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The Witcher 3 GOTY Edition

Discussion in 'CD Projekt Red' started by Infinitron, Jul 6, 2016.

  1. v1rus Arcane

    v1rus
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    Well, serviceable is still pretty far from commendable. Then again, the thing that hurt combat the most is actually another big fault of the game - tons of filler and needles content. I was pretty over leveled during the whole game, and as such, Id just walk around slashing everything in two, even on deathmarch.
     
    Last edited: Nov 27, 2017
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  2. DragoFireheart all caps, rainbow colors, SOMETHING.

    DragoFireheart
    Joined:
    Jun 16, 2007
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    23,705
    Who are you talking to?

    BTW, my wife made a funny comment (in reference to the herbalist)

    Does everyone have a great ass in this game?
     
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  3. Lithium Flower Prophet

    Lithium Flower
    Joined:
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    Since the discussion around the game and its flaws/strengths is picking back up, would anyone be interested in a mod compilation provided by yours truly? Its basically a bunch of mods (Better Combat Evolved 3 and Primer are the main ones) by people more talented than I held together with my compatibility patches and tweaks. This inelegance does not translate to the actual game, which I will go as far as to say has less issues and bugs than the patched vanilla experience. Summary of features: better combat through the addition of stamina management and deadlier enemies, alchemy/preparation system from Witcher 1, more meaningful day/night cycle, rebalanced economy so now hobomode extends to ~level10 and late-game moneysinks might actually break your bank, better upscaling without HP bloating and removed artificial difficulty from monsters that outlevel you by 5 or more levels, as well as a slew of other changes, tweaks and bug fixes. Overall the experience is less vanilla than Ghost Mode but much more vanilla than Enhanced Edition. Plus I've never seen Primer integrated with a gameplay overhaul that works with the latest version of the game, and that mod is basically the best thing to ever happen to this game.

    I put this thing together for myself and my friends as getting these mods to work together with the latest version of the game is a pretty demanding process. Recently I realized that most people will never bother doing what I did, so I'm wondering if I shouldn't release the pack here for posterity.
     
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  4. Storyfag Arcane

    Storyfag
    Joined:
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    A Dark Place
    Gimme.
     
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  5. hivemind Guest

    hivemind
    ye men that would be cool
     
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  6. RoSoDude Prestigious Gentleman Arcane

    RoSoDude
    Joined:
    Oct 1, 2016
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    435
    This game has been sitting in my Steam library for a good while now -- I was considering trying it sometime with the Ghost Mode mod. How does your setup compare? I'm not so concerned with how vanilla things are, because the vanilla mechanics and systems didn't impress me. The caveat to this is that some modders don't know what the hell they're doing, and this shows the more that they change; Enhanced Edition seemed cool at first but ultimately looked bloated and too motivated by "muh realism" over sensible gameplay design.
     
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  7. Jinn Arcane

    Jinn
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    Would this mod pack require starting a new game?
     
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  8. Lithium Flower Prophet

    Lithium Flower
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    Alright, pack will be uploaded in a few hours.

    Ideally. I don't think you strictly have to, but I am not going to be responsible for shit breaking if you choose not to.

    Ghost Mode seems like a really good effort and probably the most polished and problem-free overhaul. IMO it doesn't go far enough in two major areas:

    1. Combat: while certain porcine pilgrims may disagree, as long as one has a rudimentary sense of timing, the entirety of Witcher 3 can be beaten by spamming left click and occasionally pressing the step-dodge button to interrupt your attack animation and evade the enemy. Now, some enemies have movesets that are trickier to dodge, and large groups will require you to dodge more often, but as long as you can follow the rhythm of a tribal drum beat you don't really need to change anything about your playstyle. You may even cast some sort of sign whenever your stamina bar fills up if you feel particularly inclined, but in 90% of encounters that is not even necessary. The point is that most of the time you are trying different strategies, tactics, and builds because you are too bored of left clicking everything all the time, not because different situations actually push you to diversify your playstyle (with the exceptions of certain enemies that typically require 1 sign to be made vulnerable, like axii vs alghouls and yrden vs wraiths)

