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Wasteland The Wasteland 2 Beta Release Thread [GAME RELEASED, GO TO NEW THREAD]

Discussion in 'inXile Entertainment' started by sea, Dec 12, 2013.

  1. Ninjerk Arcane

    Ninjerk
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    It's looking to me like Wasteland 2:Fallout:: Darkstone: Diablo 1
     
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  2. SuicideBunny (ノ ゜Д゜)ノ ︵ ┻━┻

    SuicideBunny
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    Serpent in the Staglands Dead State Torment: Tides of Numenera
    interpreted? they are the same thing. reactivity is just a fancy alternate spelling for storyfag c&c and it means the world (storyfag) reacts differently (consequences) to different actions (choices) and complaining about trivial or negligible c&c in an rpg has always been a codex thing.
     
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  3. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    I would say that in practice "C&C" often tends to imply explicit choice-making in the vein of Age of Decadence.
     
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  4. hiver Guest

    hiver
    I really dont care "how much" and is it deep C/C or this "reactivity". What i care about is - is it good.
    Does it make sense, is it really engaging, really interesting and smart, witty, sarcastic or at least decent.

    I have seen zero of any of those. Just cheap crap.

    Second example: If you have Angela with you and you question that poor trader nobody who saw Ace fight with that synth that killed him... when you finish with it and get the last log book page from him (which you cannot fail at - three different options to get it are there) - she goes: "waah, you bastard let Ace die - you will pay for that!" and then kills the fuker.

    Now, fucking excuse me, but what the fuck was that schmuck suppose to do? Was he supposed to fight some killer synth that can take out such a high level, super experienced badass ranger like Ace?
    He is a nobody. A schmuck.
    Why the hell would anyone expect him to do anything else but hide or run away?

    - besides that, he isnt anyone you know, you see him for the first time and he is completely inconsequential to anything. So Angela killing him (for retarded reasons) doesnt really do anything, besides the fact she nicely waited for you to get the only important thing from him so killing him then doesnt make any difference to you - at all.


    And if you really want to know what is the biggest problem with this little mission of Leve Lupe Mine:
    [​IMG]
    That is actually bigger then:
    1. the whole thing being obnoxiously cheap, simplistic and boring
    2. linear
    3. has no requirement for a single skill
    4. passable with level 1 (although moderately difficult because HP bloat of enemies and high damage they can deal if you dont have any armors)
    5. nonsense of six angry badgers waiting for you right next to completely unprotected miners that they dont attack - for "some" reason
    6. nonsense of you setting the caps and blowing up the cave-in without any demotion skill requirement or use - while miners dont do it not to hurt the players ego
    7. nonsense of blowing up those rocks in enclosed space while everyone is standing right next to them - and the rocks simply disintegrate - disappear.
    8. some other angles i maybe missed

    .... it is the fact that once you kill the badgers... there is no need to blow up the rocks blockading the exit.
    Everyone can just leave the way you came in.

    Which defeats the original purpose, or setup of the mission.
     
    Last edited by a moderator: Mar 25, 2014
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  5. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
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    There's also the fact the the supplies depot is right outside the mine, meaning you could just get some TNT and blow the rock from the entrance. This could be a solution for people with high demolition skills - but since every party has every skill, you can't have a easy and logical approach, or everyone will do it.... thus, forced filler combat to all.

    Not to even mention WHY there's a mining operation going on in such fucked up post-apocalyptic world... and in a mine infested with giant mutated badgers.
     
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  6. hiver Guest

    hiver
    i honestly thought i saw all the bad things in it...(but made point 8 just in case)...ffs :P
     
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  7. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Here's a nice blast from the past - February 2012:

     
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  8. SuicideBunny (ノ ゜Д゜)ノ ︵ ┻━┻

    SuicideBunny
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    Serpent in the Staglands Dead State Torment: Tides of Numenera
    the whole location is a big lame joke. that's why it's named level'up(e) mine and why it's full of actual collectible shit. i just wish they would stop with those lame jokes and make some better ones.
     
