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Decline Thiaf Pre-Release Thread

Discussion in 'General Gaming' started by MetalCraze, Mar 5, 2013.

  1. Gord Arcane

    Gord
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    Simple stat checks are fine and make sense in a rpg, but Thief is no rpg, it doesn't even have "rpg elements".
    Therefor, which stat would you check?

    I'd prefer they stay with what we had in the old games, where lockpicking was just a way to slow the player down according to lock type while out in the open.
     
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  2. Kem0sabe Arcane

    Kem0sabe
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    Good point, this being the codex and all... i assumed everything we talk about has some kind of rpg element in it. :)

    A simple lock tumble minigame would work for lockpicking, especially if they enable it to be in real time with the environment, forcing the player to pick the ideal situation to attempt the lockpick, factoring in sound, light and guard patrols.
     
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  3. Roderick Savant

    Roderick
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    I knew it. I was sure this was going to be called just "Thief". This is Thief from now on.

    Fuck the Focus superpower and that taking 3 guards at a time seems a sure bet, fuck the CLAW for the quick escape and rpg elements in thief.

    I still have some hope that it will be decent and i want to try it and that it may have some good new elements (doubtful but possible), but I nearly vomited at some of the things mentioned in the article
     
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  4. skacky Prestigious Gentleman 3D Realms Developer

    skacky
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    I actually find the idea of a grappling hook interesting. I mean it pretty much serves the same purpose as the rope arrows, it doesn't look out of place and it's far better than the absolutely retarded climbing gloves. Early renders for Thief: The Dark Project showed Garrett with a grappling hook too. What I'm wondering is if it will be possible to fire multiple hooks deploying multiple ropes, like it was possible to do in the earlier titles. If you wanted to successfully ghost or reach some sections you had to do this.
     
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  5. Borelli Arcane

    Borelli
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    Lockpicking mini-game, the composite bow, focus system, skill upgrading, reboot, copying dishonored and asscreed are all things that individually i could handle but together ... it's not even a secret anymore it will be inferior to its glorious predecessors.
    My prediction is that for first couple of months after it gets released i will rage, rage against eidos, rage against random people online who are too young to remember the classics, rage against everything. Then after i cool down i will pirate it and say it's ok because i'm starved for good stealth games.
     
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  6. Darth Slaughter Arcane Patron

    Darth Slaughter
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    I prefer no QTE also, but if they want to change the lockpicking from the originals (when they shouldn't), the dark mod has the best system. I said QTE because you have to click exactly at the right time, as shacky explained above. And it doen't feel like a minigame at all.
     
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  7. Gord Arcane

    Gord
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    It's certainly one of the least troubling changes. Also you are right: it can be made to work almost exactly like the rope arrows, which also had only limited points were they could be used. It all depends on implementation though. E.g. using it as another way to dispose of guards seems to underline the focus on bad-ass killer-Garret.
     
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  8. TripJack Prestigious Gentleman Hedonist

    TripJack
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  9. Darth Slaughter Arcane Patron

    Darth Slaughter
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    One other thing: Can I stay in 1st person 100 % of the time? or pov will change everytime i'm about to knock someone, hanging in the ceiling, wallhugging?
     
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  10. Oesophagus Arcane

    Oesophagus
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    heh, try and tell me that this will be anything but shit in light of this
     
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  11. Borelli Arcane

    Borelli
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    You need to get hired by Eidos Montreal NAU. Steal the identity of an employee i don't care just get these pictures to the higher-ups!
    Help us Obi-Wan Tel Velothi you are our only hope.
     
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  12. Azazel Arbiter

    Azazel
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    Stealth is confirmed as a binary system. This game isn't decline, it's a flaming tailspin into shit mountain.
     
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  13. Volrath Arcane Patron

    Volrath
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    I always fucking hate it when skyway turns out to be right.
     
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  14. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    Predict everything to be shit, since 90% of everything is shit, you're right 90% of the time.

    Profit.
     
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  15. Jack █▓▒░ Patron

    Jack
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    If they didn't plan on showing the model very often they probably wouldn't have spent so much time on it, either the majestic cutscenes are in 3D or you will switch to 3rd person mode from time to time, maybe both. Like when you press x to do an awesum ninja takedown it's probably similar to how it was in Deus Ex: popamole revolution.

    That's my prediction anyway.
     
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  16. skacky Prestigious Gentleman 3D Realms Developer

    skacky
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    I was pleasantly surprised when I saw the picture in which Garrett was mantling, since it was in first person. I'm pretty certain I've read somewhere that it was 100% first person but I'm not sure where. The third person ruined tension in TDS and made everything a cakewalk.
     
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  17. Oesophagus Arcane

    Oesophagus
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    From the article on vg247:

    Dishonored's Creed, here we come
     
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  18. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Confirmed where?
     
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  19. DalekFlay Arcane Patron

    DalekFlay
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    Was about to ask that.
     
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  20. Zewp Arcane

    Zewp
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    Every time a new detail emerges a part of me dies on the inside. I grew up playing Thief 1 and 2.

    Why Eidos? Why do you have to shit all over my dreams?
     
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  21. Darth Slaughter Arcane Patron

    Darth Slaughter
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    Splinter cell Double agent: Visible-Invisible. I believe what he meant is that's confirmed in all games with "stealth" that are not thief.

    and if look into it, in a lot of games with stealth, once the AI is alerted they never go back to a normal state.
     
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  22. sea inXile Entertainment Developer

    sea
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    Agreed. They probably changed it to rope arrows because they had the tech in place for firing arrows but not a grappling hook - you'd have to really simulate the physics properly and that'd be impossible given the technology of the time. I think the idea fits into Thief just fine.

    The rest... eh. I can handle the lockpicking minigame but I really wish it can be disabled. Composite bow is "who cares" assuming that technology in this Thief game is 50 years ahead or whatever, it's mostly the core sneaking mechanics I'm concerned about. The secondary stuff is just that, secondary. If done right it could build upon the game in a positive way.
     
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  23. Azazel Arbiter

    Azazel
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    Eidos, not content with killing off Looking Glass so they could finance Daikatana instead, has decided to dig up their corpse and skullfuck some money out of it. It's the modern AAA way, after all!
     
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  24. Zewp Arcane

    Zewp
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    I highly doubt it serves the same purpose as rope arrows. Rope arrows still held a certain amount of danger. The ledge you shot at could be too high and you'd be unable to reach the rope to use it. The fact that ropes all hung vertically down meant you had to be directly under the ledge you wanted to reach to ascend it.

    The grappling hook is likely going to work like in Batman AA and AC, where you aim at a ledge and fly to safety from anywhere as long as you're in range.
     
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  25. But that's not at all what I said. What I said was I thought it was a bowl of diarrhea but once it was placed in front of me I found it was actually a bowl of canned mushroom soup which I happily finished because I was hungry!
     
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