    BCE fixes this by introducing stamina costs to every action, from dodge to attacks, and making it impossible to do said actions if your stamina is too low. Think Dark Souls. This happens to make a world of difference; in the vanilla game, over-extension and positioning are rarely concerns, but with the mod they are one of the many tactical considerations that are on the player's mind most of the time. Since you can't dodge forever, powerful solitary monsters can wear you down and hordes will utterly gangrape you unless you actually use your brain and employ various tactics. Debuff or thin out the enemy with bombs and the crossbow, use signs to create vulnerabilities and chokepoints, always reposition yourself to avoid becoming surrounded, and come prepared with the right potions and oils. Every melee attack now has a role - fast for dodgers, heavy against parry-happy foes, rend against armored opponents, and whirl against tightly-packed groups - and are available from the start, along with alternate sign modes, so that you have all the basic combat options from the very beginning of the game.

    2. Alchemy. Unfortunately GM is designed to work with Preparations, which emulates the dickless alchemy system from Witcher 2. I use Primer which I consider to be the single greatest mod made for the entire Witcher series. Simply put, it tries to recreate the Witcher 1 alchemy system as faithfully as possible. Alchemical preparations need certain base substances to be created, however each base substance can be derived from 10-20 different ingredients, so its never a matter of grinding for the single correct material. For instance, Rebis is a base substance that can be found in Celandine (a common plant) as well as Drowner Brains and about a dozen other things. What this means is that acquiring ingredients is no longer akin to mindlessly fulfilling a checklist like in the vanilla game or GM but rather the natural result of exploration and combat. While potions are harder and more expensive to make than in vanilla, they also last for the better part of the day with some skill investment, which means that potion use is less of a temporary buff and more of a major mechanic you actually need to approach with some planning and forethought. Witcher 1 alchemy is wonderful because it creates a very engaging and, for the lack of a better term, """immersive""" gameplay loop of exploration and preparation before major combat encounters. For example, after taking on a witcher contract and identifying the monster in question, you may have to actually return to an alchemist/settlement or set up a campfire in the wilderness and take a second to brew the right oils/potions/bombs for the job, which rarely happens in the vanilla game as typically you have all the resources you need at all times.

    I share your caution in regards to overly ambitious mods and EE, by the way. I tried to look for elements that would fix specific problems or implement specific features that were lacking rather than just add new shit just 'cause.
     
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  9. Perkel Arcane

    Perkel
    Joined:
    Mar 28, 2014
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    9,956
    Yes, this is superior way.

    TW3 has obvious and well documented flaws. Like mediacore combat, lack of multitude of direct choices, weak loot etc. But on other hand delivers shitload of interesting side quests, amazing writing for almost whole game. It plays more like a book rather than game.
    Especially when you do side quests it plays like collection of short stories and good stories at that.

    This is where TW3 strenght comes from.

    While C&C choices are rather small consequences are just as heavy as in previous games mainly thanks to side-quest heavy structure of the game and unilke most of the games TW developers do know how to make proper consequences of your choices which is second huge plus of TW3 and TW games in general.

    Ass definition comes mostly from costumes as all females in game share more or less one body type

    [​IMG]
     
    Last edited: Nov 28, 2017
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  10. DragoFireheart all caps, rainbow colors, SOMETHING.

    DragoFireheart
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    DAT ASS
     
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  11. Immortal Arcane

    Immortal
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    Sep 13, 2014
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    3,627
    The default nude body that is used by prostitutes / bath house attendants has pretty good ass.
    I think the limp old lady asses are the ones baked into costumes.
     
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  12. Lithium Flower Prophet

    Lithium Flower
    Joined:
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    The default nude body also has so few polygons in that area that one could probably shred themselves against that ass.
     
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  13. Immortal Arcane

    Immortal
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    Doesn't it have several LOD Meshes? Which mesh are you referring to?
     
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  14. Sykar Arcane

    Sykar
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    Turn right after Alpha Centauri
    You try too hard, newfag.
     
