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Decline Thiaf Pre-Release Thread

Discussion in 'General Gaming' started by MetalCraze, Mar 5, 2013.

  1. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Read that post again, more carefully.
     
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  2. Manjuice Nutella Arcane

    Manjuice Nutella
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    This Dishonored aesthetic is too soft, polished and glitz to do justice to that gritty and brooding 'victorian' setting, and bam, they do it again. Why is this game such a shameless copycat of it?
     
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  3. waywardOne Cipher

    waywardOne
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    I'm a skimmer. I get to rage more, if inaccurately.
     
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  4. MetalCraze Arcane

    MetalCraze
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    'Blackjacking' is what gave it away immediately. In modern derp games they use nothing but knives for 74k3d0Wn2. Didn't Thief 3 itself have one?


    Here's a Thi4f trailer btw

     
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  5. Raapys Arcane

    Raapys
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    Been a while since I played Thief3, but though very inferior to the two previous games I don't remember it being hugely dumbed down. Most of the trouble was with crappy and small levels, wasn't it?
     
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  6. Lancehead Liturgist

    Lancehead
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    That, and it looked worse visually and the story was a bit meh.
     
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  7. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    Yes, the game wasn't really that bad, but the tiny levels forced by the fucking XBox hurt it a lot.
     
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  8. Gord Arcane

    Gord
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    Dynamic lighting was a nice addition, though.
    With larger levels it might have been almost on par with the first two parts, even though the story was a bit forced at times.
     
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  9. Raapys Arcane

    Raapys
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    It's kind of strange though, taking away what's basically the trademark of the two first games. If made today, they might have solved it using streaming instead of dividing the levels into small parts. Then again, if made today it would probably have had a cover system and minimap showing enemies and their view cones.
     
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  10. dextermorgan Arcane

    dextermorgan
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    Worth playing for Shalebridge Cradle alone.
     
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  11. Gord Arcane

    Gord
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    It still had most of what made the Thief games Thief games.
    The sneaking system with lighting and sound was still in, as were most of the gadgets and esp. the setting was still the same (taking into account how it evolved due to the events from the first two games).
    Had it not been multi-platform, I guess the levels would have been larger - maybe not as large as in 1 and 2, due to the different engine, but certainly larger.

    I also liked the idea of the city hubs, although the implementation could have been improved at times.

    Overall I still consider it a rather good game, but it could have been better, for sure.

    Edit: And Shalebridge, indeed. Smaller or not, some levels still were pretty good.
     
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  12. Lancehead Liturgist

    Lancehead
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    Problem with Shalebridge Cradle level is that it wasn't much of a stealth level, but more of a horror level. Compare that with the undead levels in TG, which were both horror and stealth levels.
     
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  13. :hmmm:
     
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  14. Unkillable Cat Prestigious Gentleman LEST WE FORGET Patron

    Unkillable Cat
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    Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
    One minor addition in Thief 3 that I loved was the addition of cats, though at the cost of other small critters like rats and spiders.

    There was nothing quite as satisfying as nailing a cat to the floor with a broadhead arrow.
     
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  15. Manjuice Nutella Arcane

    Manjuice Nutella
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    I consider being so scared that even fully dark lightgem could not be enough to hide successfully from those... patients stealth level enough.

    While some of the elements of T:DS story were derp, like smashing gargoyles with blackjack, the whole intrigue leading to "Of Brethren... and Betrayer" had at times that amazing suspense, at least up until that derp twist. Plus they were the foundation to some great levels, like House of Widow Moira.
     
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  16. Ninja Destroyer Arcane Patron

    Ninja Destroyer
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    My biggest complain about Thief 3 is loading times. I don't remember any game who would be so annoying in that department. With or without better textures it's the same for me. I abandoned game for now, maybe after some time will give it a shot.
     
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  17. Darth Slaughter Arcane Patron

    Darth Slaughter
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    Divinity: Original Sin
    That's why it's great for the first time. It really takes you out of your enviroment. You play it stealthly againt enemies that aren't there. After you played it once, then, you can't have the same experience. But I remember when I played thief 1 for the first time and I really didn't feel scared by it's undead levels...

    The craddle was the first horror theme game/level that I stopped playing for a while because I was genuinelly scared. To be honest, it was mostly due to sound design, and I almost had a heart attack on that attic stair and the door knocks. I prayse that level because no other game I played manage to do that, though I never played amnesia.

    Other great thing about the cradle (and in thief games in general) is how well constructed the level is, with notes, papers, and conversations giving insights about the place, and the levels told us a story of their own.
     
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  18. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    The Cradle has a fair share of sneaking, though. You don't only go around the zombie patients, you also have to avoid the staff when placed in its memory.

    My favourite part of the Cradle was probably the lobotomy theatre, where you have to get the super-cleaner to wipe off the blood in the attic. You can do a pretty sweet homerun from the entrance, through the lobotomy table and into the upper-placed exit, while grabbing the chemical and showing a middle finger to the bunched up staff wraiths :thumbsup:
     
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  19. mindx2 Codex Roaming East Coast Reporter Patron

    mindx2
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    Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Kingmaker
    What's sad is that AAA gaming has fallen so low that even :obviously: from the Codex can easily believe that these studios/ publishers really will do these things. Sign of the times, man... sign of the times. :(
     
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  20. Rostere Arcane Patron

    Rostere
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    PC RPG Website of the Year, 2015 Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    Thief 3 is OK, essentially a good game in some regards but the console adaption REALLY shows, and the game has a few major letdowns. It leaves a really bitter taste in the mouth after having played the first two games. It's not outright bad, but it's still so obviously strictly worse than T1 and 2, you keep on thinking "why did they have to do it like THIS..." when you play it.

    If I was a kid and Thief 3 was the only game in the series I had played, I'd think it was a great game. It's really like what DE:HR is to the original game. It feels OK, some elements are great but some are absolutely horrible, like (in DE:HR) the boss fights and the tacked- on ending.
     
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  21. Jack █▓▒░ Patron

    Jack
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    Gameinformer update thing transcribed half-heartedly, click link for full vid:
    [​IMG]
    Dark edgy action hero Garrett confirmed.
     
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  22. Zdzisiu Arcane

    Zdzisiu
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    Ok, now I can see it. The new Garret will be that: He will crack a fair bit of one liners about how he is the best and how he can overcome every challenge. But inside he will be a very emotional guy, longing for some love and affection. There will be a lot of internal monologue on how he can no longer find fulfilment in being a thief. During his campaign to stop some rich aristocrat from usurping power/ending the world as we know it, Garret will meet somebody with whom he will gradually fall in love, possibly somebody who he will have to rescue first. At the end, Garret will defeat the evil Duke/Archduke/Baron/whatever and will give up on the life of a thief to live happily ever after with the chick.

    Mark my words.
     
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  23. Ninja Destroyer Arcane Patron

    Ninja Destroyer
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    Skyway confirmed as a worker of Square Enix
     
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  24. sea inXile Entertainment Developer

    sea
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    Jesus fuck that interview just killed any happiness in my life I may have once felt.
     
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  25. SCO Arcane In My Safe Space

    SCO
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    Shadorwun: Hong Kong
    Well, anyway, back to the dark mod. Hey, do you know you can disable the light gem in the Dark Mod? I mean, if you swing that way, challenge-wise, you can do it.
     
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