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Wasteland The Wasteland 2 Beta Release Thread [GAME RELEASED, GO TO NEW THREAD]

Discussion in 'inXile Entertainment' started by sea, Dec 12, 2013.

  1. DragoFireheart all caps, rainbow colors, SOMETHING.

    DragoFireheart
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    Holy shit the GUI doesn't look like an amateur game anymore!
     
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  2. Xeon Augur

    Xeon
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    I think its from the first preview they showed of the game, Guessing from the picture of the little kid and the dog of the dev I think.
     
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  3. FeelTheRads Arcane Patron

    FeelTheRads
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    No, that's the first UI they had. And yeah, at least the dialog UI looked better than now.
    Although that frame is weird. It feels like it's supposed to be a screen... but it's not.. it's just a frame over an area of the scene.
     
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  4. veryalien Educated Patron

    veryalien
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    Why revert it to the ugly one we have now?
     
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  5. Xeon Augur

    Xeon
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    I think its because a lot of people wanted movable and sizable UI.
     
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  6. veryalien Educated Patron

    veryalien
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    Damn Linux users.
     
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  7. Grotesque ±¼ ¯\_(ツ)_/¯ Patron

    Grotesque
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    Divinity: Original Sin Divinity: Original Sin 2
    I made the mockup. Started with the portrait but I got carried away.
     
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  8. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    IIRC, the dialogue UI was changed because they hired a new UI designer who wanted to do things differently. I wonder if it's the same guy changing it again now.

    I don't know if people "wanted" that, but it is something inXile promised in the campaign. I think Fargo just likes that sort of thing.
     
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  9. Grotesque ±¼ ¯\_(ツ)_/¯ Patron

    Grotesque
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    Divinity: Original Sin Divinity: Original Sin 2

    The screen could be interpreted as something like an aircraft head-up display where the NPC names appear and could be filled with other stats that affect the dialogue options and other art

    EDIT:

    [​IMG]
     
    Last edited: Apr 10, 2014
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  10. FeelTheRads Arcane Patron

    FeelTheRads
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    Hah, you added the frame and the portrait. Pretty good integration. I forgot the original didn't have it and didn't notice it was added.

    Anyway, the reason it feels weird it's because you can see what's outside of the frame too. It's like.. you know in cartoons when there's a TV with no screen and there's stuff happening behind it that you see through the frame of the TV, that's the kind of feeling it gives.
     
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  11. Crooked Bee (no longer) a wide-wandering bee Patron

    Crooked Bee
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    Instead of butthurt release, here's a press release for a change - nothing particularly new here though, and the screenshot is already old by this point too:

    Newport Beach, CA – April 14 2014 – The Wasteland 2 beta has been out for several months now, and players from 181 countries have put in 26 million minutes or almost 50 years of gameplay time. Based on beta testing metrics and feedback, inXile Entertainment estimates the game will take about 50 hours to complete for a regular playthrough.

    Less than half of the game is currently available in beta form on Steam Early Access, with an update coming next week that will add another major area. After that update the beta will include most of the Arizona portion of the game. Many of the game's zones have completely different states based on the choices you make.

    “I felt it was important for us to exceed our Kickstarter backers' expectations and deliver a truly deep RPG,” says Brian Fargo, CEO. "There is a tremendous amount of gameplay that is either easy to miss or mutually exclusive, so while those 50 hours will suffice for a single play-through, there are plenty of reasons to go back for a second one.”

    inXile Entertainment is also unveiling more of the second half of the game, which takes place in a post-apocalyptic Los Angeles. Where Arizona contains many areas from the original and is defined by its arid desert-scape, Los Angeles features the ruins of familiar landmarks overgrown with wild plant life, crawling with weird creatures, and dangerous mad cults. There are hints of a threat from this region to not just the Desert Rangers, but all of humanity. Will Ranger Team Echo be able to find and halt this threat?

    A Screenshot from Los Angeles:
    http://wasteland.inxile-entertainment.com/images/press/WL2_LosAngeles_SneakPeek.jpg
     
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  12. Chemicals Are OK Novice

    Chemicals Are OK
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    Hello.
    It's probably too late for this, but, the thing that stopped me from playing the demo, above all other legitimate complaints, was the rotating camera. Why can't the perspective just be thought out more and fixed? I can't see any advantage to the current camera system.
     
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  13. veryalien Educated Patron

    veryalien
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    The camera is slightly better now. It rotates to fixed angles if I recall correctly.

    I don't really play WL2 because it's shit. I will when they make a good game out of it.
     
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  14. Gord Arcane

    Gord
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    D:OS did just that and got complains that you can't rotate the camera... :M
     
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  15. Jedi Master Radek Arcane

    Jedi Master Radek
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    Brian Fargo:
     
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  16. Country_Gravy Arcane Patron

    Country_Gravy
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    Wasteland 2
    That Fargo post makes me pretty solid, too.
     
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  17. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Release notes, but no update yet? http://wastelandrpg.tumblr.com/post/83039841274/wasteland-2-early-beta-update-39052-notes

     
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  18. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    'k, it's out now. A 4.7GB download.
     
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  19. Rohit_N Prophet Patron

    Rohit_N
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    Serpent in the Staglands Project: Eternity Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong
    14GB if you're on Linux ;)
     
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  20. veryalien Educated Patron

    veryalien
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    Looked through combat log and I don't see a tooltip added to show the AP cost of reloading... would love to know if it's in. Can't be bothered to go through chargen again just to find out.
     
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  21. agris Arcane Patron

    agris
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    could someone post an image of the new barter interface?
     
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  22. Daedalos Arcane The Real Fanboy

    Daedalos
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  23. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
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  24. undecaf Arcane Patron

    undecaf
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    Shadorwun: Hong Kong Divinity: Original Sin 2
    Are the AP costs for reloading, crouching and other stuff visible in the hud this time around?
     
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  25. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Yeah.
     
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