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  9. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Ah, here's another good one from February 2012, from a thread that was unfortunately disfigured by DU's nuking of the Drog-like "Knotanalt":

     
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  10. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
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    Yeah, the joke of a shitty linear level with forced combat and pointless colectable shit would get across better if the rest of the game were different from it...

    He's absolutly right here (except for The Hub being boring). The main difference on Fallout to Wasteland setting is that W1 was way more wacky and nonsense, a setting where anything would fit, while F1 & 2 were still wacky, but more focused on realism and thing fitting together.

    The "wackiest"place in W2 is Ag. Center, and it's the same thing what New Vegas did with Vault 22 a couple years ago. W2 setting would actually support your party menber mutating into a giant fly or pod-person and still folowing you, but that would be cool and we can't have that. They only use the nonsense of the setting to cover plotholes, not explore creative gameplay.
     
    Last edited: Mar 24, 2014
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  11. hiver Guest

    hiver
    Thats beside the point suicidebunny.

    A bad, lame joke is no excuse for any of the points i made and felipepepe expanded.
     
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  12. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    Grim Monk pretty much nailed it. The wacky elements do feel sprinkled in for some Wasteland flavor without really being Wasteland.

    I think it's a missed opportunity. They could have gone much wackier and made something that would really stand out.
     
    Last edited: Mar 24, 2014
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  13. Lhynn Arcane

    Lhynn
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    This so much, it has so much potential that it kinda hurts watching it go to waste.
     
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  14. hiver Guest

    hiver
    Guys, if all else fails... we will be able to mod the good stuff in ourselves.

    And i seriously aim to do that too.
     
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  15. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
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    Mods will fix it. :lol:

    You and me Hiver, we do a "TR00 WASTELAND 2" mod. If the mod tools are good, that is.
     
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  16. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    I don't think that Wasteland was really Gamma World levels of wacky (even though closer to it than Fallout). It just seemed to have sort of aspired to that sort of thing visually. In the end, those 15 feet carrots and killer bunnies might just be some pretty scenery and trash mobs, respectively, after all...
     
    Last edited: Mar 24, 2014
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  17. hiver Guest

    hiver
    I was hoping you would jump in too.

    you got it. :)
     
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  18. undecaf Arcane Patron

    undecaf
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    Shadorwun: Hong Kong Divinity: Original Sin 2
    You can tell things probably aren't going too well when fixer mods are already planned ~6 months prior to release. :lol:
     
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  19. Jedi Master Radek Arcane

    Jedi Master Radek
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    If tools are not too clunky, then I can try to make precrisis Ag/HP.


    It all sounds like a death sentence.....
     
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  20. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    I suggest Wasteland 2: Interesting Edition as the title.
     
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  21. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    In the meantime, they can practice by making "Temple of Trials, Arroyo and Klamath: Interesting Edition". I've heard those get rather boring after you've played them ten times in a row
     
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  22. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
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    I would change the whole start... Start game, Ranger HQ gets attacked by mutated plants & animals. Lots of rangers die, and your party is sent to investigate while the others fortify and rebiuld. You go to Ag. Center and there the choice is between entering and doing the whole dungeon to save it, or abandoning because it is "already lost", burning it to the ground. Or you can go rogue, because that should always be an option... maybe even visit Highpool to ask them to cut the water supply.

    Temple of Trials takes 5 minutes to run through, and there are mods to skip it if you wish. Arroyo and Klamath are fully skipabble, so you're never forced to do them once you're bored.
     
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  23. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    OK, added "fully skippable early game" to my list of Required Features That All Codex-Approved RPGs Must Have Or Else
     
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  24. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    Temple of Trials has been complained about since the day Fallout 2 came out. It was always shit design and should have been completely skipable.

    Arroyo was fine for a introductory area, and I haven't complained once about the area outside of ranger center where you start.

    I also have not complained about the radio tower.
     
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  25. Cosmic Misogynerd Self-Ejected Patron

    Self-Ejected
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    Codex 2013 Divinity: Original Sin
    Such is the life of a Kickstarter apologist.
     
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