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Wasteland The Wasteland 2 Beta Release Thread [GAME RELEASED, GO TO NEW THREAD]

Discussion in 'inXile Entertainment' started by sea, Dec 12, 2013.

  1. Kem0sabe Arcane

    Kem0sabe
    Joined:
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    Location:
    The Bosom of the Holy Spirit
    Fargo's tan looks fake...
     
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  2. Tytus Arcane

    Tytus
    Joined:
    Jul 9, 2011
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    3,087
    Location:
    On the shores of a broken life
     
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  3. StaticSpine Arcane Patron

    StaticSpine
    Joined:
    Dec 14, 2013
    Messages:
    3,027
    Location:
    Moscow
    Shadorwun: Hong Kong
    Tans all look alike.
    :troll:
     
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  4. Grotesque ±¼ ¯\_(ツ)_/¯ Patron

    Grotesque
    Joined:
    Apr 16, 2012
    Messages:
    4,305
    Divinity: Original Sin Divinity: Original Sin 2
    I propose we play a little game.
    Name five things you like about Wasteland 2. At first place, the one you like/love the most.
    Anyone? (everybody is welcomed except the ones with a Fargo fanboy tag )
     
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  5. shihonage You see: shelter. Patron

    shihonage
    Joined:
    Jan 10, 2008
    Messages:
    7,100
    Location:
    location, location
    Bubbles In Memoria
    Name.
    Box art.
    Concept art.
    The Codex drama around it.
    That it reminds people not to take Fallout for granted.
     
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  6. Darkzone Arcane

    Darkzone
    Joined:
    Sep 4, 2013
    Messages:
    2,036
    1) The world of Wasteland. (different groups, etc)
    2) The background story of Wasteland. (80s - 90s, post apocalyptic world)
    3) The try to make to make the game tactical. (A true opinion can be only given with the evaluation of the final product.)
    4) Different solutions to some problems.
    5) Biting humor.

    And one more for the record:
    6) The Mark Morgan Music !!!
     
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  7. Zed Codex Staff Patron

    Zed
    Joined:
    Oct 21, 2002
    Messages:
    16,731
    Codex USB, 2014
    andrée wallin - concept art.
    mark morgan - ambiance music.
    setting.
    money for inxile to fund moar rpgs with the potential of george ziets designing one.
    probably wouldn't see PoE without it.
     
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  8. Daedalos Arcane The Real Fanboy

    Daedalos
    Joined:
    Apr 18, 2007
    Messages:
    4,502
    Location:
    Denmark
    Setting
    Music
    exploration/story
    cRPG isometric rpg with turn-based combat
    InXiles dedication to re-draw well-made cRPG's on the map of gaming again, and give the finger to FPS pop-a-molez..

    And generally a big middle finger to the large corporations, publishers and industry trying to destroy good games and franchises
     
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  9. Kem0sabe Arcane

    Kem0sabe
    Joined:
    Mar 7, 2011
    Messages:
    10,736
    Location:
    The Bosom of the Holy Spirit
    Brought to you by...

    [​IMG]

    [​IMG]
     
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  10. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
    Joined:
    Feb 2, 2007
    Messages:
    16,589
    Location:
    Terra da Garoa
    Yeah, I think it's very important to have developers we can trust, that won't be like those big evil mega-corporations that release fake screenshots to fool their audience!
     
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  11. Cazzeris Formerly Andross

    Cazzeris
    Joined:
    Mar 15, 2014
    Messages:
    667
    Location:
    Spain
    [​IMG]

    You are not welcome.
     
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  12. SuicideBunny (ノ ゜Д゜)ノ ︵ ┻━┻

    SuicideBunny
    Joined:
    May 1, 2007
    Messages:
    8,943
    Serpent in the Staglands Dead State Torment: Tides of Numenera
    post apoc
    titan canyon
    character mechanics
    some c&c
    killer robots
     
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  13. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
    Joined:
    Feb 2, 2007
    Messages:
    16,589
    Location:
    Terra da Garoa
    I like:

    Soundtrack,
    Character portraits,
    That they are actually listening to feedback on some points,
    That it will bring party-based turn-based isometric RPGs to modern audiences,
    Some small details here and there that shows some designers really love their job.
     
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  14. Daedalos Arcane The Real Fanboy

    Daedalos
    Joined:
    Apr 18, 2007
    Messages:
    4,502
    Location:
    Denmark
    Since when do I give a fuck what some retard commands?

    Oh wai..
     
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  15. SuicideBunny (ノ ゜Д゜)ノ ︵ ┻━┻

    SuicideBunny
    Joined:
    May 1, 2007
    Messages:
    8,943
    Serpent in the Staglands Dead State Torment: Tides of Numenera
    you obviously gave enough of follow half of grotesque's post in the first place.
     
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  16. Zombra An iron rock in the river of blood and evil Patron

    Zombra
    Joined:
    Jan 12, 2004
    Messages:
    8,123
    Location:
    Black Goat Woods !@#*%&^
    Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    Yay! I'll play! In reverse order for maximum suspense:

    5) I like the pacing on the main story as far as I've seen. Finding that smashed up robot is beautiful foreshadowing for when I'm going to be fighting them. The radio broadcasts also tease very nicely. The devs have lived up to their goal of motivating me to check things out.

    4) TB tactical. Seems like I haven't had TB tactical combat using characters I created from scratch for a really long time. (Gold Box games?) It's one thing to play XCOM with soldiers from four premade classes, or even Jagged Alliance with unique but premade mercs; using guys I made myself (in a system I like) is a whole 'nother level of investment.

