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Wasteland The Wasteland 2 Beta Release Thread [GAME RELEASED, GO TO NEW THREAD]

Discussion in 'inXile Entertainment' started by sea, Dec 12, 2013.

  1. Brother None inXile Entertainment Developer

    Brother None
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    The one we're offering to backers? No.
     
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  2. imweasel Guest

    imweasel
    Probably the actor, maybe even the voice actor too. If he was only a voice actor, then IMDB specify him as a voice actor in the cast list, which is not the case here.

    Angela Deth is definitely portrayed by that Joanne McCallin chick though.
     
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  3. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    It runs better than ec
     
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  4. Kem0sabe Arcane

    Kem0sabe
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    On my rig it only runs decent if i turn off shadows and AA, else it slows down to a crawl, much worse than EC in that regard. AMD Phenom 9850 quad core at 2.5, 4GB memory, SSD HD and a AMD Radeon HD5800. It should run better all things considered.
     
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  5. jagged-jimmy Prophet

    jagged-jimmy
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    Thought so. Well, tweaking it is again, i guess. I hate iso/2D games being CPU/GPU hungry these days.
     
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  6. Kem0sabe Arcane

    Kem0sabe
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    You can thank Unity in that regard, because other engines like what Styg has built for Underrail or Iron Tower for Age of Decadence, run better and look better.
     
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  7. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Kem0sabe has a strange computer, don't listen :M He's been bitching about it for months, acting like he's speaking for everybody when the problem is really only on his end. The game runs fine.

    (also, lol at Torque being better than Unity)
     
    Last edited: May 25, 2014
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  8. Jaesun Fabulous Moderator

    Jaesun
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    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    [​IMG]
     
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  9. Jack Dandy Arcane

    Jack Dandy
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    Nobody should deny Unity is a relatively shitty engine, especially considering the graphics it puts out.

    Up until now, I've only seen trouble from it. WL2 still has some time to go before release, so I hope they'll also do their best on optimization.
     
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  10. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Unity puts out whatever graphics people feed into it.

    The game runs fine. Honestly. I have a six year old CPU, a four year old GPU and 4 GBs of RAM and it just...runs. So do all these other Unity games.

    I don't know, maybe some people get all excited when their framerate drops for a few seconds after a level loads? I don't notice that shit. A childhood full of running games on substandard hardware will do that to you.

    The only game that I've seen a little choppiness with has been the D:OS beta (the alpha actually ran better, but it did have less fancy graphics). That uses Larian's proprietary engine. But even there it's not really that big a deal.
     
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  11. Durante Learned Patron

    Durante
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    Unity really seems to be quite a shitty engine though, or at least unsuitable for large-scale projects. I haven't seen any game using it (that is large-scale) which doesn't have any issues, or performs worse than it should. And if you look under the hood of what those games are doing with DirectX it's not so surprising. Now of course, it could just be that all those games use Unity badly, but that seems unlikely. Anyway, with the new licensing terms I hope to see some smaller (budget-wise, not in terms of scale) projects on UE4.

    On the other hand, considering everything it's doing, Larian's proprietary engine used in Dragon Commander and D:OS performs well in my experience.
     
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  12. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Yeah, I can't wait to see the Codex's reaction to an oldschool RPG that uses the Unreal Engine. herp derp NuXCOM bald space marines cinematic takedowns popamole corridors herp derp

    Unity probably does have issues with large 3D worlds, but now that all these LARGE SCALE games are using it and demanding new features, I'm sure it'll be improved in future versions. You don't just throw away the engine that allowed you to whip up a massive RPG from scratch in ~two years.
     
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  13. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
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    More like my FPS drop to half by simplying zooing out too much... and I have a i7 with a GTX 660.
     
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  14. undecaf Arcane Patron

    undecaf
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    Shadorwun: Hong Kong Divinity: Original Sin 2
    I haven't noticed any performance issues with Wasteland 2; the GPU gets pretty loud, but that's it. MMXL on the other hand stutters as if it was a rave disco at times (if I recall correctly and it does use Unity).
     
