - which is where you come in.
    You go through the corridors and kill the bad badgers and bring the caps to miners so "you" can blow up the stones. (miners dont do it - its you who does it - without any requirement for demolition skill, of course)

    - additionally, there is nothing between miners and badgers, miners dont have weapons - and you blow those stones while everyone stands right next to them. Well, you disintegrate them really. (dont ask me how or why)

    So... what is the biggest problem with this setup?
    (hint - it makes the whole setup completely nonsensical)
     
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  9. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
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    I made pretty clear what I meant by soulless, but lets play your game. You read the preview/review that Roxor and I did, and those were exactly the points we said were bad about the game. Therefore, I accept and share this complains, but I would argue that combat is the focus here, and the combination of great encounter design + freedom of character creation + solid combat makes the game a pleasure for any combat fag out there, it's Blackguard's "soul". But if you are a storyfag, then yes, this game is not for you.

    Back to Wasteland 2, I've presented various tangible issues: shitty corridor level-design, superficial C&C (now called "reactivity"), cookie-cutter quests I've done a million times before, dumb Mass Effect-like click-everything dialog, absence of any coherence in the setting, lack of open world exploration, forced combat encounters, redundant skills, looting is boring, etc... and all I got from the defenders was either "it will/might be changed!" or "this game is not trying to be X!". Ok, so what the fuck this game is? Why is it good, why you defend it? What are the fucking qualities of this game that makes it worth playing? On another change of goalposts, you said it is a "isometric dungeon crawling and keyword clicking conversations", and I just told you that it sucks even next to Fallout: Tactics. Now what?
     
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  10. Roguey Arcane Sawyerite

    Roguey
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    I'm guessing that a) since you already cleared out all the badgers and can escort them back, there's no need to blow up another exit (except to save you the trouble of backtracking) and b) there's nothing at all stopping the badgers in the last room from slaughtering the miners, so they're just standing there waiting for you to kill them just because..?
     
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  11. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Why don't you ask Micoselva, who LP'd the game's very first beta version and more-or-less enjoyed it?

    Obviously, there is something there that you personally just can't see.
     
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  12. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
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    I don't see Micoselva here defending the game every day and accusing me of "not getting it", only you.

    Obviously then, I'm not the only one "not seeing it"...
     
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  13. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    No, not the only one, but let's not turn this into a popularity contest. We both know the game is doing quite well at the moment.

    We just need to wait for the final product and see what other Codexers think. The sample size is currently too small because lots of people don't want to play.
     
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  14. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
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    Stop evading the question, Infinitron. You clearly have a very defined stance on this, so why the hell you defend Wasteland 2 so much? You never say anything good about it, and your Steam says you only played 3.5 hours of it... why waste so much time and effort on this? What you "see" that is worth so much?
     
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  15. Thane Solus LW Games Developer

    Thane Solus
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    they should ignore everybody (users/players) and make the best and polished game they can with their current budget and funds, and call it a day. Then later check out the feedback and those that make some sense in the game context should taken seriously and act accordingly. While usually players give good feedback( about 10-20% of each base) the rest simply lack the experience, so while its nice to read them, they are not helping unless they give you (the developer) some other ideas based on this.

    so lets wait for release and then troll, praise, whatever after. The developers have enough experience to deliver a decent, maybe good product. It cant be as bad as the triple A shovel ware some of you guys playing these days.

    /goes outside to hug a tree
     
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  16. Daedalos Arcane The Real Fanboy

    Daedalos
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    Who knows bro. In 6 months time. We probably will.
     
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  17. Daedalos Arcane The Real Fanboy

    Daedalos
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    Even Blizzard finally turned Diablo 3 into something worth playing with their new expansion, Reaper of Souls :troll:
     
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  18. WhiteGuts Arcane

    WhiteGuts
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    It's okay then. We only have to wait a year after the final release to have a playable game.
     
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  19. Daedalos Arcane The Real Fanboy

    Daedalos
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    Don't care really at this point... They can take all the time they want, as long as it ultimately ends up being great.

    I'll go do other stuff with my life, instead of spending it waiting patiently. When it does finally arrive, it will be all the more awesome (hopefully)
     
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  20. hiver Guest

    hiver
    Really? But you will claim that the game is good and Felipepepe simply doesnt "see" that - because Micro Selva made an LP of it?
    Which was a pretty superficial run-through the previous beta content. Micro Selva obviously did not aim to actually turn the beta upside down and explore every thing and angle in it (which all fall apart the second you prod any of them) - but just played on to provide a general overview.

    And you of course keep me on ignore - so you can pretend none of the facts i described in two reviews are there at all. So you wouldnt need to answer any questions. Just like BN.

    By some popularity contest ? :lol:

    What others think? Lots of people... who you know personally?

    How is it even possible you dont understand or see your own retarded self defeating fallacies?

    oh, right... extreme emotional engagement... ffs...
     
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  21. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Probably the same reason I defended PE for months back when it was the game the Codex loves to hate. I'm sure the same will happen with Torment when the inevitable rage begins for that one. Such is the life of a Kickstarter optimist.
     
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  22. FeelTheRads Arcane Patron

    FeelTheRads
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    Any reason you're still one? About how many Kickstarters turned out to your expectations?
     
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  23. Daedalos Arcane The Real Fanboy

    Daedalos
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    Nothing ever much turns out exactly how you planned, envisioned and expected it to be. Such is life bro. Atleast being somewhat optimistic about it all... helps to deal with it.

    I'm still not really convinced how Fargo has "betrayed" the expectations of his kickstarter pledgers... I've seen the vision docs.. and the stuff... so far it seems to be they are delivering what they promised.. albeit at a larger scale (and a longer timeframe of course)


    I'm having trouble understanding how some people can get so butthurt about their own misguided expectations and then turning it around and blaming it on Fargo. It should be a healthy exercise for some and a lesson learned.
     
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  24. FeelTheRads Arcane Patron

    FeelTheRads
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    Doesn't make sense to me. Being pessimistic is what helps dealing with it.
    Or is optimism about lying to yourself and lowering expectations with each new detail revealed? Then I can see how it helps and all Kickstarters will be great successes!
     
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