    3) The sense of reactivity. Not just Ag Center/Highpool ... it starts right off from Vargas' first conversation. Since I've played it through several times, I've seen different ways it can go. It's hilarious to see him get pissed off when you say "Goodbye" without listening to your mission briefing. There are a few times I've seen keywords appear but then disappear if not chosen immediately. It's great to see conversation branches close off before my eyes. Even if (I say if) the game's reactivity is illusory as some have claimed, it's still an illusion that motivates me to think about what I'm doing, all the time.

    2) Lots of text and conversation keywords. It's so liberating to have every NPC have tons of crap to talk about if I choose to ask them about it. Yet none of it is canned; every line is handwritten. That's fantastic. Some people on the W2 board are mad because there's too much, because they don't realize that it's okay to NOT click every single damn word. You can play a "just the facts" type of team, or ask everybody about their philosophy of life and how are the kids doing. Your choice.

    1) The CLASSIC system. Yes, I said it. It really feels like every attribute point counts, and I can "feel" the difference in gameplay. Every Ranger plays a little differently. Even Charisma is a meaningful stat now for all characters - a miracle in a party-based format. I also appreciate native support for custom character graphics. Making characters is just fun.
     
    Last edited: Jun 12, 2014
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  17. tuluse Prestigious Gentleman Arcane

    tuluse
    Joined:
    Jul 20, 2008
    Messages:
    11,399
    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    1) The music. It's superb and does a great job setting the mood. I love Mark Morgan this much.

    2) The goofy 1980s feel, when it's allowed to shine through. Which is sadly not often enough. I wish they had gone much further with this.

    3) The combo of making a party and recruiting NPCs. I really like going around the world convincing NPCs to join my cause, yet I also like being able to make a custom party to play the way I want to play. Wasteland 2 gives me both. I just wish the recruitment process was a bit more involved.

    4) The fact that a turn-based openish world RPG exists in 2014. Every time I think about this, I'm still slightly amazed. Especially the fact that the production values are not Jeff Vogel level.

    5) The text descriptions of items and locations which I said above are amusing.
     
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  18. Country_Gravy Arcane Patron

    Country_Gravy
    Joined:
    Mar 24, 2004
    Messages:
    3,247
    Location:
    Up Yours
    Wasteland 2
    1) Post apoc setting in a turn based RPG.
    2) Attempt at creating the old school.
    3) The hope that this begins a pendulum swing from decline ti incline
    4) I love the cloth map
    5) Tits
     
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  19. undecaf Arcane Patron

    undecaf
    Joined:
    Jun 4, 2010
    Messages:
    2,923
    Shadorwun: Hong Kong Divinity: Original Sin 2
    Music, the Wasteland setting, the general concept of the game (a post apoc, iso/TB RPG with an emphasis on c&c and even narrative).
     
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  20. Excidium P. banal

    Self-Ejected
    Joined:
    Aug 14, 2009
    Messages:
    13,693
    Location:
    Third World
    1. Rotating Camera
    2. Grid inventory
    3. Redundant Skills
    4. Square combat Grid
    5. Shared time resource for action and movement
     
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  21. Onholyservicebound Arcane

    Onholyservicebound
    Joined:
    Jul 27, 2013
    Messages:
    1,566
    1) Classic system, It's one of the systems I've enjoyed most since say SPECIAL, and to be honest, SPECIAL was better in theory than in practice, since some of the stats, and most skills were useless.(CHA in FO1, most skills in both games.) Melee is also viable in this game, which is good. Traits would make it better for me though.(And I don't give a shit about your opinion on the matter.)
    2) Character creation depth, I've had fun making my own characters and drawing my own little portraits, mostly gearing up to do shitty let's plays on obscure forums with my shitty friends in the slots. This wouldn't be the same in a game with only 1 customizable ranger. Even the anorexic avatar are decently customizable now, which is good, and some combinations can look pretty cool.
    3) Music, now not all of it, there was some dungeon music that I couldn't stand, and they used it in one of their trailers even, thankfully it's been toned down a lot since then. But overall it's good, and some tracks, like the main theme, are gold.
    4) The combat, it has issues, mostly in the form of stupid bugs, but I've found it enjoyable, could use more depth, although it does definitely have more than it did.
    5) Portraits, they look great, especially on the creatures.

    There's my 5, here's 5 more because I can:
    6) The robots, they're varied and interesting, like their designs and love fighting them.
    7) The death animations, I know they're relatively new, but that just makes me love them more, partly because when I asked about them a bunch of forum fags whined that it wasn't important at this stage, cue a few days later and they were in. Not perfect, because they rely on crits and are seemingly random, but damn if they aren't satisfying. And I think one of them is the overseer's death? Lol.
    8) Text descriptions of items, objects and of enemy moves, I'm not above laughing at honey badger ref.
    9)Size, game is really big, since I like a lot of the content this is a pro for me, especially compared to the 14-15 hour games I've played recently. 135 hours logged in game currently.
    10)Kickstarted the incline, although I like W2 I was also supporting it's successors.
     
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  22. Excidium P. banal

    Self-Ejected
    Joined:
    Aug 14, 2009
    Messages:
    13,693
    Location:
    Third World
    This is how you know you are on the RPG Codex
     
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  23. Onholyservicebound Arcane

    Onholyservicebound
    Joined:
    Jul 27, 2013
    Messages:
    1,566
    Ironically it's shitty one liners like that one that remind you you're on the RPG codex.
     
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  24. Lhynn Arcane

    Lhynn
    Joined:
    Aug 28, 2013
    Messages:
    8,501
    like that?
     
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  25. Old Hans Arbiter

    Old Hans
    Joined:
    Oct 10, 2011
    Messages:
    478
    Id love to see an RPG use some kind of Blood Bowl dice system. Percentiles feel so booooring and lame
     
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