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  15. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    I just checked...and nope, smooth as a baby's bottom. GTX 580 - 2010 miracle hardware?

    Same here with the loudness. Gotta put that Mark Morgan music on high volume.

    And yeah, MMXL uses Unity, as do Blackguards and Shadowrun Returns and Pillars of Eternity and Torment and...
     
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  16. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
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    On Ranger Headquarters, I get 50 fps zoomed in, 40 zoomed out and less than 30 with the inventory open.

    Oddly enough, the world map gets always 30fps, and on the radio antena area I always had 60fps, even in combat with various enemies...
     
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  17. Kem0sabe Arcane

    Kem0sabe
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    Edgy today arent we? I'm far from the only person having problems with this shitty engine. Also, Age of Decadence looks much better, and runs incredibly smoother on my end.

    Show Spoiler
    I won't even bother turning you into a blood sausage like SCO, straight to the sharks.
     
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  18. sea inXile Entertainment Developer

    sea
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    World map will be improved performance-wise in future updates.

    Also, one way to improve framerate substantially right now is to turn off SSAO. It does make the game look a bit flatter, but it'll probably increase your framerate by a good 25-50% or so.
     
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  19. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    I don't know why people are so in love with Unreal. I'll say this for Unity, it can at least render textures that aren't shiny so everything doesn't look like it's covered in wax.

    :nocountryforshitposters:
     
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  20. MicoSelva Prestigious Gentleman Don't call Abigail Patron

    MicoSelva
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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    These are all fine numbers. Of course 60 FPS flat would be preferrable, but let's not get all totalbiscuit on this. The game is very playable with 30.

    Performance has improved MUCH compared to the initial builds. If it improves even more, all the better.
     
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  21. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    Actually they're not fine if you have a 120Hz+ monitor (like me). Those are essentially shit FPS values.

    I got over 100-120 in Expeditions: Conquistador and Shadowrun Returns 99% of the time.

    The inventory FPS is especially :retarded:. Must be a memory leak or something.
     
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  22. MicoSelva Prestigious Gentleman Don't call Abigail Patron

    MicoSelva
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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Having a 120Hz monitor gives you the ability to get 120 FPS, nothing more. Feeling entitled much? :troll:

    I have 600Hz TV, but I'm not expectign every game and/or film to run at 600 FPS. ;-)
     
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  23. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    Bloody oath I do, because the only reason shit FPS is expected these days is because of fucking consoles. Before the console era, games ran at over 100FPS pretty easily unless they were locked 2D sprite-based games.

    There's no such thing as a 600Hz TV, the 600Hz is not the actual refresh rate, it's a marketing term and the 600Hz value is obtained from a piece of hardware in the TV that runs at that value.

    http://www.cnet.com/au/news/what-is-600hz/
     
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  24. MicoSelva Prestigious Gentleman Don't call Abigail Patron

    MicoSelva
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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    You're not really saying that Wasteland's FPS problems are tied to its console version, I hope?

    There are two types of games:

    1. Action games, where FPS ties straight into gameplay and the lag low FPS causes can affect your performance. This is where 120 FPS matters and where console :decline: affect PC releases.

    2. Non-action games where higher FPS affects visual impressions, but has no effect on gameplay. I've played heroes of Might and Magic V at 15 FPS, and it looked horrible, but was perfectly playable. I have even played Arcanum with bad FPS, because my graphics card only had 4 MB of RAM and it wasn't able to contain all character's animations at once. Wasteland 2 belongs to this category and while high and constant FPS would be welcome, it is not required.

    Don't get me wrong, I have invested a lot into my PC too, and it should run W2 at 60 or even 120 FPS, if it manages to run Spec Ops: The Line max at these rates. But I don't really think this is that important.

    Shh, don't blow me cover, mate. ;)
     
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  25. jagged-jimmy Prophet

    jagged-jimmy
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    That what pisses me off the most - loud CPU/GPU. Cannot enjoy the game properly. I would understand running some 1st person shooter on max details, but not something like WL or MMX for that matter. Not with adequate hardware.
     
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