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Wizardry The Wizardry Series Thread

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,010
Pathfinder: Wrath
Sooo, I have a few more questions. The first concerns the automap mod for Wiz 6, how exactly do you configure everything to look like this guy's set up? It's very good. Does this game have music at all? There are some kind of (annoying) ambient sounds and ouches, but is that it? And my third question is more of a request for general advice really. What classes are viable or must-haves, any particularities I should know, etc. Thanks.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,226
Location
Bjørgvin
You need a bard. The rest is optional at start. But you should develop a Valkyrie, a Lord and a Samurai for the class restricted best gear.
Also starting characters as pure casters will make sure they have the best mana regen, since the mana regen is fixed at character creation.

All combat calculations use the level of the current class, so a high level "pure" character may be more effective (like not dying so easily from enemy spells) than a lower level character who has higher skill levels thanks to switching classes a lot.
 
Last edited:

Reality

Learned
Joined
Dec 6, 2019
Messages
342
I think Wizarrdry 6-7 -

If you start with 6 - I really encourage to start with a Thief and keep him a theif until at least level 4 - the starting bonus points and the higher points to allocate per level up really matter in the starting castle, which has like 3x the number of locked doors as the rest of the game (and chest based traps will outright kill low level party members, so the "raise skill through use" option is too S+L and tedious to be worth the "head start" in levels for after you reclass the Thief.
If you start with 7 - between the tutorial dungeon, etc, you have enough time to let a non-thief (eg bard) to level up lockpicking skill before you get to the point where it is really needed.

Bard is helpful in earlygame, because it's status effects aren't limited by spell slots, only his stamina - you should probably aim to get actual status effects on several charathers - Blinding Flash, silence, stink bomb (and it's upgrades), and eventually anti-magic. Long term-buff spells are also at low spell levels and usefull throughout the game with Magic Screen's application against enemy status effects being the most important. Finally Dispel Undead's instant KO chance is fairly high and all status removal is at a premium (there is STACKING poison in this game). For most purposes you only really need to "turbo" Mages > level 5 spells > Other 3 > level 3 spells - This won't matter unless you are gung-ho about reclassing though.


Particularities - you can shamelessly rest spam in D.W. Bradley wizardry but god help you if you decide to play Greenberg Wizardry or Jap stuff afterwards.
 

Serus

Arcane
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Joined
Jul 16, 2005
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6,702
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Small but great planet of Potatohole
I want to just add that a thief a the beginning (for a few levels) is very helpful in W7 too. Sure you can go without him but there are deadly trapped chests in the beginner dungeon so without a thief it may mean quite a few reloads. With thief possibly too but is easier. On the other hand a thief has crap progression and minimal mana recharge rate. On yet other hand he has ninjutsu. I guess it all depends how much you plan on changing classes.
 

Matador

Arcane
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Joined
Jun 14, 2016
Messages
1,643
Codex+ Now Streaming!
Don't Forget Ninja in your parties. No OP beheadings, no Wizardry IMO. That's one of the reasons Wiz 8 is not a good Wizardry (great game though), the nerfing was absolute Heresy.
 

cvv

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Mar 30, 2013
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Kingdom of Bohemia
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No OP beheadings, no Wizardry IMO. That's one of the reasons Wiz 8 is not a good Wizardry (great game though), the nerfing was absolute Heresy.

Critical Strike does the job alright.

That is Sawyer mentality. Wiz8 castrated instant kill is not so fun and powerful. It's balance faggotry ruining everything.

Wtf are ya'll talking about? In Wiz8 Ninja and Ranger are great crit chars. Especially Ranger with the Elven Bow and Mystic arrows can crit every third shot. Makes Ascension Peak soo much less tedious.
 

Ysaye

Arbiter
Joined
May 27, 2018
Messages
772
Location
Australia
It looks like an even more anime version of Elminage
It is.

I haven't played the DLC dungeons, but it isn't much like Elminage :-
  • Limited to the original Wizardry classes and races (Human, Elf, Dwarf, Halfling, Gnome and Fighter, Thief, Cleric, Mage, Samurai, Lord, Bishop, Ninja);
  • Dungeons are not exactly complicated and there is only one dungeon (not including the DLC) so again more like original Wizardry 1-4;
  • There isn't as much variation in enemies and nothing anywhere near as evil as some of Elminage's enemies; and
  • There aren't special items that do cool things that can be abused significantly.
The boobs on the female Elf and Human portraits are pretty decent though.
 

Viata

Arcane
Joined
Nov 11, 2014
Messages
9,886
Location
Water Play Catarinense
It looks like an even more anime version of Elminage
It is.

I haven't played the DLC dungeons, but it isn't much like Elminage :-
  • Limited to the original Wizardry classes and races (Human, Elf, Dwarf, Halfling, Gnome and Fighter, Thief, Cleric, Mage, Samurai, Lord, Bishop, Ninja);
  • Dungeons are not exactly complicated and there is only one dungeon (not including the DLC) so again more like original Wizardry 1-4;
  • There isn't as much variation in enemies and nothing anywhere near as evil as some of Elminage's enemies; and
  • There aren't special items that do cool things that can be abused significantly.
The boobs on the female Elf and Human portraits are pretty decent though.
What I mean is its graphics being too anime even more than Elminage. Obviously, in terms of Japanese wizardries, Elminage is still the best one and it's not going to be surpassed any time soon.
 

Ysaye

Arbiter
Joined
May 27, 2018
Messages
772
Location
Australia
Is it worth a play through tho?

Despite all my criticisms above, I am still going to play it again, because it is still Wizardry, and also I am interested this time to play the DLC dungeons which are supposed to be more tricky. Also, I did hear rumours that if they sell well with this one, they make look at the Busin / Foresaken Land Wizardry next, which looks like a really good game.
 

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