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  15. Wyrmlord Arcane

    Wyrmlord
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    [​IMG]
     
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  16. anvi Liturgist Village Idiot

    anvi
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    The "Witcher 3 sux!" comments are pretty retarded. The story, characters, engine, graphics, and voice acting are all far above average for gaming. The game makes Skyrim look like total amateur hour which most sentient people already knew, but it is nice for something to come along and show how far behind acceptable that game was. My only problem with Witcher 3 (and all Witcher games) is the bad combat, and fighting is mostly what you do, so it ruins the whole thing for me. But all the other stuff was great. And the combat is shit in Dork Souls games too. It might be the new standard for melee combat but it is a shit standard, and I mostly blame console tards who don't know any better.
     
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  17. Morm Novice

    Morm
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    Paris
    No, "all the other stuff was great" is just wrong. The progression system is shit, the itemization is the worst i've seen in a "RPG" and the level-design is just absent (to name just a few).

    And the combat has nothing to do with Dark Souls (no stamina management, contextual attacks, only one weapon ...).
     
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  18. roll-a-die Magister

    roll-a-die
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    Itemization worst you've ever seen in an "RPG"? Have you not seen any fucking bethesda game ever? Now quit fucking exaggerating.

    And he was referring to the spam rolling across half the room, and swinging your weapon wildly, then backing off before a counter attack from the enemy, that occurs for most low skill souls players.
     
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  19. Paul_cz Arcane

    Paul_cz
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    If anyone plays any of the witcher games for loot and number whoring, they are doing it wrong. That does not excuse that these aspects are not the best ever, but still, the focus was elsewhere.
     
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  20. MoonlitKnight Educated

    MoonlitKnight
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    The focus is on quests and story, which in TW3's case aren't good at all
     
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  21. 2house2fly Erudite

    2house2fly
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    I don't know if I would describe the itemization as the worst I've ever seen in an RPG, but the fact that functionally you only have one weapon(maybe you can build your character around using bombs or spells but IME they're there to supplement the sword fighting, not replace it) certainly doesn't help. It also doesn't help that, from what I remember anyway, very few items had any interesting effects beyond higher damage and a 5% chance to inflict a status ailment.

    I can't comment on the story as it is intended to be the final chapter of a series of books I haven't read, and video games I haven't played. It's probably great if you have read the books and played the games, and therefore have a basis to get invested in the characters.
     
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  22. Old Hans Arbiter

    Old Hans
    Joined:
    Oct 10, 2011
    Messages:
    359
    the problems is they added all that dumb shit. The systems in the game were just a big mess. Witcher 3 took it to a whole new level. Like someone on the team thought it was a cool idea to make every single box and shelf lootable for rope ladders and ladles. No game needs lootable ladles or rope ladders.
     
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  23. anvi Liturgist Village Idiot

    anvi
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    What progression system? You get levels and you get skill points each level, kind of like every other RPG ever. And the itemization is fine, you get regular upgrades and can craft specific entire sets based on how you want to play. And there are no levels to design, it was a big open world that was better than anything Bethesda ever made and felt very realistic. My only complaint with the world is that it was all mostly the same, rural and swampy. I play an MMO I get to go to deserts, snowy areas, volcanoes, etc. Single player RPGs never seem to match that. But mostly it was really good, just bad combat.

    What RPG has better quests?

    That's just materials for crafting. If you don't like crafting, don't loot ladles and shit.
     
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  24. Lord_Potato Erudite

    Lord_Potato
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    Some quests are great (Bloody Baron, the mages of Novigrad, Towerful of Mice etc.). There are some simple Witcher jobs (go there, find monster, kill it, come back and claim bounty), some fetch quests, but not too much.

    The story in Wild Hunt have troubles due to poor pacing, but the expansions are better in this regard. Especially Heart of Stone is a great story and it plays out in a masterful way.
     
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  25. MoonlitKnight Educated

    MoonlitKnight
    Joined:
    Nov 11, 2014
    Messages:
    50
    No need to really look far,
    both Witcher 1 and 2 had quests in which you actually needed to solve the mystery or whatever, not just press the "WITCHER SENSE" key and follow the footprints or trail of breadcrumbs or anything. I dont know how can people view this as good quest design
     
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