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Decline Thiaf Pre-Release Thread

Discussion in 'General Gaming' started by MetalCraze, Mar 5, 2013.

  1. skacky Prestigious Gentleman 3D Realms Developer

    skacky
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    Amen. :salute:
     
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  2. Morgoth Arcane Patron

    Morgoth
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    [​IMG]

    "Eeeey, fug dat fantasy shit old man. This is about contemporary social commentary, about revolution, you know, hip and relevant things. Get on with the times you fossile. *Snoooooooort*"
     
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  3. Morgoth Arcane Patron

    Morgoth
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    Godfuckingdammit!!!

    :x
     
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  4. dnf Pedophile Dumbfuck Shitposter

    dnf
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    Impossibru difficulties allowed use of combat oriented items against non humans.
     
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  5. octavius Prestigious Gentleman Arcane

    octavius
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    I bet they fart in our general direction as well.
     
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  6. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    In other news, Crooked Bee wants me to review Thi4f for RPGTafferCodex.
    I am unsure if I want to.
     
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  7. Ninja Destroyer Arcane Patron

    Ninja Destroyer
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    Divinity: Original Sin 2
    They look like some guys in internet before/after ad.
     
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  8. TalesfromtheCrypt Arcane

    TalesfromtheCrypt
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    remember what has once been seen can never be unseen
     
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  9. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    A Codexer's Descent Into Madness: A Lovecraftian Thi4f Review
     
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  10. Oesophagus Arcane

    Oesophagus
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    Can't wait to see the IGN reviews, written by people who never even played the originals but still bullshit about how the new game is similar.
    Revolutionary gameplay, yet true to its roots. A gripping personal story of loss and revenge. A mature take on rebellion and power. 82/10

    They will write that shit, and I will rage, and there's nothing I can do. I really hope when this despicable abortion comes out, either the 'dex or /b/ reacts in some horrendous way
     
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  11. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    Don't you fucking dare stain this site with that garbage.
     
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  12. Unkillable Cat Prestigious Gentleman LEST WE FORGET Patron

    Unkillable Cat
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    Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
    I hope you'll forgive me if I borrow that text...
     
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  13. Shadowfang Arcane

    Shadowfang
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    Shadorwun: Hong Kong BattleTech
    I actually liked the fact that Garrett carried a sword in T1 and T2 instead of a dagger like in T3.
    I always saw it as something he inherited from training with the Keepers.

    The combat was pretty cool at the time, at least for me. Sword fighting with the guards was better than anything Bethesda has tried so far.
    I do agree that a more offensive approach was not severely punished, at least on lower difficulties, but then again i don't see that as a bad thing.

    But it is true, people tend to forget. The original rainbow six had aim-bot in the lower difficulties as an option, operation flashpoint had all these boxes telling you where
    your enemies were hidden. But these things were quickly forgotten, and do you know why? Because those games weren't built around them. You could turn them off and you would quickly forget about their existence.
    You couldn't do the same with Dishonored. I played it with NO HUD at all and sometimes i wouldn't know where was i suppose to hide the body of that gals uncle.
    It was a very specific spot, and the only way you could know about it was through the fucking compass.
    And with Thiaf this will be the same. Even if you play at expert, the game, will remind you of all the crappy features it has, even if you switch them off.

    So no Thief is not like Thiaf.
     
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  14. Unkillable Cat Prestigious Gentleman LEST WE FORGET Patron

    Unkillable Cat
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    Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
    The feature they expect you to turn off to enjoy Thiaf is your brain.
     
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  15. Machocruz Arcane

    Machocruz
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    Their rationalizations are more egregious than the features themselves, because they are so illogical and inconsistent. Immersion is soooo important that you can't jump whenever you want to, which is something a normal human can do in real life, but slowing down time, XP alerts, glowing items, and other kinds of artificial, gamey bullshit somehow don't compromise immersion. Unreal.
     
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  16. Shadowfang Arcane

    Shadowfang
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    If the player could jump and shoot rope arrows whenever he wanted to, he might end up discovering how lazy the devs are.
     
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  17. Mofleaker Educated

    Mofleaker
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    I don't understand why people complain about certain features in the older thief games - tap dancing shoes, sword wielding Garrett, complete invisibility in shadows, wireless eye scout thingies, whatever - just because they're unrealistic. Fun > Realism. "THATS UNREALISTIC" is probably the worst reason to remove anything from your game, especially one like thief.

    "Why does Garrett wear tap dance shoes?" is exactly the reason Thiaf makes you completely silent if you're crouching. "What kind of thief carries a sword?" is exactly the reason we got the shitty dagger from deadly shadows.

    Is it possible to have features that are both realistic and fun? Absolutely, but I wouldn't put it past EM to completely jump the shark. Listen to the QA session of the eurogamer preview and you'll find they've done just that.
     
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  18. argan Scholar

    argan
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    And yet, jumping when you want is deemed unrealistic.
     
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  19. Mofleaker Educated

    Mofleaker
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    I'm still trying to wrap my head around that one. :roll:
     
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  20. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    I jump everytime I think it's necessary. Like, I'm in a room with a stone floor and the hallway that leads out of it is marble with carpet on, so instead of walking over the marble I jump onto the carpet over any marble I would otherwise have to walk over.
     
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  21. Zewp Arcane

    Zewp
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    But now instead

    YOU SWOOP!

    fuck this game
     
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  22. Mofleaker Educated

    Mofleaker
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    When I need to. The inherent problem with contextual jumping (or anything contextual for that matter) is that the developers can't possibly assume every case in which I would want to jump. The level designers know this, and the levels themselves suffer from it. For example, there are pressure plates in the eurogamer demo. Can I jump over those? I'm going to go out on a limb and say no, though I can't say for sure.

    Here's a quote from their dipshit project lead:
    (yeah I know, I couldn't make this bullshit up myself).

    I can't speak for how well the jumping will work, but that quote is pretty goddamn telling to me.
     
    Last edited: Oct 2, 2013
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  23. MadMaxHellfire Arcane

    MadMaxHellfire
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    in dark messiah you could shoot the rope arrow everywhere, and it was probably more of a stealth game than this crap will ever be.
     
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  24. Ninjerk Arcane

    Ninjerk
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    He could always do the pitchforkmedia Jet review.
     
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