I know, I played a bit on hard, but when you beat the game twice in a row, you focus less on color timing and more of clicking the mouse at the end of Geralts combat animation which isn't much different at all. That's what I ended up doing for most of my playthrough since I played a lot of Witcher on a laptop.On hard the flaming icon is gone and you have to focus a bit more on the right timing. The combat never really becomes mechanically engaging, but it still helps a tiny bit. I enjoyed the combat in TW1 though, purely for the visual spectacle of Geralt's crazy animations. Especially the ones in group style.
You could bind a "walk forward" key from day 1 in the ini because it's the same as in NWN.Blows my mind that some people unironically prefer the iso perspective in this
OTS is so much better for atmosphere and enjoyment of the graphics it ain't even funny
Not going to call you retarded because that's not my style, but: how?
CD Projekt RED made the stupid decision of not adding a walk/run toggle, even if I appreciate the fact you can play TW1 without ever using a keyboard. But this glaring flaw becomes apparent in the OTS mode, as you run around everywhere and the movement looks particularly bad, floaty and "quick" in an unnatural way that you simply don't get with the isometric camera.
As far as i remember you need a skill to harvest body parts. Monster Lore or extraction?guise, I need halp.
at the beginning of the game you've got the quests to collect brains of drowners and blood of ghouls.
as far as I remembered, you had to read a book to gain knowledge about creatures, so you could get all the possible loot to show up. so I bought a book about drowners, got lots of infos added to my glossary and clicked on these infos.
and yet I still can't loot their brains. what do you have to do to get those?
same applies to ghouls and their blood, but I haven't even found a book about them.
As far as i remember you need a skill to harvest body parts. Monster Lore or extraction?guise, I need halp.
at the beginning of the game you've got the quests to collect brains of drowners and blood of ghouls.
as far as I remembered, you had to read a book to gain knowledge about creatures, so you could get all the possible loot to show up. so I bought a book about drowners, got lots of infos added to my glossary and clicked on these infos.
and yet I still can't loot their brains. what do you have to do to get those?
same applies to ghouls and their blood, but I haven't even found a book about them.
Ah shit, I remember this happening to me too. It's a different book that you're not thinking of or it's a skill you have to by. I feel like I found a solution in the skills.guise, I need halp.
at the beginning of the game you've got the quests to collect brains of drowners and blood of ghouls.
as far as I remembered, you had to read a book to gain knowledge about creatures, so you could get all the possible loot to show up. so I bought a book about drowners, got lots of infos added to my glossary and clicked on these infos.
and yet I still can't loot their brains. what do you have to do to get those?
same applies to ghouls and their blood, but I haven't even found a book about them.
Both sides go full retard that's the point of the whole series.The game portrays the Skoy-a-tell more unsympathetic than the sequels I feel, with their leader specifically telling you he plans to burn Vizima to the ground and kill everyone there the first time you meet him. I'm pretty sure I remember the Order going batshit later on though.
Also stop whining about Witcher 1 combat. It is not that different from say gothics where you have to time your click to perform a combo or from dungeon crawlers where you click a sword icon when it is highlighted. Your performance in a fight is still based on your stats and skills if you manage to click properly. Then you have weapon stances and there are tougher fights with multiple opponents where you need to manage this properly as well as choosing between opponents.
Besides if you play on hard potion loadout and toxicity management becomes far more deciding in your performance than anything else as it should be. This is actually the single best made system in all of witcher games.
I played through the first chapter recently and I had to load an earlier save and scoop all potion ingredients in the whole area to go through the last series of fights.
It's much better to time your attacks and whatnot based on animations and "feel" rather than when the little sword lights up. I will admit though playing it now that player position is more important than I remembered. My memory of the game was just standing there and clicking when the sword lit up, but playing it today I see you do have to move and position properly to limit damage from surrounding enemies. Though if you level-up the crowd control combat option you'll start just standing there decimating everyone in the average fight. Only in tougher fights do you have to switch to one-on-one for more damage.
lol good one. This was a joke, right?Also stop whining about Witcher 1 combat. It is not that different from say gothics where you have to time your click to perform a combo or from dungeon crawlers where you click a sword icon when it is highlighted. Your performance in a fight is still based on your stats and skills if you manage to click properly. Then you have weapon stances and there are tougher fights with multiple opponents where you need to manage this properly as well as choosing between opponents.
Besides if you play on hard potion loadout and toxicity management becomes far more deciding in your performance than anything else as it should be. This is actually the single best made system in all of witcher games.
I played through the first chapter recently and I had to load an earlier save and scoop all potion ingredients in the whole area to go through the last series of fights.
You say Witcher combat is not much different to Gothic, but then you go on to touch on (merely touch on) several ways in which it is very different.
Let's not beat around the bush: The Witcher's combat system is far superior, and more complex than Gothic's, but the Witcher is still just a lowly popamole that can never approach the tactical heights of Jagged Alliance 2, Silent Storm or ToEE; hell, not even Icewind Dale.
Both sides go full retard that's the point of the whole series.
Also stop whining about Witcher 1 combat. It is not that different from say gothics where you have to time your click to perform a combo or from dungeon crawlers where you click a sword icon when it is highlighted. Your performance in a fight is still based on your stats and skills if you manage to click properly. Then you have weapon stances and there are tougher fights with multiple opponents where you need to manage this properly as well as choosing between opponents.
Besides if you play on hard potion loadout and toxicity management becomes far more deciding in your performance than anything else as it should be. This is actually the single best made system in all of witcher games.
I played through the first chapter recently and I had to load an earlier save and scoop all potion ingredients in the whole area to go through the last series of fights.